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IDEA: Create Server For Highly Tuned Operations

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
IDEA: Create Server For Highly Tuned Operations

dscount's Avatar


dscount
06.27.2013 , 01:16 PM | #11
Quote: Originally Posted by akabane_k View Post
What would be ideal is to start out having nightmare modes with all the bosses around dread guard level, and then a couple months later nerfing the bosses so less hardcore raiders could clear content.
I agree with the IDEA, but disagree with the time to "NERF" so the larger community at large can actually attempt the content.

Basically we have 1% (Okay maybe the 1% of the top 1% of guilds) that could clear DG NiM level difficulty after many attempts and skilled coordination (Good thing). This creates a great challenge for progression and "Server First / World First" type guilds. The DOWN SIDE is these would also completely alienate the other 99.xx% of the community that has also been waiting for more content. Most of which also pay SUB's and tackle the same NiM content with mild success, but still moving forward. My personal take is NiM version of existing OPS is not really "New Content" but that's just me.

It's a tightrope act for BW to appease the hardcore folks and keep everyone else from getting pissed off and bailing out at the same time. I don't envy them as they will get QQ on both sides of the fence. (Elites want more DG and Casual want to down same w/o crazy elite challenges) - Need to make new content at least achievable by more than a super small subset of individuals, BUT at the same time provide incentive to those wanting the "HARD CORE kick my teeth in runs". Bigger Risk means bigger rewards. (Hence my suggestion to have a "Tune up" option)
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Ansalem's Avatar


Ansalem
06.27.2013 , 01:29 PM | #12
maybe bioware could simply put in achievements or killing bosses in different methods in nightmare mode? Instead of making it so you must kill say Heirad first, ciphas second, kelsara third code it so you can actually kill in different orders unlocking different abilities and earn achievements or even extra stuff like mounts etc for killing in those orders. Could add in things like kill 100 foul offspring during a single WH kill. Or alter operator so it doesnt nuke you instantly if you miss a dps phase and instead put in something where you kill 4 rectifiers for the bonus achievement. Killing 4 rectifiers would be incredibly difficult for healers to keep up with with that aoe plus the longer time in p1. Not sure how you could alter kephess fight or terror but Im sure someone could come up with something that could work as a way to make the current nightmare modes more difficult for achievements.

namesaretough's Avatar


namesaretough
06.27.2013 , 01:32 PM | #13
If you really want the same content tuned to more of a challenge without new gear dropping, why not just do the currently available modes undermanned or undergeared? I know new=better, and I suppose another difficulty mode is "new", but if you don't want to do a one-day clear try doing nightmare mode in something besides min-maxed 72s. See how far you can get in stock 72s, min-maxed 69s, nothing but comm gear, etc. Try it without relics, or everyone going without a chestpiece/pants. If the operations aren't tuned hard enough, you can make them more difficult. Raising damage/health of bosses is functionally the same as attempting them in lower tiers of gear or unoptimized gear.

It's extremely unlikely another difficulty mode will be created, or it will come soon if it is created, but there are ways to make easy fights difficult again.

(Somewhat selfishly, I suppose, I'm against this "new server" because I'd much rather have all operations-related effort go to creating a new op, not retuning old ones to create a higher difficulty)

Edit: Achievements for doing fights in different ways and accomplishing various things during the fights I could definitely get behind.
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Ansalem's Avatar


Ansalem
06.27.2013 , 01:38 PM | #14
add in an achievement to clear all the operations in campaign gear/mods only:P

namesaretough's Avatar


namesaretough
06.27.2013 , 01:47 PM | #15
Quote: Originally Posted by Ansalem View Post
add in an achievement to clear all the operations in campaign gear/mods only:P
"Who needs Bolster?: Cleared NiM TFB while all group members had 2018 expertise"
Ratherbesmggln (Guardian) - Evrydayimsmggln (Gunslinger)
Severity Gaming - 16 man raiding on Prophecy of the Five

ArchangelLBC's Avatar


ArchangelLBC
06.27.2013 , 02:11 PM | #16
I like the idea of taking a NiM operation and just scaling the HP or lowering the enrage timer. It would be pretty easy to implement, and lets be honest, meeting the DPS check while also dealing with all the mechanics is what made pre-nerf DG so painful. Since hopefully they'll continue to develop tough mechanics for NiM adding in Legendary with simply appropriately scaled numbers would be pretty easy. Make it so it drops more loot than NiM but not necessarily different loot (but give it its own title and maybe a vanity mount/pet/armor shell), would give incentive to go without locking out people who can't handle it from getting the top tier gear and then whining about it.
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MVaglin's Avatar


MVaglin
06.27.2013 , 04:01 PM | #17
Insanity dificulty levels, all enrage timers are cut by 30 seconds, but drops one extra piece of loot. I think that sounds pretty good, and would be the easiest way to implement something like this I think.
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Bryntone's Avatar


Bryntone
06.28.2013 , 06:14 AM | #18
I would honestly prefer that the just tuned the entire instance to that of nightmare quality fights. The DreadGuard fight was a perfect example of a Nightmare tuned fight. The entire operation should have been on the same level of difficulty with outbound damage, mechanics, and difficulty. not make the most difficult fight easier.
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Atramar's Avatar


Atramar
06.28.2013 , 06:41 AM | #19
well, they did promise in 2.3 or 2.4 new flashpoints, my bet is on colicoids and red reaper HM. question is, how will they tune them.

new NiM mode of old HMs would be also nice.
or
entirely new FPs, but that probably will be to hard (for devs).
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Bryntone's Avatar


Bryntone
06.28.2013 , 07:11 AM | #20
Quote: Originally Posted by Atramar View Post
well, they did promise in 2.3 or 2.4 new flashpoints, my bet is on colicoids and red reaper HM. question is, how will they tune them.

new NiM mode of old HMs would be also nice.
or
entirely new FPs, but that probably will be to hard (for devs).
I'm thinking something more related to the hut cartel. We'll find out soon though.
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