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Pvp bolster not fixed. Hurry up Titan.

STAR WARS: The Old Republic > English > PvP
Pvp bolster not fixed. Hurry up Titan.
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cashogy_reborn's Avatar


cashogy_reborn
06.26.2013 , 02:38 PM | #91
Quote: Originally Posted by EricMusco View Post
Hey guys,

Just wanted to let you know I am passing this on to the combat folks to look into. I will let you know once I have an update. Thanks for bringing this to our attention!

-eric
dejavu all over again
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

Altheran's Avatar


Altheran
06.26.2013 , 03:39 PM | #92
Quote: Originally Posted by L-RANDLE View Post
Wait man.... You are jumping to conclusions, but I should have been more clear... Yes a set stat add. Bolster already adjust the stats that matter. If you are low or high in any area bolster adjusts accordingly...

Instead if the dumb *** dye slot, EXP module slot with set bonus. Remove EXP from all mods/arm/enh. Make them two tiers below top tier pve.

This way you still have progression, but the floor and ceiling are now clearly defined, and raiders are still at a slight disadvantage..
Ah, okay, like this that's good.

But you don't need to make armorings/mods/enhancements two tiers below. You can make so that it's this new slot that will provide PvEers the extra "classic stats" which will give them the edge in PvE, by giving them items for this new slot that do not have EXP on it but mainstat/end/power/whatever and with PvE set bonuses on it.

With this, we get rid at the same time of the problem of armorings tied to a slot since the bonus wouldn't be on armoring (the slot bind would be obsolete and un-needed), and the problem of "do a PvE weapon will give me more stats than a PvP one ?" since they'll have the same weapon rating.
We go back to the situation of old PvP gear, with same ratings, cross compatible mods, but the only difference would be that the stat & bonus difference wouldn't be on armorings but on another slot. The in-game economy would open again to PvPers too.
Bolster would probably be easier to manage : bolster arm/mod/enh (and also ear/implants as they wouldn't need to be different) that are below rating target, do not touch what is above. For the new slots, if empty bolster would give few percents of EXP below PvP items. If filled, no bolster on the slot (or give less for PvE ones).

Leafy_Bug's Avatar


Leafy_Bug
06.26.2013 , 04:56 PM | #93
Quote: Originally Posted by EricMusco View Post
Hey guys,

Just wanted to let you know I am passing this on to the combat folks to look into. I will let you know once I have an update. Thanks for bringing this to our attention!

-eric

This isn't the shadow tank forums where we are all hoping for a developer response?

kweassa's Avatar


kweassa
06.26.2013 , 05:25 PM | #94
Quote: Originally Posted by BoushhDC View Post
I did extensive testing yesterday (until my head was 'bout to 'splode) comparing my Conq. gear with *some* crafted gear. I say "some" because there is no crafted purple 54 off-hand weapon with Aim on it. So I did have the crafted purple ear, impl.x2, and mainhand weap. As is typical for me, sometimes I could take screenshots inside WZs and other times I couldn't. (Frustrating and intermittent bug which results in pages and pages of quickly scribbled down stats).

Post patch with crafted items: Expertise - 1954

RANGED:
Damage (Pri) - 1364-1849
Bonus Dmg - 798.9
Crit Chance - 27.95%
Crit Multi - 75.52
Health - 28994

TECH:
Bonus Dmg - 1351.8
Bonus Heals - 952.6
Crit Chance - 28.47
Crit Multi - 75.52

PVP:
Dmg Boost - 58.10%
Dmg Redux - 36.75
Heal Boost - 19.74

Now substituted with Conq mainhand weapon (Again, Conq. offhand used throughout), and Conq Implants (2) and Conq earpiece: Expertise - 2018

RANGED:
Damage (Pri) - 1378-1863
Bonus Dmg - 812.6
Crit Chance - 26.00%
Crit Multi - 73.85
Health - 31209

TECH:
Bonus Dmg - 1365.4
Bonus Heals - 960.1
Crit Chance - 26.52
Crit Multi - 73.85

PVP:
Dmg Boost - 60%
Dmg Redux - 37.5
Heal Boost - 20.38

I plan to optimize my weapon's item modifications as well as some of those in my armor, but in my estimation, the Conq gear is superior to the crafted, and that's before one factors in the expertise bonuses (both damage and mitigation).
Thanks for the info.

Yet another evidence that bolster tweaks have brought things to reasonable levels...
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

Floplag's Avatar


Floplag
06.26.2013 , 05:39 PM | #95
Quote: Originally Posted by Gaucho View Post
Crafted Weapon, Ears, Implant and offhand still have advantage over hard-earned conqueror gear.
Im sorry but lol @ hard earned.
The only thing you have to do to get them is invest time.. it has nothing to do with skill or aiblity or anything else.. you could suck eggs in every WZ you are in, but if you do enough of them you get the shiny new toys
gear has nothing to do with anything other than the fact you need more sunlight.. get over yourselves.

Comfterbilly's Avatar


Comfterbilly
06.26.2013 , 06:28 PM | #96
Quote: Originally Posted by Gaucho View Post
Crafted Prototype (blue) and Artifact (purple) quality items are now identified properly and are no longer bolstered more than intended. Nope. Where do you get these developers and programmers Bioware?

Crafted Weapon, Ears, Implant and offhand still have advantage over hard-earned conqueror gear.
I love Bolster. Crafted gear should be the best gear in the game otherwise what's the point in crafting? Grinding for gear is stupid. "I have more gear than you so my hits do more DPS to you and your hits do less DPS to me, that means I'm "good"".
A man is only as strong as the computer he plays Huttball on...

***Sign the Solo-Only que for Warzone PVP.***
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kweassa's Avatar


kweassa
06.26.2013 , 06:55 PM | #97
Quote: Originally Posted by Floplag View Post
Im sorry but lol @ hard earned.
The only thing you have to do to get them is invest time.. it has nothing to do with skill or aiblity or anything else.. you could suck eggs in every WZ you are in, but if you do enough of them you get the shiny new toys
gear has nothing to do with anything other than the fact you need more sunlight.. get over yourselves.
I sort of agree with this, despite the fact that I'm what you would call a strictly PvP player.

Obtaining gear through PvP rewards really is simply time investment. Having a high-grade PvP gear takes longer time, so empirically there are implications that someone who has that level of gear would also have longer playtime and more experience, and thus, can be generally considered a better, more skilled player...

...but alas, in reality that's not always true. I've seen suckage from all kinds of buffoons with 33k HP, so smug and careless that they're hardly of any use to the team.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

SithApreantace's Avatar


SithApreantace
06.26.2013 , 08:41 PM | #98
Hey guys,

Just wanted to let you know I am passing this on to the combat folks to look into. I will let you know once I have an update. Thanks for bringing this to our attention!

-eric


Thanks Eric, but we never got an update from the last time you said this. You never told us anything was being fixed until the patch notes. We went 3 weeks without knowing anything. How long will this one be?

Sziroten's Avatar


Sziroten
06.26.2013 , 10:50 PM | #99
Quote: Originally Posted by Typeslice View Post
That doesn't solve the bigger issue that any entry level pvp gear set inherently has - people just not using it. Even if they made it respectable, you'd still have people who wouldn't wear it, would queue with no expertise and hurt their groups. Some form of bolster is needed for non-ranked pvp, but has no place/role in ranked.
How about having 1 pvp set which you can optimize to increase specific stats though you'd have always a fixed amount of expertise. To prevent people from not wearing it or mixing it with pve mods, make the expertise amount (2013 currently) a requirement to enter a warzone... problem solved.
T3-M4 (former-Exar Kun)
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cashogy_reborn's Avatar


cashogy_reborn
06.27.2013 , 12:21 AM | #100
also just noticed that instead of -1 expertise i used to get from my matrix cube, i not lose ZERO expertise by not using a PvP relic......

working as intended?
Dany - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads