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Dual Spec. Still want it.


Ratajack's Avatar


Ratajack
03.21.2014 , 10:48 PM | #231
Quote: Originally Posted by Ramalina View Post
What people really want is savable Quickbar profiles and savable talent tree profiles.

Because, if you know that there are two sets of specs, and quickbar setups that are your preferred option, spending a minute reshuffling that stuff every time you respec, really does not enhance the game experience, it takes up time you could be spending on desirable play.
It takes less than a minute to respec and change quickbars. Is less than a minute spent on "desirable play" going to seriously impact anyone's game?

I think the motivation behind these continuing cries for "dual spec" is summed up in the following post (emphasis mine):

Quote: Originally Posted by rklontz View Post
The current system is better than dual spec.
We already have savable quick bar/UI profiles, people are lazy and don't want to think every time they re spec and open their inventory to put on gear.

Phyltr's Avatar


Phyltr
03.22.2014 , 04:10 AM | #232
Quote: Originally Posted by Ratajack View Post
It takes less than a minute to respec and change quickbars. Is less than a minute spent on "desirable play" going to seriously impact anyone's game?

I think the motivation behind these continuing cries for "dual spec" is summed up in the following post (emphasis mine):
How do we have savable quick bar profiles? If you can show me how I can respec and have my assassin tank skills switch out for my madness skills I'd really like to see it.

I'm for dual-specs. Well...more precisely I'm for the ability to save spec templates and spec specific bar configurations. Its not necessary, sure, but neither is guild housing or guild ships or field respec, and the list goes on. Its a QoL feature that is almost universally accepted as a standard game feature and its unfortunate SWTOR lacks it.

Edit: perhaps a better example is going from a healing spec to a non-healing spec. Sure you can have the bars re-arranged, but your skills still need to be manually moved everywhere. The keybindings from heal to DPS are going to be vastly different (assuming the player in question is not terrible and actually uses hotkeys instead of clicking).

Phyltr's Avatar


Phyltr
03.23.2014 , 12:07 AM | #233
So I specifically asked about this at the Boulder event tonight and I was told that its something they want to implement and have even gotten so far as to design (on paper) how the system would work. The delay, we were told, was because the same people that would be working on that system had to be pulled off to work on the housing stuff.

We were told at least not in the next three months but hopefully after that. The guy made it sound like the developers genuinely want to implement the system, but he gave no real timeline other than "not in the next three months". Here's hoping for not too long after.

rklontz's Avatar


rklontz
03.23.2014 , 06:44 PM | #234
Quote: Originally Posted by Phyltr View Post
How do we have savable quick bar profiles? If you can show me how I can respec and have my assassin tank skills switch out for my madness skills I'd really like to see it.

I'm for dual-specs. Well...more precisely I'm for the ability to save spec templates and spec specific bar configurations. Its not necessary, sure, but neither is guild housing or guild ships or field respec, and the list goes on. Its a QoL feature that is almost universally accepted as a standard game feature and its unfortunate SWTOR lacks it.

Edit: perhaps a better example is going from a healing spec to a non-healing spec. Sure you can have the bars re-arranged, but your skills still need to be manually moved everywhere. The keybindings from heal to DPS are going to be vastly different (assuming the player in question is not terrible and actually uses hotkeys instead of clicking).
Learn how to use your UI it is pretty simple use the little + symbol on your quick bar and set up a new profile for your new spec. then all you will have to do is switch gear and and talent points. being limited to 2 specs when you have 3 available is kind of silly just because you don't want to take the time to actually click talents or put on gear.

Drudenfusz's Avatar


Drudenfusz
03.23.2014 , 06:49 PM | #235
Quote: Originally Posted by Phyltr View Post
So I specifically asked about this at the Boulder event tonight and I was told that its something they want to implement and have even gotten so far as to design (on paper) how the system would work. The delay, we were told, was because the same people that would be working on that system had to be pulled off to work on the housing stuff.

We were told at least not in the next three months but hopefully after that. The guy made it sound like the developers genuinely want to implement the system, but he gave no real timeline other than "not in the next three months". Here's hoping for not too long after.
BioWare, even though I think getting housing is neat, I would prefer to get dual- or multi-spec, so don't push it to far back and make it happen sooner than later!
My Old Republic Warring is Magic
Lana Everhope - The Drudenfusz Legacy, Shadow Tank on The Red Eclipse
When you play the game of PvP, you win or you die.
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Never_Hesitate's Avatar


Never_Hesitate
03.24.2014 , 04:26 AM | #236
Quote: Originally Posted by Drudenfusz View Post
BioWare, even though I think getting housing is neat, I would prefer to get dual- or multi-spec, so don't push it to far back and make it happen sooner than later!
Field respecc is the best kind of multispecc imo
waiting for ...

Phyltr's Avatar


Phyltr
03.24.2014 , 06:37 AM | #237
Quote: Originally Posted by rklontz View Post
Learn how to use your UI it is pretty simple use the little + symbol on your quick bar and set up a new profile for your new spec. then all you will have to do is switch gear and and talent points. being limited to 2 specs when you have 3 available is kind of silly just because you don't want to take the time to actually click talents or put on gear.
You're being disingenuous. "...all you will have to do is switch gear and talent points..." and every ability needs moved, unless you're a terrible clicker. Yes, I know how to make multiple UI configurations but I cannot save it such that abilities switch when I change the UI layout. My keybindings remain the same and when switching from heals to DPS or vice versa your suggestion falls flat and is not a true solution to the problem.

Phyltr's Avatar


Phyltr
03.24.2014 , 06:39 AM | #238
Quote: Originally Posted by Never_Hesitate View Post
Field respecc is the best kind of multispecc imo
That is your opinion, and that's great. Many of us want to be able to have saved specs and action bar layouts however. The inclusion of these shouldn't impact your ability to respec manually and spend time setting up your bars manually each time.

rklontz's Avatar


rklontz
03.24.2014 , 08:02 AM | #239
Quote: Originally Posted by Phyltr View Post
You're being disingenuous. "...all you will have to do is switch gear and talent points..." and every ability needs moved, unless you're a terrible clicker. Yes, I know how to make multiple UI configurations but I cannot save it such that abilities switch when I change the UI layout. My keybindings remain the same and when switching from heals to DPS or vice versa your suggestion falls flat and is not a true solution to the problem.
So all of your toons use the exact same spell set and keybinds be it JK or SI?

Phyltr's Avatar


Phyltr
03.24.2014 , 08:14 AM | #240
Quote: Originally Posted by rklontz View Post
So all of your toons use the exact same spell set and keybinds be it JK or SI?
You misunderstand. When you switch a UI profile, your keybindings stay the same. Sure, the bars might move around the screen but the same ability is in the same button which has the same key bound. This doesn't work when switching from heals to DPS or vice versa. What I have bound to "1" for heals is entirely different than I'd want for DPS. Same with tanking to DPS.

But, to directly answer your question, yes. I do keep things the same so that its more muscle memory. I don't really know the specific name of the spell I'm using at any given time, I just know what it does and what place in my rotation is has. I've setup my keybinds throughout all of my characters to have the exact same keybind layout in the action bars so it is more intuitive when I move between characters. Even this level of order doesn't help me put things back where they need to go, I have to refer to a screenshot to make sure I have it right. Perhaps that's just a bit neurotic of me, but its not at all convenient.