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Dread Guard nerf - Catering to the Casual


Airwolfe's Avatar


Airwolfe
06.24.2013 , 10:47 PM | #11
Quote: Originally Posted by namesaretough View Post
It's likely the devs saw the number of people attempting it, and decided that they wanted more people to be able to clear it than the percent that are currently able. I want all the fights to be super difficult as much as the next guy, but 8man was clearly tuned much harder than the rest of the instance, implying they intended it to be easier than it was.
I think the answer there is to tune the other bosses to a similar challenge level rather than nerf to get things lined up.
On wanting more people to be able to clear content - story mode was made for those who just want to see the content and mechanics and don't really want the maximum challenge. Hard mode is for those who like a challenge, at least on release. And Nightmare is for a select audience, those who want a true, nearly impossible challenge.

I'm of the understanding that a large amount of the former SWTOR player base left due to the lack of challenging raid content so I think nerfing is also a negative business decision.
Airwolfe - Marauder <Chosen>

AshlaBoga's Avatar


AshlaBoga
06.24.2013 , 11:23 PM | #12
Quote: Originally Posted by Airwolfe View Post
I think the answer there is to tune the other bosses to a similar challenge level rather than nerf to get things lined up.
On wanting more people to be able to clear content - story mode was made for those who just want to see the content and mechanics and don't really want the maximum challenge. Hard mode is for those who like a challenge, at least on release. And Nightmare is for a select audience, those who want a true, nearly impossible challenge.

I'm of the understanding that a large amount of the former SWTOR player base left due to the lack of challenging raid content so I think nerfing is also a negative business decision.
Thing is, it was either buff 4 bosses or nerf 1. And nerfing one is far less time consuming.
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namesaretough's Avatar


namesaretough
06.24.2013 , 11:24 PM | #13
Quote: Originally Posted by Airwolfe View Post
I think the answer there is to tune the other bosses to a similar challenge level rather than nerf to get things lined up.
On wanting more people to be able to clear content - story mode was made for those who just want to see the content and mechanics and don't really want the maximum challenge. Hard mode is for those who like a challenge, at least on release. And Nightmare is for a select audience, those who want a true, nearly impossible challenge.

I'm of the understanding that a large amount of the former SWTOR player base left due to the lack of challenging raid content so I think nerfing is also a negative business decision.
Like I said, I want all the bosses to be challenging, but given guilds were killing Operator/Kephess in less than 5 pulls when DG required 100+, the dev team probably wanted it to be at least a little easier than it was. I doubt the decision was based on threads on this forum.
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Airwolfe's Avatar


Airwolfe
06.25.2013 , 12:15 AM | #14
Quote: Originally Posted by AshlaBoga View Post
Thing is, it was either buff 4 bosses or nerf 1. And nerfing one is far less time consuming.
This is true..but any MMO team that wants their endeavour to survive, should be aware that raids are the heart of that survival - and more time devoted to them is better.
Airwolfe - Marauder <Chosen>

Sziroten's Avatar


Sziroten
06.25.2013 , 12:29 AM | #15
Quote: Originally Posted by Airwolfe View Post
I think the answer there is to tune the other bosses to a similar challenge level rather than nerf to get things lined up.
On wanting more people to be able to clear content - story mode was made for those who just want to see the content and mechanics and don't really want the maximum challenge. Hard mode is for those who like a challenge, at least on release. And Nightmare is for a select audience, those who want a true, nearly impossible challenge.

I'm of the understanding that a large amount of the former SWTOR player base left due to the lack of challenging raid content so I think nerfing is also a negative business decision.
Players did leave because the original raid content was in no way comparable of what you have today and not because a single mobs enrage timer was "nerfed" by 30 seconds.... . Any guild serious enough about what they are doing did attempt and kill the encounter/ cleared the operation. Nerfing an encounter is what happens in every MMO over time and if you wanted to face the "mathematical impossible" you have to try when it goes live for the first time.

At least we now know that the mathematic impossible can be beaten... thanks to that Bioware.
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Gyronamics's Avatar


Gyronamics
06.25.2013 , 01:41 AM | #16
Hardcore guilds got their challenge whether it was meant to be like that or not.

Some managed it beat it so there's a cookie for them to keep that no one else can have.

Same goes for the pre-nerf Tanks and Kephess EC NiM.
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Mitthrawdo's Avatar


Mitthrawdo
06.25.2013 , 04:12 AM | #17
As a serious player who hasn't yet had the opportunity to enter NiM TFB, I must say that I'm pretty pissed although not surprised. There are already two versions of the raid for those not serious enough to do NiM; I'd go so far as to say that it's insulting to make NiM easier when multiple groups have shown that it is do-able if you're skilled enough.

Finnbor's Avatar


Finnbor
06.25.2013 , 09:59 AM | #18
If you see the enrage you deserve the kill even if its 30s nerf the fight is Nightmare worthy.

Ocho-Quatro's Avatar


Ocho-Quatro
06.25.2013 , 10:03 AM | #19
Quote: Originally Posted by TrillOG- View Post
Edit: In hm too? Why....
I don't understand the HM nerf at all.... Dread Guard is, second to The Horror, the easiest encounter in HM TfB.
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paowee's Avatar


paowee
06.25.2013 , 11:09 AM | #20
So we have:

TFB-------?SNV?----------------(?)
June July August September October

Asking to make a fight easier is like smoking. You want it but in the end it's bad for you when you look at the bigger picture. Remember a nerf means content is now slightly easier. Which means you are going to blow through content that much faster. Which also increases the chances of you getting bored sooner once you've cleared "everything." Hopefully we can get content fast enough to keep up with the nerfing of fights that are supposed to keep us busy while we wait on the next PVE content. By "supposed to keep us busy" i mean, farming the instance for gear for a couple of weeks. NiM WH, HM DG, NiM Op9, NiM Keph, HM TFB(no bug). By doing this, any guild, can clear NiM TFB (assuming they don't die to mechanics). It just takes time.

Its not quantifiable but if you end up getting bored in several weeks remember the forums asked for nerfs to make that Operation easier. If they had kept NiM DG the same, that could have given you.. maybe 2-3 more weeks of farming before ultimately getting burned out of the instsance

which we have been raiding since September 26, 2012. It's now July 26, 2013...
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