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Another lost subscription


wowmiscott's Avatar


wowmiscott
06.19.2013 , 07:16 AM | #51
Quote: Originally Posted by Aries_cz View Post
Sadly, it does not really change the development time if you create 3 or 10 bosses. You still have to draw the environment, program the tactics, set up the basic elements, etc. The development time curve starts to flatten after some number of bosses
Maybe something EA should have thought of before they let go a good portion of their devs.

JediJonesJr's Avatar


JediJonesJr
06.19.2013 , 07:35 AM | #52
playing ffxiv beta and by far better then this game currently at least they have a passion to make games better and do not feel f2p is an option.
Will Return After Lunch and lunch is never over.....

PunisherAS's Avatar


PunisherAS
06.19.2013 , 07:54 AM | #53
I ask myself numerous times if I should un-sub. This game other than raiding with my guildies provides me no interest. I don't spend my free time here, and I don't find interest in doing so.

ITS JUST SO BORING. Grind grind grind, daily, daily, daily, grind, grind, grind.
The only thing helping me get through Raids alone is my guild.

If it wasn't for my guild I wouldn't be playing SWTOR.
I'm patiently waiting for ESO, Wildstar, Final Fantasy to come out, I know those will provide my interest for awhile. When these games come out I will definitely be quitting SWTOR. I've been a sub since day 1, even bought my Collectors Edition and tested in Beta, but in reality there is NOTHING absolutely NOTHING to do besides grind. Content updates to Bioware seems to only be diverted to the CM. We're supposed to be getting all this new content free and we don't.

The way I look at it
Any content after the expansion is paid content, due to the fact that you HAVE TO BUY THE EXPANSION to even experience any of the new content. Its a BAD business model and THEY KNOW what they are doing.
Same thing with server transfers coming up, they are allowing APAC to transfer over off their dead server, what does that mean for the people wanting to stay there? Enjoy lifeless server and bite their tongue and buy a server transfer because THEY HAVE TO to even remotely enjoy the game. Once again its a BAD BUSINESS MODEL and VERY SNEAKY. Its all truth and Bioware knows it.
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Amrahs's Avatar


Amrahs
06.19.2013 , 07:58 AM | #54
I am curious if many of these people that complain have ever played MMOs before SWTOR. Every MMO I have ever played has the same end game progression: grind quests or dailies, raid, do other dungeon content. The only difference I can see is that content in SWTOR gets recycled more and released less often.
Amrahs

Aries_cz's Avatar


Aries_cz
06.19.2013 , 08:18 AM | #55
Quote: Originally Posted by wowmiscott View Post
Maybe something EA should have thought of before they let go a good portion of their devs.
There also comes a point where more programmer are a bad thing, as they literally start stumbling over each other. You cannot throw resources at a problem to make it solve itself faster. Not to mention that more developers would mean higher HR costs, etc, straining the budget.
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LordArtemis's Avatar


LordArtemis
06.19.2013 , 08:19 AM | #56
I think letting go of the former dev staff was the best thing they could have done. The game is better for it IMO.

Beranzen's Avatar


Beranzen
06.19.2013 , 08:26 AM | #57
I tried Final Fantasy: A Realm Reborn the first time it was "released" going to take a lot to convince me to return after that. No real interest in TESO, I thought skyrim was average at best, this will be another MMO set in a "D&D world"
WoW got boring long ago.
Neverwinter has some promise but is very rough around the edges, but it is again another game like TESO, WoW, Rift, etc.

SWTOR still holds my attention, I still want to have a max level of every class, see every story for myself. I'm having fun, when that stops, I'll leave.

I'd suggest taking breaks from the game too, I took a near month off from swtor and came back enjoying it as much as day 1, sometimes that time away helps.

If it's bye forever?
so be it, hope you find the game for you.
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Andryah's Avatar


Andryah
06.19.2013 , 08:28 AM | #58
Quote: Originally Posted by PunisherAS View Post
I ask myself numerous times if I should un-sub. This game other than raiding with my guildies provides me no interest. I don't spend my free time here, and I don't find interest in doing so.

ITS JUST SO BORING. Grind grind grind, daily, daily, daily, grind, grind, grind.
The only thing helping me get through Raids alone is my guild.
Sincere question..... would any MMO be any different for you in this regard? Maybe you are tired of MMOs in general, other then the guild component it provides you.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

uziforyou's Avatar


uziforyou
06.19.2013 , 08:32 AM | #59
[QUOTE=theLast;6444254]First, let me say this post is going to be very long. If you are just here to post a response like "who cares" or "don't let the door hit you" or "can I have your stuff" the only thing I can say is it sucks to be you. I won't be checking in on this thread so your time is wasted. I am posting this not for you, but for Bioware. They need feedback to know what they are doing wrong and this post is going to be that feedback.[QUOTE]

If this is meant for Bioware, why is it in the general forum and not in the suggestion forum?

That's right, I'm not buying this for a minute. You wanted to whine to an audience and you wanted that audience to be other players. That's why you posted in general.

And you won't be checking on the status of your post? Nope, not buying that one either. Nobody drops a bomb and doesn't check to see if it went off.

So, just as you didn't want, don't let the door hit you in the rear on the way out and can I have your stuff?
"When you're bleeding out in a ditch on some muckball planet it's not headquarters that comes to save you, it's the guy next to you."

Ruskaeth's Avatar


Ruskaeth
06.19.2013 , 08:33 AM | #60
Quote: Originally Posted by Aries_cz View Post
Sadly, it does not really change the development time if you create 3 or 10 bosses. You still have to draw the environment, program the tactics, set up the basic elements, etc. The development time curve starts to flatten after some number of bosses
I know a thing or two about "mapping" and not just from amateur perspective. It's not rocket science after the concept art is in place. Yes, the biggest part is creating the boss mechanics and there are plenty of underlying mechanics to change and modify to look and actually interact as "new". It's a matter of imagination really.

I would still like to see such encounters as the Xenoanalyst and the Golden Fury. Be it one or two bosses with a bit of trash in between. The story told via lore objects for an example. Instanced bosses / ministories would be something, it would be content wit two or three difficulty levels for guilds to tackle on and have options in what they do. I would scrap everything possible from such encounters that creates extra work and load balance the the development / need for instances.