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Macros for pvp, respecing, grabbing huttballs. Legal?

STAR WARS: The Old Republic > English > PvP
Macros for pvp, respecing, grabbing huttballs. Legal?
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bsbrad's Avatar


bsbrad
06.17.2013 , 03:58 PM | #11
Slade, I know exactly who you are talking about and although I agree that using macros is an unfair advantage and will not use them myself (just like I refuse to exploit the booster system) there may not be a lot BW can do about this as the vast majority of gaming devices have these kind of abilities.

The irony is that a lot of the players in that guild are very good PVPers and do not require this extra advantage to win against most of the players on the server, especially in PUGs.
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sauerkraut's Avatar


sauerkraut
06.17.2013 , 04:10 PM | #12
On the Bastion all the pub bragging guilds use macros. It's pretty obvious when in HB they grab the ball from a light year away and they trow it in the most impossible situations. Plus speed hack, plus Premade vs PUG and than they post on the forum how awesome SWTOR PvP is.

PoliteAssasin's Avatar


PoliteAssasin
06.17.2013 , 04:35 PM | #13
Quote: Originally Posted by bsbrad View Post
Slade, I know exactly who you are talking about and although I agree that using macros is an unfair advantage and will not use them myself (just like I refuse to exploit the booster system) there may not be a lot BW can do about this as the vast majority of gaming devices have these kind of abilities.

The irony is that a lot of the players in that guild are very good PVPers and do not require this extra advantage to win against most of the players on the server, especially in PUGs.
I'm not gonna lie I've done the augment exploit and such simply because if I didn't others would have that advantage over me and my team. The macros though are a whole different level, I won't do it because 1. its a cheap way to win, and 2. its seemingly against the TOS. Another thing to note is the bolster exploits were at the very least available to everyone. Macros are not as easy to obtain from what I hear. And I agree some of the people who do use it I would think shouldn't need to. But then again given they're so used to it, it makes you wonder how well they would do without them.

Another poster on the previous page put up a good point though, afaik the SWTOR mouse comes with a macro program. But I remember a dev post saying you aren't supposed to use it even if its in there. Obviously these programs are getting through though, and our suspicions were more than confirmed when players openly admitted to using these programs. Needless to say people who don't have them will be at a significant disadvantage, unless they to use these programs. Given its nature in regards to the TOS though that simply isn't an option for us.

So I take it that even though it violates the TOS, they can't detect them and thus these individuals can simply get away?
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RyanReagan's Avatar


RyanReagan
06.17.2013 , 04:39 PM | #14
the macro for speeder/huttball is sorta cheese and most people know it isn't the macro that gets you the win.

personally, not bothered. the re-spec thing is cool especially if i could store a few specs. but i generally respec almost every map depending on the objective so i have 3+ main specs and even then i make minor adjustmants.

at the end of the day, no one is winning because of macros and you aren't losing to people because they use macros. look for other excuses.
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PoliteAssasin's Avatar


PoliteAssasin
06.17.2013 , 04:45 PM | #15
Quote: Originally Posted by RyanReagan View Post
the macro for speeder/huttball is sorta cheese and most people know it isn't the macro that gets you the win.

personally, not bothered. the re-spec thing is cool especially if i could store a few specs. but i generally respec almost every map depending on the objective so i have 3+ main specs and even then i make minor adjustmants.

at the end of the day, no one is winning because of macros and you aren't losing to people because they use macros. look for other excuses.

When a player is able to respec from heals to dps, or dps to tank in the middle of a match (within 3-4 seconds) depending on the circumstances, that heavily influences the outcome of the game. (We're not talking about respeccing at the beginning, but respeccing in the middle of a fight in a warzone by the push of 1 button)

Matches like huttball where possession is everything, if you have 4 people at mid all trying to grab the ball when it resets, and the opfor doesn't even need to CC, he just gets it every time because he is able to speed up his click, that significantly affects the outcome of the match.

So I in turn say to you, come up with better excuses.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

JackNader's Avatar


JackNader
06.17.2013 , 05:01 PM | #16
To be frank, I really hope bioware implement their own version of macro support for swtor. My one pet peeve with this game are players who seem to have a severe inability to press buttons. At least if everybody macro'd some sort of spam rotation to a handful of buttons, all those 30k damage wonders "should" evaporate.

Astarica's Avatar


Astarica
06.17.2013 , 05:03 PM | #17
So far as cheating goes, it's generally very hard to detect anything preemptively without intrusive measures (e.g. Blizzard Warden), but it's relatively easy to detect anything after the cheating has occured assuming the game has a robust log system. For example in the respec case, I don't think you can detect that before it happened, but it'd be easy to see via log that soandso field respeced in a span of 5 seconds and conclude that there's no possible way you could do that without using macros. Depends on how extensive (or not) the logging system of SWTOR is it can be very easy or impossible to catch the cheaters.

That said I really don't see how Bioware could ban people for using macros while having special deals for people who bought programmable mouses. Even though MMORPG developers generally has never lost over banning people over cheating, it'd appear to me that banning people for using macros while you've deals to sell programmable mouses is a great way to lose a lawsuit.

Zunayson's Avatar


Zunayson
06.17.2013 , 06:56 PM | #18
Really all a macro does is do legal actions automated like a computer

The fact that it's legal is the problem, not the macro itself. Disable respeccing inside WZs. I've respec'd inside without macros, did it in about 10 seconds as I know my build.

As for the huttball, it's a skill-reflex based thing, which, in MMOs, always go to hell. Ability Queueing takes out the needed reflex for combat. If that queue didn't exist macros would still be able to do it.

If they do put in macros the abysmal amount of skill required will go down the drain
If they don't put in macros a very small percent of players will have an advantage.

TL;DR report and deal with it
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Syberduh's Avatar


Syberduh
06.17.2013 , 06:57 PM | #19
lol some people will use any excuse to weasel out of playing ranked games that they know they have litlle chance of winning.

For the record, no team that I know of on our server uses huttball clicking macros -- certainly not any team I've ever played on. I don't even know how such a macro would work.

See also (note point c) :

http://www.swtor.com/community/showp...&postcount=288
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Astarica's Avatar


Astarica
06.17.2013 , 07:11 PM | #20
I don't get why people always say 'I don't know of anyone who cheats at the high end'. Usually all that means is you don't actually know anybody. This game has a relatively low skill cap so if you are actually good, you'll know that to really stand out in a game where it's hard to come out significantly ahead by skill you need every little bit of help you can get. I've been in plenty of games where people are blatantly cheating and they all swear they're not cheating, and if you didn't know how the cheats work they sure look like legit players to you. The only thing that balances out cheating is fear/risk, i.e. is it really worth it if you think there's some small chance you'll get banned?

In a game of Huttball the team that grabbed the ball more often almost always wins if the two teams are of comparable strength. It's hard to tell the difference between a macro or someone who is just really, really fast. If you make a macro it'd probably just spam click on the middle, which is pretty much what any good player should do whenever the ball is resetting. That's why it's fairly hard to catch these things because you can't always tell the difference between someone who is just extremely fast to someone who is cheating. In games with more powerful scripting language you can do stuff like make usre you always interrupt at the last 0.1s, but a good player can do that most of the time too, so you really have no way of knowing whether that guy is just really good or he's using some kind of tools to help him.

Therefore, a well-designed game should do its best to make cheating irrelevent. Disabling field respecs, for example, and you wouldn't have to worry about someone doing that in the middle of a WZ.