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<E> TFB 16 man NM kills


Grimsblood's Avatar


Grimsblood
06.16.2013 , 10:48 AM | #11
Quote: Originally Posted by SoyChulo View Post
Actually it is very simple. The adds have a spawn animation. The adds can be DPS'd while they are spawning. The adds can't attack, do damage or move while spawning. So if the tank that is about to give "birth" mouses over his debuff and gives us a headcount on adds to be spawned as well as the countdown of when they are spawning, we can have the adds nearly dead before they even begin to run around.

So aoe the spawning adds and melee stays on boss the whole time till Jealous Male arrives. It is considerably more efficient and takes much less time than using the pools. With that said it does require the raid group to have good communication.
Hmmm, I find it interesting you can damage them as they spawn. If you can get them real low and almost dead, that is cool. But, really weird. You can't even target some things until they are fully spawned (really annoying operator as a tank -_- )
DPS is science. Healing is art. Tanking is strategy.
Hippolytà - Level 50 Sentinel - Grimsblood - Level 55 Sage
Saphyria - Level 55 Sniper - Fenrîr - Level 55 Gunslinger

SoyChulo's Avatar


SoyChulo
06.16.2013 , 05:15 PM | #12
Quote: Originally Posted by Grimsblood View Post
Hmmm, I find it interesting you can damage them as they spawn. If you can get them real low and almost dead, that is cool. But, really weird. You can't even target some things until they are fully spawned (really annoying operator as a tank -_- )
Individually targeting the mobs and aoe are very different things.

For some reason the aoe does damage to the mobs during the spawn animation. We figured this out first week TFB went live. Really speeds up the fight and keeps ranged dps stationary as they don't have to run to puddles.
<E> Guild - Progression raiding
Fun, casual or hard-core, players feel free to apply

tahoeWolverine's Avatar


tahoeWolverine
06.17.2013 , 12:13 PM | #13
How goes Dread Guards for <E>? Red circles are certainly a pain on 16man, not to mention adds.
DrGordon - Chosen - Prophecy of the Five

SoyChulo's Avatar


SoyChulo
06.17.2013 , 01:46 PM | #14
Truth be told first night we went in with an undergeared tank as a sub w/16man. Made healing brutal with all of the raid damage. About 1.5hrs spent.

Spent an hour last night as 8m. Was much easier to manage. Comp was 2x snipers, merc, and sorc on dps. Actually spent most of the time trying to figure out how to protect the sorc coming out of lightning storm as he would get surge immediately after the storm hit.

Tomorrow we'll have full 16m back in there for what we had scheduled this past week before they decide to postpone and screw us up.

I will say this, we never considered skipping this fight. As has been proven it is entirely doable. Admittedly it is considerably harder as 16 with the final boss and those red circles that just magically spawn under you. The least little bit of lag and it is there and you've absorbed it before you realize.
<E> Guild - Progression raiding
Fun, casual or hard-core, players feel free to apply

namesaretough's Avatar


namesaretough
06.17.2013 , 02:01 PM | #15
Quote: Originally Posted by tahoeWolverine View Post
How goes Dread Guards for <E>? Red circles are certainly a pain on 16man, not to mention adds.
Yes, let's not mention adds. Let's never mention adds. Ever.
Smugglin

SoyChulo's Avatar


SoyChulo
06.17.2013 , 02:03 PM | #16
Personally I enjoy the fact that it is so difficult. It has certainly lit a fire under some of members that had become complacent. It's good for the raiding community.
<E> Guild - Progression raiding
Fun, casual or hard-core, players feel free to apply

tahoeWolverine's Avatar


tahoeWolverine
06.17.2013 , 02:29 PM | #17
It is no doubt good to have difficult encounters. It's just a shame that Bioware decides that these mass add phases are the best way to challenge 16mans...first we had trenchgutters, now we have legionaires. Increased health, increased damage...increased fun!
DrGordon - Chosen - Prophecy of the Five