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Change Rest abilities and toys toggle or increase channel time to (near) infinite

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Change Rest abilities and toys toggle or increase channel time to (near) infinite

Darth-Rion's Avatar


Darth-Rion
02.15.2014 , 06:26 PM | #61
Oho, we need to keep this alive. Fairly certain Han wasn't encased in carbonite for 15 seconds.

XiamaraSimi's Avatar


XiamaraSimi
02.15.2014 , 07:10 PM | #62
Signed as well, and I would also like to agree on extending the legacy class emotes (even if the warrior one is just a copy paste snippet of channel hatred )
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_BARBIE_'s Avatar


_BARBIE_
02.16.2014 , 11:25 AM | #63
It would be nice if using these didn't break your "rez" stealth as well. I used to have one as my main source of regen, but after dieing to a mob and rez'ing, it immediately knocks me out of stealth upon use. therefore I stopped buying and using these.
BARBIE
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-Sullster-'s Avatar


-Sullster-
03.12.2014 , 01:40 PM | #64
I agree with the op. Extension of the duration of these abilities is a great QOL and roleplay feature.
Just call me "The Outlander"

BDSMKane's Avatar


BDSMKane
04.08.2014 , 01:32 PM | #65
I concur with the original post, consider this my signature of agreement.

DmdShiva's Avatar


DmdShiva
04.08.2014 , 09:35 PM | #66
Quote: Originally Posted by Pigdaddy View Post
surely all this would allow you to do is prevent idle logouts.
This raises an issue that I've run into in other situations -- I've had a pile of items that built up from not making the time to put them on the GTN, and by the time I get everything grouped out so that I minimize the number of changes I have to make in the search parameters to look up current prices, and actually get things up on the GTN, the game marks me as AFK, even though I'm continually interacting with the GTN interface. There needs to be some sort of recognition by the game that you're actively interacting with the game, whether it's the GTN, crafting/crew missions, or chat that will mark you as 'active'. If the other types of interaction with the game other than moving and attacking would keep you from going AFK and getting logged out, then the various idle actions like rest would flag you as active only when you activated the ability, so that if you, say, activated Seethe and just left it running without doing anything else, you'd go AFK and idle out. But starting the chair sit emote and then chatting would keep resetting your active flag every time you said something, keeping you logged in because you're interacting with the game, not just letting the 'rest' animation run.

Glzmo's Avatar


Glzmo
04.10.2014 , 12:16 PM | #67
Quote: Originally Posted by DmdShiva View Post
This raises an issue that I've run into in other situations -- I've had a pile of items that built up from not making the time to put them on the GTN, and by the time I get everything grouped out so that I minimize the number of changes I have to make in the search parameters to look up current prices, and actually get things up on the GTN, the game marks me as AFK, even though I'm continually interacting with the GTN interface. There needs to be some sort of recognition by the game that you're actively interacting with the game, whether it's the GTN, crafting/crew missions, or chat that will mark you as 'active'. If the other types of interaction with the game other than moving and attacking would keep you from going AFK and getting logged out, then the various idle actions like rest would flag you as active only when you activated the ability, so that if you, say, activated Seethe and just left it running without doing anything else, you'd go AFK and idle out. But starting the chair sit emote and then chatting would keep resetting your active flag every time you said something, keeping you logged in because you're interacting with the game, not just letting the 'rest' animation run.
True enough. I often get logged out during roleplay where we are just talking and not moving around, too. It would be best if the game would recognize any mouse and keyboard input like LOTRO and other MMORPGs do and reset the idle state based on them.

Kallsu's Avatar


Kallsu
08.31.2014 , 12:16 PM | #68
So many of these rest items and abilities would be perfect for role play if they could persist longer. I totally agree with this idea!

Heffos's Avatar


Heffos
03.26.2015 , 08:29 AM | #69
I'm fully in agreement with the original post.
I support CHAT BUBBLES; implement a dynamic chat system now!

I support LONGER CHANNELED ABILITIES; there is no way a carbonite prisoner gets out after 15 seconds.

Kuronan's Avatar


Kuronan
05.12.2015 , 12:37 AM | #70
Gonna bump this because 15 seconds on my Rest is not enough to fully heal my fully geared, 1043 presence HK-51 and I like the idea of longer animations anyway.
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