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Encrypted Datacube: Story content in the cartel market?

STAR WARS: The Old Republic > English > General Discussion
Encrypted Datacube: Story content in the cartel market?
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Andryah's Avatar


Andryah
07.07.2013 , 12:38 PM | #501
Quote: Originally Posted by dermitni View Post
But don't you all see the real problem here? Putting stuff in lottery packs instead of selling it openly -any stuff- is almost a scam in my opinion!
It can't qualify as a "scam" unless they are forcing you to buy them, and/or are misrepresenting the contents. They are doing neither.

They are however "tempting" to people who like games of chance. But like all games of chance, they are random and one would hope the player knows and accepts this before playing. Packs don't harm players, players harm themselves.

But they are not evil. and some people like them, and they do in fact create and inject an entire new facet of gear and items into the player economy.

Personally, I don't enjoy games of chance, but I understand some people do. I don't begrudge them for it, and I do see the larger picture of what Cartel Packs do for the game both directly and indirectly. And it's not like Bioware invented the concept in any way. Other MMO shops have done this for a long time. But Bioware has put their own nuance to it.. by making all the content freely tradeable between players.. which IMO advances the state of the game in MMOs in the context of item shops.
Forum disputatio ------> est completum ineptias.

Andryah's Avatar


Andryah
07.07.2013 , 12:41 PM | #502
Quote: Originally Posted by gorstram View Post
My biggest issue with this is that the cube takes the place of an artifact slot within the cartel pack.
On this point.. I 100% agree with you!

They should have been a random item in the packs... but NOT take up an artifact slot. They should have been a "cherry on top" of the regular pack random awards.

This was their only real mistake IMO.
Forum disputatio ------> est completum ineptias.

powpows's Avatar


powpows
07.08.2013 , 08:10 PM | #503
Quote: Originally Posted by Thylbanus View Post
Umm... from Eric Musco.



You are making qualifying statements about something, but you have yet to state how YOU know how these things function. My point is that I DO know a very little bit of what goes on, especially in a corporate setting like what BioWare goes through to get from the drawing board to the shelf, just in a different industry. One of my co-workers was a visual design artist and he said our company functions much the same the gaming company he worked for. I have established some basis for my knowledge. Unless someone from the industry can refute this, I can say that you are wrong.

It's not something as simple as "delete lines of code." That's like saying I don't like the white bricks mixed in with the red bricks in this wall, just take them out. It will be fine.
He did not say the pack was complete, he said the cubes are. I have already pointed out that if they really did not want to put the next set of cubes into the next set of packs they simply wouldn't. They have many different ways they could still get the cubes (since already made) into the game.

You obviously have never done any programing at all. It indeed is sometimes exactly as easy as just deleting lines of code with maybe a minor tweak here or there. Especially since we are talking about 4? individual items in random packs that are most likely either preset into various configurations or each category "rolls a dice" for each pack when its opened/generated. If preset configurations, simply altering or removing the presets with the cubes would be simple enough. If random rolls, just messing with the %'s and making the cubes 0% would probably do it. Of course if the packs are not even done yet, which i doubt they were a couple weeks back, they would simply just not have to include the cubes at all.

An Analogy with colored bricks, maybe i have seen it all. heh.

If they really did care what people thought why not simply do some polls/discussions and find out what people thought b4 going about and pissing a lot of them off? Or if they do try something like the cubes set them up to be a one time thing instead of just saying "Welp if they don't quit the first time we put cubes in they wont quit when we do it a 2nd time. So lets set it up initially to run twice then we can say its already done if there is back lash. "



While random packs leave a bit of a dirty taste in my mouth, i have to agree they are very up front about whats in them and that they are indeed random. So clearly not a scam even if they can feel like it a bit after you open your 10th pack and didn't get that 1 item you wanted. heh.

Yes i agree about them taking a spot in the random pack being an issue as well. The issue that actually kept me from buying any of the last pack, and if nothing is changed this next one as well.

BounceDK's Avatar


BounceDK
07.08.2013 , 10:22 PM | #504
Quote: Originally Posted by invertedknife View Post
i am sorry but this is completely uncalled for? why are there cutscenes unlocks in the cartel market? these provide interesting information about the story. it is absurd for having to pay for them.
It's bioware, how are you surprised by this?

Thylbanus's Avatar


Thylbanus
07.09.2013 , 01:54 PM | #505
Quote: Originally Posted by powpows View Post
He did not say the pack was complete, he said the cubes are. I have already pointed out that if they really did not want to put the next set of cubes into the next set of packs they simply wouldn't. They have many different ways they could still get the cubes (since already made) into the game.

You obviously have never done any programing at all. It indeed is sometimes exactly as easy as just deleting lines of code with maybe a minor tweak here or there. Especially since we are talking about 4? individual items in random packs that are most likely either preset into various configurations or each category "rolls a dice" for each pack when its opened/generated. If preset configurations, simply altering or removing the presets with the cubes would be simple enough. If random rolls, just messing with the %'s and making the cubes 0% would probably do it. Of course if the packs are not even done yet, which i doubt they were a couple weeks back, they would simply just not have to include the cubes at all.

An Analogy with colored bricks, maybe i have seen it all. heh.
I'm lost where
Quote: Originally Posted by EricMusco View Post
You just have one more pack of what we had already created.
means that the cubes and not the packs are done. Maybe if you turn it sideways and look at it in a narrow way, while squinting, maybe? To me, "already created" is the selection of rewards and gear was already set within their randomization boxes, ready for deployment on Wed.

Since the last posting, I have talked to a few people who do code, and they say that depending on the architecture of the program, my analogy is accurate. Not knowing how the randomization is applied, it could mess up anything from pack drops, to loot drops, or any other random generation function. It could leave a hole (a missing item would piss off EVERYONE, not just the Cube Nazis), it could leave a graphic error, etc., etc. The permutations are massive and, as I've stated before, would cause a delay in the next drop.

So, back to my original statement, why should those who could care less about these cubes be punished because some kill-joys got a burr up their butt?
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

jamesvasquez's Avatar


jamesvasquez
08.07.2013 , 08:07 AM | #506
So I decided to necro this for the express purpose of stating that when you get all the datacubes, and turn all 8 in, you gain xp for doing so. Can't tell me these aren't story missions in the CM now. Pretty obvious at this point.
Fanboy for life!!!!!!

TechbotAlpha's Avatar


TechbotAlpha
08.07.2013 , 08:16 AM | #507
Not that surprised. That particular rot set in a long, long time ago, even if it wasn't in a galaxy far, far away, heh...

Thylbanus's Avatar


Thylbanus
08.07.2013 , 12:07 PM | #508
Yea? So what? We just spent $10/$20 for an expac, why are you shocked? At least the cubes can be purchased via GTN for @ 20-30k each. Can't seem to find where you can buy the expac on the GTN.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

hadoken's Avatar


hadoken
08.07.2013 , 12:16 PM | #509
Quote: Originally Posted by Thylbanus View Post
Yea? So what? We just spent $10/$20 for an expac, why are you shocked? At least the cubes can be purchased via GTN for @ 20-30k each. Can't seem to find where you can buy the expac on the GTN.
Yea at least this 'story content' is available without spending actual money.

paowee's Avatar


paowee
08.07.2013 , 12:42 PM | #510
Quote: Originally Posted by invertedknife View Post
each cube gives u a quest on Nar Shadda with a 1 minute cutscene of the shroud talking about his plans. there are 4 cubes in total.

also looking at it form the view of people buying cartel packs, they are getting multiple useless items. these cubes are purple items. so people paying for packs are basically being cheated out of one purple item everytime they get a encrypted cube.
Well that is... a bit... -___-

Even though i probably will never buy any of these, the fact that they are there / BW does this is kind of.... -____-

Cutscenes and story lines? Really... hmm...
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