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Mandalorian Raiders Noob Question


westcoastmos's Avatar


westcoastmos
06.09.2013 , 09:58 AM | #1
Recently, I LFG'd for a flashpoint and got the Mandalorian Raiders. Things went well until we got to the Battle Royal Team or whatever..couldn't beat'em. I've done this flashpoint before and completed it. I think before we were able to stun one or two enemies before attacking, and this time we couldn't. Also, our tank only had about 3700 HP as opposed to my Mara with 7000 HP. Did the DEVs make this FP tougher or was my team under equipped?..thx.

nabcobra's Avatar


nabcobra
06.09.2013 , 11:11 AM | #2
I haven't heard anything about the devs making this one tougher so I'm going to guess under equipped.

Kitru's Avatar


Kitru
06.09.2013 , 11:27 AM | #3
Quote: Originally Posted by westcoastmos View Post
I think before we were able to stun one or two enemies before attacking, and this time we couldn't.
The only one that you cannot CC on SM is the knight/warrior. On HM, you can't CC any of them. You might have been trying to CC the one guy that cannot be. If you're ever not sure, check the buffs on the target: there will always be a buff (generally "Boss Immunity") that describes all of their immunities, whether it be to CC, movement effects, or interrupts. It's entirely possible that, if you *were* CCing them properly, that they were being broken by AoE. I'm not sure, but I think that the healer (scoundrel/operative) might be able to cleanse CCs.

Quote:
Also, our tank only had about 3700 HP as opposed to my Mara with 7000 HP.
That level of hp doesn't really matter. 3700 is pretty standard for the mid-20s. He was probably at the low end of the level range while you were at the high end.

If the group doesn't focus fire the bosses down, that group can be something of a pug killer, especially if people are going crazy with AoEs and breaking CC. It's pretty heal intensive so it might have been the healer rather than the tank.
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tanerb's Avatar


tanerb
06.09.2013 , 08:27 PM | #4
If i remember correctly,cc does not work on them anymore but they are much easier to beat.

xOxDarkyxOx's Avatar


xOxDarkyxOx
06.09.2013 , 10:47 PM | #5
Have you tried to LoS them all to the corner by the right side? Try to DPS them all evenly and finish all 4 off within a few seconds of each other.

Nkya's Avatar


Nkya
06.10.2013 , 04:25 AM | #6
Quote: Originally Posted by Kitru View Post
That level of hp doesn't really matter. 3700 is pretty standard for the mid-20s. He was probably at the low end of the level range while you were at the high end.
My level 26 operative has near 6000. Her equipment is made of various blue parts from level 20 to 25.
3700 is quite low, especially for a tank. That should have a limited impact if he's able to hold the aggro on the non CC opponents, the healer is good enough to keep him alive despite the low health (and maybe the low defense in general) and the DPS hit hard enough to remove the thread before the CC wake up.

VorKoom's Avatar


VorKoom
06.10.2013 , 04:35 AM | #7
Since 2.0 on both SM and HM these guys have a buff that doesn't allow them to be CCed. The Warrior/Knight has the standard 'Boss Immunity' buff. The others have a new buff, I forget the name which states that they are immune to break on damage crowd control abilites. This is a new mechanic since HM Mandalorian Raiders was released, it was added to the story mode as well. It means that a kill order has to be decided upon before killing them. When we guild runs we usually do Warrior/Knight, Inquisitor/Consular, Agent/Smuggler and Bounty Hunter/Trooper as his buffed ability is the easiest to avoid.
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Kitru's Avatar


Kitru
06.10.2013 , 08:04 AM | #8
Quote: Originally Posted by Nkya View Post
My level 26 operative has near 6000. Her equipment is made of various blue parts from level 20 to 25.
3700 is quite low, especially for a tank.
Tank gear isn't actually all that different from DPS gear at those level ranges and, honestly, I tend to recommend that even tanks use DPS gear until they hit their 30s. A level 25 tank wearing roughly best DPS greens available (neither ear nor implant since many people don't end up getting them til later) is going to have about 4.2k hp. If they're using some less than stellar stuff, you can expect them to have less so 3.7k isn't really out the the realm of acceptability for even a leveling tank. Not everyone runs around covered in blues and purples while leveling, especially at the lower levels or with a first character (or f2p).
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Roxas_kun's Avatar


Roxas_kun
06.10.2013 , 08:35 AM | #9
Not exactly a hard fight. Its more of a test to healers than anything.

Kill order is always Warrior/Knight > Inquisitor/Sage > Bounty Hunter/Trooper > Sniper/Gunslinger.

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Spyderwraith
06.10.2013 , 08:49 AM | #10
Quote: Originally Posted by Roxas_kun View Post
Not exactly a hard fight. Its more of a test to healers than anything.

Kill order is always Warrior/Knight > Inquisitor/Sage > Bounty Hunter/Trooper > Sniper/Gunslinger.
The kill order varies depending on who you run with as I've had people kill the agent before the BH or the BH then agent.
So the "last two killed" varies but it's definately always the Maurader first as he jumps around like a fool everywhere and generally pisses you off then the Sorc second. I haven't run Story mode in so long i can;t remember it. I've just only done the HM 55 recently for coms.
And the only time I ever ran into issues with it in HM is when the PUG healer i ran with only spammed AoE heals the entire FP so i kept dying and basically spammed my Defensives (I was the tank)