Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

awesome job bioware for caving to the l33t stun loving pvpers

STAR WARS: The Old Republic > English > General Discussion
awesome job bioware for caving to the l33t stun loving pvpers
First BioWare Post First BioWare Post

astrobearx's Avatar


astrobearx
06.05.2013 , 06:59 PM | #1
as anyone who play pvp knows that there is two things that is certain to happen in any match

1.you will inevitably die

2. you will be stun,root or hit with some ability that wont allow you to move

sometimes 2 will always lead to 1


bioware heard the many cry of MANY players to either nerf the stuns or do something to fix the issue.

so bioware intially did in the upcoming 2.2 patch

" keep your eyes peeled to the forums and SWTOR.com for more information. Also, for those who are curious about the next updates to PvP, I will just say… apart from minor tweaks (like stunbreak abilities cooldown being reset on death in 2.2)"



but apparently a FEW supa l33t players who DIDNT even test the new mechanic on the PTS got bioware to instantly cave in and wont be including this into 2.2

Hey Gang,

After hearing your feedback from this thread (and others like it), we've decided to hold off on any changes to the control system (and in this case, the stunbreak) for now. We feel like the amount of control still isn't where we really want it to be, and while we think this would have taken a small step towards improving that situation, your feedback has convinced us that it comes with bigger consequences than we are willing to accept. So while we are going to revert all of the stunbreak changes, we will continue to work on improving the control system for the future. However, at this point we won't be making any changes for the upcoming 2.2 patch.

Thanks for your feedback and assistance


GG BIOWARE G FRICKING G

PLEASE MOAR STUNFEST PL0X



OK, im not that mad, but come on if you arent going to do the death cc breaker reset then make the resolve better or something. dont let us go to 2.2 and dont try to deal with this issue
Quote: Originally Posted by Darth_Moonshadow View Post
Because Bioware won't let my have the Jewel of the Dark Side, which would amplify my powers and allow me to take control of the galaxy in my bid for a tyrannical dictatorship.
Poo-doo.

PoliteAssasin's Avatar


PoliteAssasin
06.05.2013 , 07:04 PM | #2
They always bend to the vocal minority here. You should know that by now.
Manager of Basic Skills For A Better Society. We hand out <basic skill stim>s in PVP to those in need. A donation of 1000 credits can help maintain the basic skills of 10 players for a day. Thousands of Republic PVPers are in dire need of these stims. Head to your local Pub Fleet and donate now!

astrobearx's Avatar


astrobearx
06.05.2013 , 07:12 PM | #3
Quote: Originally Posted by PoliteAssasin View Post
They always bend to the vocal minority here. You should know that by now.
i do know, but this is still BS.

i wouldnt even mind the removal if bioware at least made the resolve bar better or lower the cc breakers cd a bit.but no, they arent doing ***** to remedy the stunfest.
Quote: Originally Posted by Darth_Moonshadow View Post
Because Bioware won't let my have the Jewel of the Dark Side, which would amplify my powers and allow me to take control of the galaxy in my bid for a tyrannical dictatorship.
Poo-doo.

Arkerus's Avatar


Arkerus
06.05.2013 , 07:12 PM | #4
I was really disappointed by this as well. Stuns are out of control in this game and they aren't doing much about it. I can understand, however, why they were hesitant to make this big change,

The next obvious solution is to lower the cooldown on the stun breaker. It's a small change and it could make a huge difference to alleviate the fact that people feel CC'd all the time.

The next change they can make is to have some stuns make you invincible to the same type of stun/MEz in the next 10 seconds or so.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Vandrain's Avatar


Vandrain
06.05.2013 , 07:14 PM | #5
Would you rather have PvP where you just target one and other then raid do a raid DPS showdown?

Everyone has the same disadvantage so no need to feel singled out. Just learn to use your stun break at the moment so you can suffer to a smaller amount then the average guy.

Pistols's Avatar


Pistols
06.05.2013 , 07:15 PM | #6
If you understood why their idea was overall bad for PvP, you'd know better than to blame others.

Nobody is against reducing controlling effects in PvP than we have currently, but if not done correctly, the ramifications are disastrous in WZ's. Currently there is a command in-game to allow anyone to "insta die" and spawn, which essentially allows anyone to "reset" their stun break at any given time (2 min CD as well, so hypothetically 4-5 times per match). This would break PvP in the Ranked aspect, and even be abused in the Regular WZ's. I won't even touch on how that "idea" would work with certain classes, but that would literally gimp a few.

I'm all for the reduction and a change to how the system works, but to be quite frank, the way the system was Pre 1.4 was just fine and it needs to return. If they revert back to that change, players would see much less control over their character, all the while making their CC break even more useful. It's not about "l33t stun loving pvpers" as you call it, but by the same token you NEED to have CC in the game with how the WZ's currently work. Resetting your breaker upon each death is not the answer, especially when combined with the abuse of /stuck.

The 1.4 Change (below)

PvP

General
  1. The Resolve system has been adjusted in the following ways:
  1. When a player becomes immune to control due to Resolve, his Resolve meter will not start decaying until after all the current controlling effects expire (instead of decaying immediately after the immunity begins).
  1. Players under the effects of a control ability now build less Resolve for other control abilities that target them. The exact amount of Resolve the player builds is based on the time remaining on the ability currently controlling the player and the relative strength of that ability's effect. If two stuns of similar strength (such as Electrocute and Debilitate) target a single player at the same time, the second ability would generate very little Resolve. However, if the two effects were applied so that the duration of their effects overlapped very little, each effect would grant its full (or nearly full) Resolve to the target.

Vandrain's Avatar


Vandrain
06.05.2013 , 07:18 PM | #7
^^ There's also massive balance issues to keep in mind.

You thought a healer was hard to kill now? Well wait until they have a 30 sec stun breaker.

Arkerus's Avatar


Arkerus
06.05.2013 , 07:19 PM | #8
Quote: Originally Posted by Pistols View Post
If you understood why their idea was overall bad for PvP, you'd know better than to blame others.

Nobody is against reducing controlling effects in PvP than we have currently, but if not done correctly, the ramifications are disastrous in WZ's. Currently there is a command in-game to allow anyone to "insta die" and spawn, which essentially allows anyone to "reset" their stun break at any given time. This would break PvP in the Ranked aspect, and even be abused in the Regular WZ's. I won't even touch on how that "idea" would work with certain classes, but that would literally gimp a few.

I'm all for the reduction and a change to how the system works, but to be quite frank, the way the system was Pre 1.4 was just fine. If they revert back to that change, players would see much less control over their character, all the while making their CC break even more useful. It's not about "l33t stun loving pvpers" as you call it, but by the same token you NEED to have CC in the game with how the WZ's currently work. Resetting your breaker upon each death is not the answer, especially when combined with the abuse of /stuck.
I think a big part for reverting the change is the fact that healers would be even more unbelievably unstoppable. In a way I am upset that it didn't get changed but I understand that some people pointed out the major ramifications to healing.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Pistols's Avatar


Pistols
06.05.2013 , 07:21 PM | #9
Quote: Originally Posted by Arkerus View Post
I think a big part for reverting the change is the fact that healers would be even more unbelievably unstoppable. In a way I am upset that it didn't get changed but I understand that some people pointed out the major ramifications to healing.
Also take into account, player revives, which could also have reset the break. It essentially changes how the WZ's operate, and truth be told (and while I agree with trying to find a balance), this just wasn't it. I'm glad they took some feedback and applied the change, I just wish peeps understood the reasoning (or rather they gave a simple answer to others), but I think /stuck was the main culprit here.

astrobearx's Avatar


astrobearx
06.05.2013 , 07:28 PM | #10
ok maybe the supa l33t stun loving pvper line was a bit much, but im sorry im tired of getting stunned and rooted every 8 seconds (an exaggeration for sure, but you know what i mean)

if it was better pre1.4 , then revert back to it or lower the stun breaker CD time. just dont let us go to 2.2 and dont do anything after you guys made such a big deal on fixing the stunfest.

that all im saying
Quote: Originally Posted by Darth_Moonshadow View Post
Because Bioware won't let my have the Jewel of the Dark Side, which would amplify my powers and allow me to take control of the galaxy in my bid for a tyrannical dictatorship.
Poo-doo.