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The insane (double XP) plan to get everyone to 55 fast

STAR WARS: The Old Republic > English > General Discussion
The insane (double XP) plan to get everyone to 55 fast

AndasKastor's Avatar


AndasKastor
06.06.2013 , 07:05 PM | #191
I figure double xp weekends will probably save me $29.98 - $58.96. My wife and I should finish the last two classes we are working on and then we can cancel our subscriptions. We will have beaten the game

Bomyne's Avatar


Bomyne
06.06.2013 , 07:40 PM | #192
Quote: Originally Posted by TalkingDinosaur View Post
C2-N2 is gonna have an accident.
That needs to happen regardless.

OddballEasyEight's Avatar


OddballEasyEight
06.07.2013 , 12:08 AM | #193
Quote: Originally Posted by Glowrod View Post
lol! You're funny. I think the part that you are missing is that for everyone that comes to the forums, there may be thousands that don't bother. There really isn't a way to know an exact count, despite your childish attempt to pull one out of the air.

Also, what do you care? The fix is simple, and if you don't use it, you are not affected remotely. Take a pill... I personally wouldn't dream of ever using such a feature, but if the Devs take the 5 minutes to put in a feature that will make people happy....
Oh come now, you cannot say "enough people are asking for it" and then say that "thousands are silent" to back up that claim. You are the one pulling claims out of the air by saying that alot of people are asking for it without any proof to back that up.

And the fix is not "simple". Its not something that would take "5 minutes".
Anything you change in an MMO will take time and most of the time introduces bugs. Have you forgotten what happens every time they release a patch? Something else breaks.

But instead of going the "but its so eeeeasy to implement" route of arguing, how about you adress my previous questions here on the thread about why there even is a need for an option in the first place?

You dont because you cant. There is no need for it to be optional. Its an unnecessary "fix" that would take time to implement without any real benefits.

Here, ill just repeat my previous post so you dont have to look for it.
Adress this and i might continue this discussion, but if all you can come up with is "but its an easy fix" then this discussion is over.

my original post:
All of you complaining about the double XP weekend, explain a few things to me.

1: You say you will overlevel content. But you already overlevel content if you play all missions in the game. Overleveling will stop you from earning XP once you are 5 levels above the missions. So its not like you'll reach lvl 50 on Tatooine.

2: You say overleveling content will make the game too easy. Compared to what? Compared to how it is now when you still overlevel content? Sure, it will happen more often, but it wont be that big a difference if you just skip some of the content.

3: You say you dont want to be forced to skip content (ie. side missions and planetary quests) because you'll outlevel the planet if you dont. Well you already do that if you dont skip any content.

4: You say you'll be left behind in gear if you do skip content and only do the storyline missions. Well, with the new planetary comms, that wont happen (especially if you throw in a flashpoint between planets). And the GTN prices for mods are cheaper than ever now, so buying what you cant get with comms should be a piece of cake.

those are the general complaints ive seen. So please tell me if im wrong here, but double XP weekend wont change much for you.

Oh, then theres the "but it will make people get to lvl 55 too fast and then they will just be stuck there" argument that the OP used, but thats pretty invalid since you can always make alts. Either you make an alt to level up during the double xp weekends, or you make an alt when your main reaches 55.

Of course, there is the tiny core of people that refuse to play more than one character... but most of them are already at lvl cap, so this wont affect them the slightest.
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AngelCath's Avatar


AngelCath
06.07.2013 , 05:00 AM | #194
Quote: Originally Posted by OddballEasyEight View Post

my original post:
All of you complaining about the double XP weekend, explain a few things to me.

1: You say you will overlevel content. But you already overlevel content if you play all missions in the game. Overleveling will stop you from earning XP once you are 5 levels above the missions. So its not like you'll reach lvl 50 on Tatooine.

2: You say overleveling content will make the game too easy. Compared to what? Compared to how it is now when you still overlevel content? Sure, it will happen more often, but it wont be that big a difference if you just skip some of the content.

3: You say you dont want to be forced to skip content (ie. side missions and planetary quests) because you'll outlevel the planet if you dont. Well you already do that if you dont skip any content.

4: You say you'll be left behind in gear if you do skip content and only do the storyline missions. Well, with the new planetary comms, that wont happen (especially if you throw in a flashpoint between planets). And the GTN prices for mods are cheaper than ever now, so buying what you cant get with comms should be a piece of cake.

those are the general complaints ive seen. So please tell me if im wrong here, but double XP weekend wont change much for you.

Oh, then theres the "but it will make people get to lvl 55 too fast and then they will just be stuck there" argument that the OP used, but thats pretty invalid since you can always make alts. Either you make an alt to level up during the double xp weekends, or you make an alt when your main reaches 55.

Of course, there is the tiny core of people that refuse to play more than one character... but most of them are already at lvl cap, so this wont affect them the slightest.
1: Once you stop getting xp the difficulty is trivial and hence the game no longer is fun to play. One or two levels is ok, anything above that makes the game too easy.

2: And here comes the big IF - if you just skip content - which is what most of us complaining about this don't want to do. I for one is running out of things to do and I want my content to last. And don't tell me to go make an alt, I have all 16 ACs, 3 at 55, another 5 at 50 (those are my salvation now when double xp weekend comes back since you can't overlevel that much 50-55) and 8 lower levels (18-45) that I don't want to play during these weekends.
Leveling is crazy fast as it is and I can play a planet in one evening if I like. If I'm supposed to skip content to keep it non-trivial and only do class quests I'll finish three planets in one evening. I'd run out of things to do real fast.
And once again no, not everyone want to do the pointless operation gear grind so I can get the gear to grind for yet some more gear.

3: You'll be fine at 2-3 levels above if you don't do flashpoints, heroics and warzones, normal quests keeps you at an acceptable level.

4: I don't give a damn about the gear aspect, with crafters of all kinds and planetary comms it's one problem I don't have.

I've written this in several posts but people don't really want to read and try to understand. They come to these posts to post over and over again how they don't have any problems and they can't understand and thus no one else can have any issues *sigh*. What is even more fascinating is their need to come tell us how absolutely wrong we are for not wanting to play the game exactly like they do...
Oh, and their favourite - "don't play". Well, I pay to play this game and to be told to just shut up and don't play the game is not much of a solution.

As for the "easy fix" it could be. I wouldn't mind jumping to fleet to interact with an NPC or object to remove the double xp or rather give me a 50% xp debuff for the day. Heck, I'd go there once per hour if I had to and the people loving the double xp wouldn't even notice.

Short version: Double xp means you either have to skip content or play trivial content. Some people just don't want that - how hard can that be to understand?

Astygia's Avatar


Astygia
06.07.2013 , 06:40 AM | #195
Quote: Originally Posted by AngelCath View Post
Short version: Double xp means you either have to skip content or play trivial content. Some people just don't want that - how hard can that be to understand?
Everyone else's short version: ALL leveling content is already trivial, 2xp doesn't matter in this regard. Random reQQuests like this are just silly.

Nkya's Avatar


Nkya
06.07.2013 , 06:50 AM | #196
Quote: Originally Posted by Astygia View Post
Everyone else's short version: ALL leveling content is already trivial, 2xp doesn't matter in this regard. Random reQQuests like this are just silly.
Shorter anti option version: It's good to ME. YOU have to stick with it.

Astygia's Avatar


Astygia
06.07.2013 , 06:55 AM | #197
Quote: Originally Posted by Nkya View Post
Shorter anti option version: It's good to ME. YOU have to stick with it.
Yep. And fortunately for me (and by me, I mean the masses that truly don't give a rip), the devs agree.

Glowrod's Avatar


Glowrod
06.07.2013 , 07:46 AM | #198
Quote: Originally Posted by OddballEasyEight View Post
Oh come now, you cannot say "enough people are asking for it" and then say that "thousands are silent" to back up that claim. You are the one pulling claims out of the air by saying that alot of people are asking for it without any proof to back that up.
The fact that we are here having this conversation is proof that it's an issue for people.

Quote: Originally Posted by OddballEasyEight View Post
And the fix is not "simple". Its not something that would take "5 minutes".
Anything you change in an MMO will take time and most of the time introduces bugs. Have you forgotten what happens every time they release a patch? Something else breaks.
You make it sound like any change in the game requires an act of congress, and any change WILL break the game and make it unplayable for everyone. Seriously? If this were true, nothing would ever be changed. Stop being such a drama queen. As I said before, most of the infrastructure is already there. They already have xp bonus packs that you keep in your inventory, and pop when you want 1 or 3 hours of 25% xp boost. This is in place now and working. you can even debuf them! All they would need to do is have a function that checks, when you log in, to see if the 2x xp event is currently running, and apply a buff if it is. All they would need to do is add a check when you log in, and create the buff that is 100% rather than 25%, and adjust the time that it's active. I'll grant that 5 minutes may be a little short, but not by much.

Quote: Originally Posted by OddballEasyEight View Post
But instead of going the "but its so eeeeasy to implement" route of arguing, how about you adress my previous questions here on the thread about why there even is a need for an option in the first place?
I agree with most of your points. The feature really isn't NEEDED, but adding it would be such a simple thing that there almost isn't a reason not to have done it to begin with. If taking a few minutes and doing it right will make people happy, then they really should add it.

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Sjax's Avatar


Sjax
06.07.2013 , 07:47 AM | #199
So, when are double exp weekends happening.
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falgarr's Avatar


falgarr
06.07.2013 , 07:47 AM | #200
Ok then don't login during double xp weekend so people won't have to deal with your *******.

I'm so looking forward to double xp weekend because besides the class stories, it's SO BORING AND HORRIBLE to level IN SWTOR. The planets are so static and so boring. The side quests are awful, there's no replayability at all. Their generic as hell and bad overall.

Anything that gives you the opportunity to skip planets entirely is a fantastic thing.