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The insane (double XP) plan to get everyone to 55 fast

STAR WARS: The Old Republic > English > General Discussion
The insane (double XP) plan to get everyone to 55 fast

space_mechanic's Avatar


space_mechanic
06.06.2013 , 06:01 AM | #171
Quote: Originally Posted by Glowrod View Post
Your toon's level has absolutely nothing to do with your combat ability
Lol. Level up boosts your abilities and opens new ones. Also you grow in stats.
The Red Eclipse

branmakmuffin's Avatar


branmakmuffin
06.06.2013 , 06:17 AM | #172
Quote: Originally Posted by OddballEasyEight View Post
It can if you state it as irrefutable proof.
Then it's not being stated as an opinion of personal preference.

Quote: Originally Posted by OddballEasyEight View Post
since it would take more work to implement than you think
And since there is no NEED for it (imho)
One and the same. If you like a potential feature, then it's worth the development effort. If you do not like a potential feature, then it's not worth the development effort.

well's Avatar


well
06.06.2013 , 06:35 AM | #173
Quote: Originally Posted by OddballEasyEight View Post
Since people are just ignoring my post and then keep on saying stuff like "some of us dont like being forced to level faster" without any explanation as to how that would effect their gameplay any more than the current overleveling, im just going to repeat my post.


All of you complaining about the double XP weekend, explain a few things to me.

1: You say you will overlevel content. But you already overlevel content if you play all missions in the game. Overleveling will stop you from earning XP once you are 5 levels above the missions. So its not like you'll reach lvl 50 on Tatooine.

2: You say overleveling content will make the game too easy. Compared to what? Compared to how it is now when you still overlevel content? Sure, it will happen more often, but it wont be that big a difference if you just skip some of the content.

3: You say you dont want to be forced to skip content (ie. side missions and planetary quests) because you'll outlevel the planet if you dont. Well you already do that if you dont skip any content.

4: You say you'll be left behind in gear if you do skip content and only do the storyline missions. Well, with the new planetary comms, that wont happen (especially if you throw in a flashpoint between planets). And the GTN prices for mods are cheaper than ever now, so buying what you cant get with comms should be a piece of cake.

those are the general complaints ive seen. So please tell me if im wrong here, but double XP weekend wont change much for you.

Oh, then theres the "but it will make people get to lvl 55 too fast and then they will just be stuck there" argument that the OP used, but thats pretty invalid since you can always make alts. Either you make an alt to level up during the double xp weekends, or you make an alt when your main reaches 55.

Of course, there is the tiny core of people that refuse to play more than one character... but most of them are already at lvl cap, so this wont affect them the slightest.
Nicely put.

SettGirkkurn's Avatar


SettGirkkurn
06.06.2013 , 07:24 AM | #174
There is quite easy solution to that. Enable/disable user controlled switch for double xp weekends. Even more simpler solution is not to play during that time.
Personally, I have 3 level 55 toons. I couldnt care less about side-quests that I have done already 3 times. So I will simply toss in all XP boosts, all legacy, and overlevel the **** out of game by doing WZ in between story quests. Actually I will most likely overlevel to the point (level 50) I can just go from planet to planet doing only story quests so that I dont get interupted by side quests... like watching the movie... or all 6 seasons of Lost in one run.
However that is my choice, I love being overleveled since I have already beat the game 3 times. I really dont care about doing it "fair and square" all over again.
My choice and preference, and I will use all possible things to make it level as fast as possible, or at least to the end of the chapter 2 so that i can have buffs... Again, my choice. However I completely understand people that dont like it, thus suggestion from the beginning of this post...

Starglitter's Avatar


Starglitter
06.06.2013 , 07:38 AM | #175
Mmm...

Double exp is it good or bad?

As an old mentor, when I was going thru my MBA used to say: "It depends"

Obviously there are two sides to every argument. obviously the negative side to it is amply stated, and some support for argument has also been eloquently stated.

To me, the real question has to do with end-game, what is it?

In Dark Age of Camelot, so far it has been the only MMORPG I had experienced to actually had a planned, no kidding, end game. In that game, the end game was PvP, and thus they designed from the get-go three-factions and created indipendent PvE and PvP maps, the PvE maps were to learn how to play and level expediently, and the PvP maps is where the real action actually took place. DAOC's PvP maps alone are far more extensive than the entirety of the maps offered by SWTOR, also their PvP allowed for hundreds on hundreds engagements, and had castles to defend or be taken, full use of siege warfare, etc. Thus DAOC knowing that the end game was a three way struggle for supremacy of the "contested lands" thru PvP, their main goal was to allow players to level as quickly as possible to 50, and obtain the best gear possible as easily as possible so there would be equity at the battlefield regardless if you were hard core or casual. There were no raid gear elites, while they did have raid gear and it was very good, you could buy gear that was actually as good or better from player crafters. Also with the intent to ensure that players going to the "frontiers" to engage in PvP, DAOC established a number of level locked "Battlegrounds" so poeple could PvP under a control environment in order for the to learn how to play their class in a PvP world, and learn PvP group tactics, etc. Thus when they finally made it to 50 (highest level) they would be experienced and fully equipped.

Now back to SWTOR, I really don't know what end game for this game is, suspect that SWTOPR developers don't either (ha ha ha). If the end game is to the level 55 adventures, then it makes sense to accelerate how fast players can get to 55 to do the end game material, hence double exp makes absolute sense.

On the other hand, if there is no real end game, and the joy of the game is as phylosphers would say: "Its the journey, and not the destination" Then double exp makes no sense at all.

So what is the answer: It depends :<)

Sue

xandax's Avatar


xandax
06.06.2013 , 10:46 AM | #176
Quote: Originally Posted by JTrox View Post
<snip>
I see no reason why BW can't make it optional; hell I can't see any reason why they can't do like EQ2 and just add an XP slider bar in that goes from 0-200% (make it a sub perk to be able to take the bar below 75% and above 125%) so that people can level at the speed they choose whenever they want.
Perhaps because there's better things to use their money on.
The ability to speak does not make you intelligent.

Glowrod's Avatar


Glowrod
06.06.2013 , 11:27 AM | #177
There's enough people asking for the feature that BW should add it. Honestly, I'm surprised it wasn't a feature to begin with. They already have the infrastructure in place to add buffs that can be debuffed. Would have been easy as cake to make it part of that, where if you log in during the event an auto-buff goes on giving you 2x xp and lasts for some reasonable amount of time, like 6-8 hours, and the player has the option to right click the buff and remove it.

So, even though it can be managed so that the event doesn't affect you, there are enough people ignorant of that fact that, from a customer service point of view, BW should make as many people happy as possible and fix the double-xp event so that these people can remove it. It really shouldn't take much dev time, and for the people that choose not to use it, there will be no effect on them.

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vstealthyx's Avatar


vstealthyx
06.06.2013 , 12:16 PM | #178
To be fair My self and many others love Double xp because its one of the few times people can literally Fly through the levels so for instance on my 40 Commando i normally earn 14k per PVP game now il be earning around 28 K .. Thats awesome that means i could level up multiple times in one day unlike normally I would get bored and turn off then levelling would be slow and tedious.

One of the other problems i dont understand is why people HATE double XP , Okay they may be at top level but that's no excuse to make another character and fly them through to a high rank because 1 could easily make a new char and get it to around 40 after 1 maybe 2 weekends of double xp and some time in between.
So if someone dislikes it they should stop Prioritising them selves over others !
Sith Inquisitor 55 Sith Marauder 55
Imp Agent 55
Jedi Sentinal 50 Jedi Sage 50
Gunslinger 55

Feztonio's Avatar


Feztonio
06.06.2013 , 01:42 PM | #179
TBH i like the double xp weekends announced. I leveled ten toons or so to 50 before the DLC makeb. since then, I've taken six of those toons to 55; and have now another six toons between 51 and 53, and four more between 35 and 49.

at this point I've seen the stories, and have done the content, the wz's, the FPs billions of times. I know the strats back and forwards, and I've been there - done that at this point. now it's all about rushing to 55 and starting to end-game gear.

the double-xp weekends will really save me from having to do say corellia and hoth or running the same sub 50 FP's again, and again, and again. so i'm all for the weekends and am looking forward to getting up to 55 with at least my vanguard tank, shadow dps, and my mara. I've already completed these class quests before and have rolled through makeb both imp and pub side so i know the stories.. I just wanna get to 55
Quote:
"First, you can continue as a subscriber, which gives you unlimited access to ALL game features and future Game Updates at no additional charge." -Jeff Hickman - Executive Producer - Star Wars: The Old Republic

OddballEasyEight's Avatar


OddballEasyEight
06.06.2013 , 02:19 PM | #180
Quote: Originally Posted by Glowrod View Post
There's enough people asking for the feature that BW should add it. Honestly, I'm surprised it wasn't a feature to begin with. They already have the infrastructure in place to add buffs that can be debuffed. Would have been easy as cake to make it part of that, where if you log in during the event an auto-buff goes on giving you 2x xp and lasts for some reasonable amount of time, like 6-8 hours, and the player has the option to right click the buff and remove it.

So, even though it can be managed so that the event doesn't affect you, there are enough people ignorant of that fact that, from a customer service point of view, BW should make as many people happy as possible and fix the double-xp event so that these people can remove it. It really shouldn't take much dev time, and for the people that choose not to use it, there will be no effect on them.
Enough people asking for it?
Hell, even during the first double xp weekend, when the anti-xp frenzy was at its top, i counted no more than 15-20 people asking for it to be optional.
20 people does not make up a substantial part of the playerbase...
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