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Bolstering is fine. Lack of Tiers/Brackets is NOT.

STAR WARS: The Old Republic > English > PvP
Bolstering is fine. Lack of Tiers/Brackets is NOT.

Mortal_Sword's Avatar

12.21.2011 , 06:14 AM | #1
I realize this has already been QQ'ed over at length. I just want to add the following perspectives, and open things up for some hopefully constructive discussion.

BOLSTERING - What is right with the world.

Well done BW. I love this idea, I love that the playing field is largely equal in this side of issue. There is nothing really wrong with this concept, and it seems to be working well.

NO MORE TIERS - Why the current model is detrimental.

Lack of Abilities/Talents/PVP Stats

Lower level characters simply have not accessed all of their abilities yet. This has become abundantly troublesome in the last few days as more people have reached their 30s/40s/50. Despite bolstering, a player cannot hope to have a fair chance in a battle with a character that has a drastic arsenal of options, when they have the bare essentials. Talents have a big impact on this, as they often dictate things like beneficial procs and the efficiency of certain abilities. PVP Stats will play an even larger role when a larger part of the community has reached max level and is PVP Gear'ed out.

I'm am genuinely concerned that the current structure will lead many players to quit or disregard the WZs. It is paramount that PVP be enjoyable at all levels. If our newer players in the lower end of the level spectrum queue up and are just summarily demolished, they will likely not be inclined to persue PVP later.

Bracketing would lessen this obstacle, and allow players more room to grow into the PVP aspect of their characters. In my own experience I found the Jedi Shadow to be miserable to PVP as until I reached my 20's (earning some key abilities and talents) and until I had learned HOW to play my character. If I were to queue at that level in the future, when there are many max level layers in the WZs with PVP specific gear and their full range of talents and abilities, I would likely feel overwhelmed and outclassed, and abandon WZs until I was also max level. This conundrum hurts the whole point of Bolstering in the first place, which was to encourage a more even playing field.

I realize queue times would be longer if we bracket, but I think it would lead to a more enjoyable experience for low level characters, and not deter them from this aspect of the game as much. I don't think the goal of the PVP system is to only cater to hardcore PVP'ers (else Bolstering wouldn't have been introduced), but right now it very soon will be doing just that. For the overall health of the game and this aspect of gameplay, please do everything in your power to make things more fair, and less feel bad.

Just my 2c, thanks.
Ammanas <Onward>
Jedi Shadow - The Shadowlands

Veritech-Beta's Avatar

12.21.2011 , 06:27 AM | #2
I can not agree with this more.

Bolstering is good because it helps level the playing field but it can not level the playing field when your lvl 22 and fighting a lvl 50. Last night I was in a warfront where my team had 3 team mates under the lvl of 14 and the opposing team had 3 lvl 50s.

Needless to say that match was a blood bath.

Mortal_Sword's Avatar

12.21.2011 , 06:32 AM | #3
Quote: Originally Posted by Veritech-Beta View Post
I can not agree with this more.

Bolstering is good because it helps level the playing field but it can not level the playing field when your lvl 22 and fighting a lvl 50. Last night I was in a warfront where my team had 3 team mates under the lvl of 14 and the opposing team had 3 lvl 50s.

Needless to say that match was a blood bath.
Thanks for the support. Keep up the fight!
Ammanas <Onward>
Jedi Shadow - The Shadowlands

Yarth's Avatar

12.21.2011 , 06:33 AM | #4
Agreed. Bolstering is very nice for PvPing as you level. However regarding level 50s both those of lower level, and those already at level 50, would benefit from a separate bracket. Fully kitted level 50s with all their talents and abilities are way more powerful than those still leveling. For me personally I am not so much worried about being ganked by max levels, though this does of course subtract from the experience, but I am more concerned about getting a proper engaging match at 50. Two teams, both of fully maxed characters (with PvP gear), would provide a far far more stimulating experience for me.

DKDArtagnan's Avatar

12.21.2011 , 06:36 AM | #5
I prefer a non-tiered approach.

Yes, high level players have an advantage - but the teams are mixed. Meaning you have high level players on your team as well.

The problem with tiers is the wait between WZs.

It probably doesn't sound like a big deal, but BELIEVE ME - once the game has been out for a couple of month - it will take AGES for low level WZs.

I most certainly don't hope they go cross-server to fix this problem, because that will destroy the community building.

I really like what they've done, and even as a low-level player, I've made a significant difference in WZs.

You have most vital skills at ~25 anyway, and you represent a significant threat to high level players once you reach that point. It doesn't take long to get there, so the issue is minimal overall.

Hydrott's Avatar

12.21.2011 , 06:42 AM | #6
If you want brackets then bolstering needs to go. Its one or the other otherwise it defeats the whole purpose of even having gear or levels in the game.

I think some of you dont realise how theres more to these quests/levels/equipment/stats etc then just eyecandy. Its to have a sense of progression (you know THE THING WHICH DRIVES MMOS)
Play life and live games.

Sarah_Kerrigan's Avatar

12.21.2011 , 06:44 AM | #7
Please, enough with these threads.

Just because you lack the skill, it doesn't mean the 99% that is left does, too.
Please do not post in a font size that is considered to be disruptive and is used only to fill a page. This too is considered spam.

Slyfe's Avatar

12.21.2011 , 06:48 AM | #8
1 to 49, than segregate 50 would be fine. It's the effectiveness of the resilience* stat I'm worried about.

*forgot the name of it in this game
Space Slug

Craftistic's Avatar

12.21.2011 , 06:48 AM | #9
Actually, he is absolutely right. They are still harshly imbalanced with level 11's and level 50's in the same games.


Just my 2 cents

DarthGlitch's Avatar

12.21.2011 , 06:49 AM | #10
Brackets are a terrible system and bolstering within brackets would make them even worse. PvP has long needed a sense of variety among participants.. 10 levels don't really provide enough variance to make things interesting. No brackets and a bolstering system gives people both the opportunity to compete out of the gate, as well as see what players can do later on. Rise to the challenge or die trying. In the name of the Emperor!
Sith Assassin