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Devs, Please Revert to Old Set Bonus for Arsenal, Find Another Way to Balance Pyro

STAR WARS: The Old Republic > English > Classes > Bounty Hunter > Mercenary
Devs, Please Revert to Old Set Bonus for Arsenal, Find Another Way to Balance Pyro

odawgg's Avatar


odawgg
06.03.2013 , 02:50 PM | #1
Now, anyone who knows me well, knows I'm not a QQ'er. I defend the mercenaries as far as I can from the QQ'ers. However I feel this is a case worth looking into.

I don't want just simply to revert to the old eliminator set bonus, since this will hurt pyro spec and both specs should benefit from a set bonus. But this change did in fact hurt Arsenal and we were never anywhere near OP in the first place. There should be another way to balance arsenal with pyro without nerfing arsenal. Adding 8% rail shot damage in place of -8 heat cost is a nerf, plain and simple, not a huge one, but a slight one. I think adding this 8% boost for Pyros in the skill tree instead of set bonus would be a fair request...or vice versa, or even give both to arsenal...

If you could bring it back, I think most of us would be much happier it's a QoL issue and we could use a little love in that department.

IDEAS THAT I LIKE FROM THIS THREAD THUS FAR:
Quote: Originally Posted by Gyronamics View Post
So double 2 set for Pyro (2x 15% crit on Powershot) and old 4 set (15% crit on Tracer + 0 cost Railshot) for Arsenal would be a considerable quality of life boost to the BH DPS branches.
Quote: Originally Posted by ArchangelLBC View Post
Also could we please get an actual offensive cooldown? Why is Battle Focus/Explosive Fuel not a baseline trooper/bounty hunter ability?
Quote: Originally Posted by DarkForster View Post
Why not have 2set give 15% TM crit and lower RS cost by X amount and keep the 8% RS boost for 4set. Would be more in line with the set bonus boosts marauders & snipers got. (play all 3)
Quote: Originally Posted by Leylea View Post
It is really more fun to play with the old bonus, just because it feels like the rotation itselfs works. I am not that interested in more dps, but in the old feeling of arsenal merc.

Berhaps BW could introduce an cylinder dependend 4er bonus (with a kind of buff or something), which gives 0 heat costs for high velocity cylinder and 8% more dmg for the combustible gas cylinder. This would solves all problems xD

And plz dont forget to fix the upgraded arsenal nerf. And thx alot odawgg for carring the mandolarian flag for us!

Khevar's Avatar


Khevar
06.03.2013 , 03:54 PM | #2
/signed

tronot's Avatar


tronot
06.03.2013 , 03:58 PM | #3
/signed

GironimoEX's Avatar


GironimoEX
06.03.2013 , 04:48 PM | #4
/signed
ZorrWayge
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Flying-Brian's Avatar


Flying-Brian
06.03.2013 , 06:57 PM | #5
Yeah, it doesn't make any sense from a design or game play standpoint, when the set bonus on armoring 3 levels below the new max level, is putting out the same damage as the new top tier of gear, even with the loss of main stat from using the older set.

I think they should revert the set bonus for the Eliminator set back to what it was pre 2.0, then find a way to better balance the Combat Tech set to work better with Pyro spec'd players.

Because as it stands, it's kinda pointless that both sets have the same 4 piece bonus.

Aerro's Avatar


Aerro
06.03.2013 , 07:04 PM | #6
While we're at it, lets have more interesting set bonuses in the future
Arsenal DPS Guide
One of the leading Mercenaries in a World Progression Guild.

Gyronamics's Avatar


Gyronamics
06.03.2013 , 07:22 PM | #7
Yeah why not, the set bonus sucks for both by screwing with sustainability for Arsenal and being completely underwhelming as an attempt to bring Pyros DPS up.

The main change 2.0 did for Pyro was to eliminate it as the PVP branch.

It was always weaker than Arsenal in PVE so nothing changed there.

2.0 merely cemented Arsenal as the go-to branch for informed players looking for the most solid and best damaging spec whatever they were doing.

Pyro was potentially better at damage than Arsenal while the double 2 set bonus was stackable if other players could provide an armour debuff. Without the debuff Pyro is not nearly as competitive but of course damage is balanced around what you can do with others buffing you even though Arsenal does full damage solo.

That was something worth running it for considering the outright garbage PVE (and PVP) talents that Pyro gets.

So double 2 set for Pyro (2x 15% crit on Powershot) and old 4 set (15% crit on Tracer + 0 cost Railshot) for Arsenal would be a considerable quality of life boost to the BH DPS branches.
Hotwired @ Not Good Enough @ ToFN

AMightyKnight's Avatar


AMightyKnight
06.04.2013 , 01:25 AM | #8
/signed

Kameki's Avatar


Kameki
06.04.2013 , 01:27 AM | #9
If at the very least they want to keep the 8% RS damage 4set, I think they should update the older set bonuses as well.
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Droyan's Avatar


Droyan
06.04.2013 , 01:39 AM | #10
/approuved and signed