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2.2 Tank Builds


dipstik's Avatar


dipstik
05.31.2013 , 03:05 PM | #1
Update 9/13/13: Nim TFB data at end of post curtosy Thok-Zeus, with new stat allotment for TFB NiM in full KD
Update 8/6/13: Updated AMR profiles to use both KD proc relics. this is still assuming SnV HM numbers. Bottom of this post has updated TFB HM tank stat numbers. once NiM numbers are in I will find new optimization numbers.
Update 7/12/13: Added TFB optimal values for kell dragon gear at bottom of post
Update 7/8/13: Updated AMR profiles to use kell dragon ear, as the arkanian and underworld variants require null mats and cannot be crafted.
Update 7/2/13: PvP Absorb proc relics look to be a little better than pve on use shield, assuming 4.5s cd bug isnt happening between the pve and pvp relics. i have added the info to the relic tables.
Update 7/2/13: Underworld earpieces have variants you can learn by RE'ing you crafted underowlrd earpieces... thr same might be true for implants... however, a "null" material is required to craft them... once this is sorted out i may update the amr profiles.
Update 6/7/13: Added SnV HM Boss DPS info, from Keyboardninja analysis

All these numbers are based on the damage type fractions reported by Keyboardninja, in his analysis of SnV HM. I have added optimal numbers for TFB at the end of this post using 2.0 TFB data (not sure if HM or SM). Once NiM data has been analysed I will update accordingly.

The BiS numbers are based on using the best possible gear, but the stat weights reported for various mitigation budgets are based on a minimum shield of 860, which is the shield rating you will have in full 75 gear. the optimal shield value for shadows and guardians is below this number (for SnV), but reducing shield rating is only possible by reducing your total mitigation (except for immunity, sturdiness and redoubt arkanian implants).

HOW TO USE THE TABLES: Depending on your gear level, you will have a different mitigation pool (in the tables this is "total"). To find the values of your mitigation stats, such as defense, shield and absorb, for which the damage you take is minimized, add up your mitigation ratings (found by hovering over your character sheet), including stims, and use that as your total (assuming you are not stacking accuracy). In the total column, find your total, and use the mitigation ratings in that row to achieve minimum squishiness (d is defense, s is shield and a is absorb)

I have also provided tables for the relics as they affect each class. I used the mitigation (post armor) while the relic was "on" and applied that mitigation to the uptime (assumeing 23 seconds between procs), and used the AMR profile stat pools as the baseline for the downtime. the weighted value is the expected damage over an extended period of time. You want to use the lowest possible, but remember you can only use one proc relic (except for using pvp relics apparently... which might have a longer downtime)

DISCLAIMERS:
In the builds linked (askmrrobot.com), the last remaining points of each build are up for debate, but they do not matter for the calculations (except for heals/absorb endurance/strength conversions). most choices are between different force regen or damage concerns.

I have not taken "Oh Crap!" cooldowns, such as oil slick and the like into account because assuming that you have a 7% defense buff at all times is drastically different then having a 20% buff for 20 seconds every 60 seconds. I have tried to include all buffs that come from skilltree as well as from debuffs on the boss from the tanks rotation, such as slow time and the like. I do not attempt to use mitigation stats with unmittigatable damage in mind.

examples of formulas used to minimize squaishiness are presented in the shadow section. I am using a revised version of Keyboardninjas 2.0 PTS spreadhsheet, where i have modified many things and double checked the equations to actual characters in game to make sure everything lines up.

I may have missed something ... so review my work

all of this assumes:
38.965% of damage is melee/ranged kinetic/energy at 90% accuracy
38.965% of damage is melee/ranged kinetic/energy at 100% accuracy
20.7% of damage is force.tech kinetic/energy damage
1.37% of damage is force/tech internal/elemetal damage

light armor (pre buffs etc): 3107
heavy: 5869

post armor mitigation:
(0.7793*(1-dr)*(0.5*(1-d-0.1)*(1-s*a)+0.5*(1-d)*(1-s*a))+0.207*(1-dr)*(1-r)*(1-s*a)+0.0137*(1-ir)*(1-r))

where d-0.1 from is from 90% accuracy attack, 0.5 from fraction melee/ranged kinetic/energy at 90% accuracy
dr is damage reduction form armor, to kinetic and energy damage
d is defense fraction
s is shield fraction
a is absorb fraction
ir is internal resistance
r is resiatance
___________________________________
shadow tank 2.2 http://swtor.askmrrobot.com/characte...c-c5fb537676fb

health= endurance*10*1.08, 0.05 from warrior/knight buff, and 0.03 from skill tree. remember you get a
base of 360 endurance before mods etc.

armor= armor_rating*(1+1.15), where 1.15 comes from stance

kinetic/energy resist (damage reduction from armor and talents) = (armor/((armor)+240*55+800) + 0.02
+0.02 +0.05, where 0.02 comes from skill tree, 0.02 come from 4 set bonus and 0.05 from slow time

internal resist (internal/elemental damage reduction) = 0.10 + .02 + 0.09 + 0.02 +0.05 , where 0.1 is from willpower buff, 0.09 is from skill tree (tech mastery), 0.02 form 4 set bonus, 0.02 is form skill tree (jedi resistance) and 0.05 from slow time

force/tech resist = 0.02

defense = 0.1 + 0.05 +0.06 + 0.30*(1-(1-(0.01/0.3))^((Def_Rating/55)/1.2)) , where 0.1 from base, 0.05 from accuracy debuff of force breach, 0.06 from skill tree

shield = 0.15 + 0.2 + 0.05 + 0.5*(1-(1-(0.01/0.5))^((Shield_Rating/55)/0.78)) , where 0.15 comes form stance, 0.2 comes from kinetic ward (with 4 peice set bonus), 0.05 is base shield from shield offhand.

absorb = 0.04 +0.0552 + 0.2 + 0.50*(1-(1- (0.01/0.5))^((Abs_Rating/55)/0.65)) , where 0.04 comes from skill tree, 0.0552 comes from kinetic bulwark (simulation based on 2.0 BiS), 0.2 comes from base from shield offhand

self heals:
health*0.08 every 12 seconds from 3 stack telekinetic throw
368 every 6 seconds or so from combat technique.

you get 0.072 hps per point of endurance and 4E-5*dps mitigation per second per point of mitigation

total d s a mit slope/intercept
2000 307 860 833 0.3275 -0.000040
2100 360 860 880 0.3232 0.40639
2200 413 860 927 0.3191
2300 466 860 974 0.3150 4.02168E-05
2400 519 860 1021 0.3111 3.88972E-05
2500 573 860 1067 0.3074 3.76256E-05
2600 626 860 1114 0.3037 3.64005E-05

AMR: 585 860 1091

SHADOW RELICS:
weighted relic base diff dps to equal healy relic
def proc 0.3009 0.2900 0.3047 0.0051 5863.5648
abs proc 0.3012 0.2876 0.3060 0.0048 6253.7187
shd use 0.3026 0.2860 0.3060 0.0033 9025.0928
pvp 0.3017 0.3060 0.0043 7006.3301
use def 0.3029 0.2873 0.3060 0.0031 9647.6244
pvp abs proc 0.3023 0.2919 0.3060 0.0037 8193.7568


______________________________________________
Guardian 2.2 http://swtor.askmrrobot.com/characte...d-b1efbe4de808

skill tree
dust storm: 5% defense
guard stance: 15% armor rating boost
blade barricade: 5% defense. 5% resistance
blade barrier: (0.05 * 11180 + BonusHealing) * 1.2. bonus healing = 0.14*strength+0.17*power+0.17*force power. remember you get a 5% buff to power and force power and a 11% buff to strength.
shield specializtion: 4% shield
inner peace: 5% internal resistance
guardian slash: 3% kinetic/energy resistance, 3% internal resistance
single saber mastery: 3% defense

sorusu form: 61.5% armor rating, 15% shield, 6% kinetic resistance, 6% internal resistance
offhand: 5% shield, 20% absorb
base 5% defense.

get 10% internal resistance from willpower buff.

get 0.01554 absorb per second for each point of strength (with 11% boost) and 0.01785 absorb per second from power. you get 3.13E-5*dps mitigation per second form each point of mitigation.

absorb around 117 per second.

total d s a mit slope/int
2000 777 860 363 0.3339 -3.12971E-05
2100 830 860 410 0.3305 0.396258281
2200 883 860 457 0.3273
2300 936 860 504 0.3241 3.176E-05
2400 989 860 551 0.3210 3.07639E-05
2500 1042 860 598 0.3180 2.98021E-05
2600 1094 860 646 0.3151 2.88735E-05

AMR: 1066 860 610

GUARDIANRELICS:
weighted relic base diff
def proc 0.3120 0.3012 0.3158 0.0048
abs proc 0.3130 0.3023 0.3168 0.0038
shd use 0.3145 0.3030 0.3168 0.0023
pvp 0.3134 0.3168 0.0034
use def 0.3148 0.3050 0.3168 0.0020
pvp abs proc 0.3139 0.3057 0.3168 0.0029


____________________________
Vanguard 2.2 http://swtor.askmrrobot.com/characte...2-9753abb213b2
combust: 5% kinetic reduction, 5% internal reduction
rebraced armor: 16% armor rating
shield vents: 2% shield
ablative upgrades: 4% absorb
ion screen: 2% kinetic reduciton, 2% internal
deflective plating: 4% defense

heat screen: 3% for 6 seconds after heat blast
heat blast: during heat blast: (25+0)*1.5+(25+1)*1.5+(25+2)*1.5*1+(25+3)1.5
taking time averaged for both gives (3*6+25*1.5+26*1.5+27*1.5+28*1.5)*(1/12) = 14.75% absorb. KBN got 15.33. so im just going to call this number 15%.

power armor: 2% kinetic reduction, 2% internal reduction
integrated cardio package: 3% endurance

stance: 5% kinetic damage reuction, 5% internal damage reduction, 60% increase armor rating, 15% shield chance,

extra 1.5% armor rating from bug for stance.

set bonus: 2% resistance, 2% defense
resist buff: 10% internal resistance

total d s a mit slope/int
2000 846 740 414 0.28513658 -2.72068E-05
2100 828 802 470 0.282381617 0.339512502
2200 814 862 524 0.279636159
2300 803 921 577 0.276904095 2.73206E-05
2400 794 978 628 0.274188701 2.71539E-05
2500 788 1034 679 0.271492766 2.69594E-05
2600 783 1089 728 0.268818651 2.67411E-05

AMR: 788 1052 696


Vanguard RELICS:

weighted relic base diff
def proc 0.2660 0.2560 0.2695 0.0045
abs proc 0.2669 0.2566 0.2705 0.0036
shd use 0.2680 0.2554 0.2705 0.0025
use def 0.2686 0.2595 0.2705 0.0018
pvp 0.2673 0.2705 0.0032
pvp abs proc 0.2680 0.2602 0.2705 0.0025


_________________________________
SnV HM Boss Data
m/r+k/e m/r+i/e
f/t+k/e f/t+i/e

Dash'roode:
3909 0
47 0

Titan VI:
1546 0
1140 0

Thrasher:
5177 0
1209 11

Oasis:
3061 0
1380 0

Olok:
1697 0
937 204

Cartel Warlords:
4360 0
535 131

stryak

m/r+k/e = 1635
f/t+k/e = 613
f/t+i/e = 92
-----------------------------
TFB damage weights

length (s) premit dps
TWH 229.82 4698
DG 307.2 4028
OP 430.87 3697
Keph 326 3172
TFB 593.42 4111

these vales seem low, but i havent run the numbers myself. the average dps of the instance is 3962 when each fight is weighted by its overall contribution of damage for the instance.

m/r: f/t: i/e:
TWH: 0,591375329 0,384192611 0,024432059
DG: 0,403433936 0,366816676 0,229749388
Op9: 0,839883773 0,160116227 0
Kephess: 0,296927638 0,64312938 0,059942982
TFB: 0,5998206 0,302798519 0,09738088

premit damage/s:

m/r f/t i/e
TWH: 2778.281296 1804.936886 114.7818132
DG: 1625.031894 1477.537571 925.4305349
Op9: 3105.050309 591.9496912 0
Kephess: 941.8544677 2040.006393 190.1391389
TFB: 2465.862487 1244.804712 400.3327977


rough overall:
m/r f/t i/e
0.575044534 0.342310329 0.082645137
which gives 62.6% m/r

this gives the following BiS estimates:

Shadow:
Defense 0
Shield 1141
Absorb 1395

Jugg:
Defense 748
Shield 860
Absorb 928

PT:
Defense 132
Shield 1400
Absorb 1005

Rumz's Avatar


Rumz
05.31.2013 , 05:38 PM | #2
Awesome. Thanks for the updated AMR profiles.

Darth_Dreselus's Avatar


Darth_Dreselus
06.01.2013 , 08:13 AM | #3
If there are Immunity and Sturdiness enhancements I'll cream myself. They are not on the vendors though.
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Leafy_Bug's Avatar


Leafy_Bug
06.01.2013 , 08:16 AM | #4
Thanks for the work. Hopefully I dont have to gear up my vanguard or roll a guardian

Hockaday's Avatar


Hockaday
06.01.2013 , 08:39 AM | #5
Quote: Originally Posted by Leafy_Bug View Post
Thanks for the work. Hopefully I dont have to gear up my vanguard or roll a guardian
^--- Already gearing my Jug lol.
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Kitru's Avatar


Kitru
06.01.2013 , 11:09 AM | #6
Quote: Originally Posted by Darth_Dreselus View Post
If there are Immunity and Sturdiness enhancements I'll cream myself. They are not on the vendors though.
I asked Jesse Sky about the possibility of this in the future and his response was "maybe". He indicated that, in all likelihood, they would be crafted and also of a tier below what the current best is. He explicitly stated that the reason Immunity and Sturdiness aren't on any designed tank gear is because they're too damned good (which, you know, we forum peoples have known for a *while*) but placing them at a tier *below* the current best would provide a bit of natural balance occurring. Of course, they *could* always just modify the itemization valuation of Endurance on tank Enhancements so that the theoretical value is closer to the practical value, if they wanted to really to make them viable and available, but that would be predicated on them actually *knowing* what the practical value of Endurance actually is.
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CharlieBrown's Avatar


CharlieBrown
06.04.2013 , 09:00 AM | #7
In all fairness, these kinds of RE variants for crafted gear have been reverse engineered for a long time so it doesn't surprise me that they were datamined for 2.2 as well.

I'll hop on the PTS and see if I have the materials to craft one of these and see if it gives me a % chance to learn schematics.
Fiera MainAssassin Tank
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Leafy_Bug's Avatar


Leafy_Bug
06.06.2013 , 04:08 AM | #8
Quote: Originally Posted by Hockaday View Post
^--- Already gearing my Jug lol.
Already switched my vanguard from damage to tanking and guardian is level 17

CharlieBrown's Avatar


CharlieBrown
06.06.2013 , 10:11 AM | #9
Wasn't able to get the mats to craft anything. I would be surprised if there were more than 10 people online when I tried. We'll find out next week, I suppose.
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drummerinthesun's Avatar


drummerinthesun
06.07.2013 , 07:32 AM | #10
I understand the shadow/assassin relic chart, but only because you're weighing them against the heal relic on the last column so that if the boss's dps is greater than that last number, then the corresponding relic is better than a heal relic. However the numbers between the name of the relic and the posted dps are unknown to me. Thus I don't understand the other two classes' relic charts, but I HAVE read your relic paragraph a couple times. We want the smallest value to be in the first numbered column (weighted), right? So for example since we can only use one proc relic, we would want one of those with a clicky. So for a juggernaut, I would select the def proc and the shield use relics, since def proc's number (0.31196252) is smaller than the abs proc's number (0.312994146), and the same is true when comparing the clicky relics?

Also, for the assassin relics, is there a chart somewhere of the incoming dps from each boss?
Darkness Assassin - Cai'us, The Shadowlands
Vengeance Juggernaut- Ca'ius, The Shadowlands
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