Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

chimex's Avatar


chimex
06.10.2013 , 09:03 AM | #661
Quote: Originally Posted by PeterTLJr View Post
The only thing I can think of is, if they allow advance class respecs, and it causes an entire advance class to almost disappear from end game, thats on EA/Bioware for not making that advance class more useful at end game, not ours for not playing it. As far as making it an early game change, I don't see it making much of a difference. Heres what I think, allow people to change AC as much as they want before level 50, it gives people the option to fully play around with the base class and figure out what they want to do at end game. Then at 50+ (or 55) make it still an option, but with more restrictions, put a timer on it (you can only do it once every lets say 6 months just an example), only allow so many changes per character, make it a little pricey so people have to actually think about it before just tossing money into it, ect.
Personally, I don't agree with the as many times as you like before max lvl. I see what you're aiming for, but there should still be restrictions on it.

As for the max level restrictions, you have some nice ideas there. Personally, I would prefer a twice in a lifetime (change once, then one more to change back after a lockout time if you don't like it) =, something I mentioned earlier in the thread. However, the 6 month lockout time isn't too game changing. however, I dislike the idea of simply making it pricey, for two main reasons. 1) it may begin an inflated cost on an already pricey micro transaction market this game has. 2) This will certainly not stop those who have tons of money and WILL throw it at the problem (maybe, they want to be in a raid, but it only has a spot for a tank, therefore, they swap their sorc to a sin to get said slot).

While this does not seem too horrific at first, and can be called to be completely the choice of players, this also prevent people from learning work arounds for the problems their advanced classes have. Why bother trying to figure something out, when you can just throw money at the problem, amirite?

Secondly, this opens up another pandoras box when it comes to situations such as loot drops. Imagine a guardian rolling on medium armour because he/she "is only a guardian for the next few days. They'll be back to playing their sentinel by the weekend" I imagine most people (however silently) would feel slighted by this if it meant their chances of gaining said loot was significantly reduced. Having a long lock out timer (like you said, 6 months) would prevent this black hole from opening up.

Of course, many will say right now, that would not be a problem. Only, it will be a problem, just look at the companion fiasco in regards to loot drops. Do we really need another tension point added because people can AC swap any time they fancy? I believe (my own unasked for opinion here) issues like that, along with pvp wz AC swaps would cost more subs than if EA/BW decided not to implement AC swapping. After all, the status quo is that AC's cannot be swapped, and it is not costing subs.
The Progenitor (RP): Shazmi:<Crimson Moon>

Bomyne's Avatar


Bomyne
06.10.2013 , 09:07 AM | #662
Quote: Originally Posted by PeterTLJr View Post
http://www.swtor.com/holonet/classes

I just checked, they are still the classes.
You can sprout that page as much as you want. Wouldn't be the first time the documentation of a game doesn't line up with the mechanics.

But you know what? Let's allow class change. Should we give free aim gear when someone changes from Jedi Guardian to Commando?

PeterTLJr's Avatar


PeterTLJr
06.10.2013 , 09:13 AM | #663
Quote: Originally Posted by Bomyne View Post
You can sprout that page as much as you want. Wouldn't be the first time the documentation of a game doesn't line up with the mechanics.

But you know what? Let's allow class change. Should we give free aim gear when someone changes from Jedi Guardian to Commando?
This is my point exactly, some people who are disagreeing with AC changes are thinking of it as whole CLASS changes, its not, its simply like changing specs in any other game.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

Bomyne's Avatar


Bomyne
06.10.2013 , 09:15 AM | #664
Quote: Originally Posted by PeterTLJr View Post
This is my point exactly, some people who are disagreeing with AC changes are thinking of it as whole CLASS changes, its not, its simply like changing specs in any other game.
I change specs all the time in TOR. Just the other day I changed my commando's spec from Combat Medic to Gunnery.

PeterTLJr's Avatar


PeterTLJr
06.10.2013 , 09:17 AM | #665
Quote: Originally Posted by chimex View Post
Personally, I don't agree with the as many times as you like before max lvl. I see what you're aiming for, but there should still be restrictions on it.

As for the max level restrictions, you have some nice ideas there. Personally, I would prefer a twice in a lifetime (change once, then one more to change back after a lockout time if you don't like it) =, something I mentioned earlier in the thread. However, the 6 month lockout time isn't too game changing. however, I dislike the idea of simply making it pricey, for two main reasons. 1) it may begin an inflated cost on an already pricey micro transaction market this game has. 2) This will certainly not stop those who have tons of money and WILL throw it at the problem (maybe, they want to be in a raid, but it only has a spot for a tank, therefore, they swap their sorc to a sin to get said slot).

While this does not seem too horrific at first, and can be called to be completely the choice of players, this also prevent people from learning work arounds for the problems their advanced classes have. Why bother trying to figure something out, when you can just throw money at the problem, amirite?

Secondly, this opens up another pandoras box when it comes to situations such as loot drops. Imagine a guardian rolling on medium armour because he/she "is only a guardian for the next few days. They'll be back to playing their sentinel by the weekend" I imagine most people (however silently) would feel slighted by this if it meant their chances of gaining said loot was significantly reduced. Having a long lock out timer (like you said, 6 months) would prevent this black hole from opening up.

Of course, many will say right now, that would not be a problem. Only, it will be a problem, just look at the companion fiasco in regards to loot drops. Do we really need another tension point added because people can AC swap any time they fancy? I believe (my own unasked for opinion here) issues like that, along with pvp wz AC swaps would cost more subs than if EA/BW decided not to implement AC swapping. After all, the status quo is that AC's cannot be swapped, and it is not costing subs.
There will always be pros and cons to every feature that is suggested, they shouldn't rule this out just because of loot, its a simple fix, if you are a guardian and your doing a FP, you shouldnt be allowed to hit need on a medium piece. As far as operations go, that is out of EA/BWs control, the raid leader decides how loot is decided.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

PeterTLJr's Avatar


PeterTLJr
06.10.2013 , 09:20 AM | #666
Quote: Originally Posted by Bomyne View Post
I change specs all the time in TOR. Just the other day I changed my commando's spec from Combat Medic to Gunnery.
Back to what I posted earlier, skill trees dont make the class, the class is the class. If I went from vanguard to commando, and gain a couple different skill trees, I'm still the trooper. Keep in mind every class shares 1 skill tree, theres only 2 unique ones between each AC.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

gorstram's Avatar


gorstram
06.10.2013 , 10:02 AM | #667
Quote: Originally Posted by PeterTLJr View Post
Back to what I posted earlier, skill trees dont make the class, the class is the class. If I went from vanguard to commando, and gain a couple different skill trees, I'm still the trooper. Keep in mind every class shares 1 skill tree, theres only 2 unique ones between each AC.
This gentleman is a professional at arguing semantics. But methinks I must respond in the negative to your postulation that advanced class swaps are a good idea. As mentioned in my previous posts, this change would have a disastrous impact on gear balance and fairness. A commando venturing into a flashpoint with a vanguard cousin should not compete for certain items such as rifles/assault cannons, or defense/healing gear. But with advanced class swaps, these cousins would compete with one another for gear that fell within the other class' bailiwick.

Why would anyone wish to cause this kind of dramatic competition for gear when a peaceful status quo is much preferred?

Anzel's Avatar


Anzel
06.10.2013 , 10:09 AM | #668
If the server transfers are 1800 Cartel Coins my guess is that AC swaps will be like 600-1,000 Cartel Coins. Just a guess though.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

LordArtemis's Avatar


LordArtemis
06.10.2013 , 10:10 AM | #669
Quote: Originally Posted by gorstram View Post
Why would anyone wish to cause this kind of dramatic competition for gear when a peaceful status quo is much preferred?
What is going on right now in Flashpoints and Operations couldn't even come close to being considered a "peaceful status quo" IMO.....at least not in PUGs. Premades perhaps, but then that probably wouldn't be an issue in a premade anyway.

drorold's Avatar


drorold
06.10.2013 , 10:13 AM | #670
you rally not going to rport about it im rally need ac change