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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

TrixxieTriss's Avatar


TrixxieTriss
01.04.2017 , 02:52 AM | #5921
Quote: Originally Posted by ekwalizer View Post
Pretty sure if they did this now, it would be a token you buy in the CM. You activate the token and it RNG assigns you an Advanced Class. Think about how exciting that would be! You might even end up with the same Advanced Class you were trying to change out of! Exciting!
EA have a new game coming out called RNG. It works like this -

You buy a EA game subscription and get a login to an EA server. When you login you get a RNG box to open. When you open it you find out which EA game you get to play. Everytime you login you get an opportunity to play a different game from their library.
It takes gaming to a whole other exciting level because you'll never know what you'll get and every login will be a new adventure.
But the reality is the RNG system will nearly always give the SIMS to play.
http://www2.ea.com/au/the-sims-2-university

LordArtemis's Avatar


LordArtemis
01.04.2017 , 03:17 AM | #5922
Quote: Originally Posted by Andryah View Post
Especially seeing as you can level from 1 to 10 in about 15 minutes these days..... maybe closer to 30 for a brand new player with no basic understanding of game play and mechanics. If you choose the wrong class AC at level one you will likely know it before you head off to fleet, and simply roll it's alternate AC and move on.
Absolutely.

This was a huge change for me. One of the best changes IMO. What I love about the change (ok, sure, I seem to be gushing a bit here) is there was no need to remove the base class....they simply moved the AC to level 1. Brilliant.

Vhaegrant's Avatar


Vhaegrant
01.04.2017 , 06:04 AM | #5923
Quote: Originally Posted by Clarian View Post
If the rationale for changing it so you choose your advanced class at level 1 was to enable players to more quicky get a feel for the AC, and whether they like it - and thus to minimize the effort if they end up wanting to re-roll and choose a different advanced class...

...then I think a better solution would have been to allow ONE advanced class change, only available up to a certain level (15 or 20). This would require NO re-rolling and re-making you character, NO re-leveling, NO re-playing any parts of the game.

Also it would not require removing the AC NPCs and dialogue. At this point, I'm not cool with the removal of ANY kind of class-specific content...
I think it more likely the rationale behind the change was two fold:

1) Present an Advanced Class selection more in keeping with the level 60 and 65 tokens. At this point it can be suspected that many new players will be going back to the original after playing the new expansions.

2) Stop some of the complaints from those who find a player that hasn't yet selected an Advanced Class in their warzone or group finder operation.

I very much doubt they had any conversation about allowing AC change over it. Even though that since 3.0 they have been removing many of the hurdles (no longer have a skill tree, no longer pay training costs, etc...)

Insidead's Avatar


Insidead
08.14.2017 , 12:30 AM | #5924
I support this, I wish the would add the ability to change Advance Classes
I Told You Not To Mess With Me Again
I Raise My Fist, I Raise My Strength
I Will Refuse You,I Will Reduce You
http://www.swtor.com/r/NjYpr4

Ellisande's Avatar


Ellisande
08.14.2017 , 06:10 AM | #5925
So the people who are against this are against it because they are against it?

Classes are entirely arbitrary. In fact not only are they arbitrary but they are ridiculous. They make it impossible to have a complete character. If Greeks had classes, you'd have one guy with a shield, one guy with a spear, and one guy with armor. When they tried to assemble into a formation with interlocking spears and shields they'd find that they didn't have enough shields, spears or armor because two people didn't have the spears they needed, two people didn't have the shields they needed and two people didn't have the armor they needed. A complete warrior needs all 3. Thus a complete character needs all elements. Every character needs its own offense, defense, and healing. Separating these out onto separate specs and classes does nothing but turns everyone into a cog instead of a complete character. Tanks only require spam healing to justify the inclusion of a class and spec focused on healing. It exists because it exists.

Cannons aren't made out of glass, they are made out of extremely strong metal alloys. Tanks have big guns on them. Battleships were giant armored ships with big guns as well as flak guns for protecting against aircraft. A small ship didn't stand a chance against a battleship because the small ship couldn't injure the large ship and couldn't stand up to the large guns on the battleship.

But that is a complete aside. The whole lightsaber only, dualsaber only, dual sabers only, force user only thing simply makes no sense. A complete Jedi is a master of the force AND the lightsaber. Jedi Academy was the only game to get this right. Splitting these into overspecialized classes has always felt off. It should be the player's own choice of what skills they put on their hotbar and what weapon they want to use that should determine how the character is played. This would have fixed a lot of the problems with the story, including the ridiculously large costs for voice actors as there would only be 4 voice actors in total instead of the ridiculous 16 we have now. This would have also prevented Bioware from violating the first rule of creating a Star Wars RPG, DON'T MIX FORCE USING AND NON FORCE USING PLAYER CHARACTERS! We see the problems from this everywhere, especially now in KotFE and KotET. Think of how much better these unified stories would be if it was told from the assumption that the PC is super strong in the force! No more would we be getting tossed around, beaten, etc!

Being forced to choose a class that you can't change later doesn't make that choice meaningful. Not being able to change something has never made a choice more meaningful. It has simply made that choice unnecessarily limiting. Imagine if you were forced to be whatever profession your 5 year old self wanted to be? People and reality are much more malleable. There is no justification for forcing people to be one class forever. And if someone else chooses to change classes, how is that harming you?
Quote: Originally Posted by cjohnk View Post
You can't add completely arbitrary assumptions on to someone's statement. When a statement is made, take it for what it is not for what it could be if you tack on 7 more words of your own choosing.

Thruine's Avatar


Thruine
08.14.2017 , 07:29 AM | #5926
It really makes more sense to me that you just make everything legacy so whatever you do on one class applies to the other class of that faction. Seems like an awful lot of work when doing this makes it pointless which is probably where we are heading anyways. Like, why would you change your trooper to consular if everything you did on your consular applied to your trooper. I'd be more inclined to that than bothering with a class change. But I have no idea what their limitations are since faction change is so difficult. Just seems more cost effective to save yourselves some work down the road to go that route than doing it then make it pointless later. But I guess if you only play one class then being able to change it would keep allowing you to only play one.

Vhaegrant's Avatar


Vhaegrant
09.04.2017 , 12:05 AM | #5927
Quote: Originally Posted by Thruine View Post
It really makes more sense to me that you just make everything legacy so whatever you do on one class applies to the other class of that faction. Seems like an awful lot of work when doing this makes it pointless which is probably where we are heading anyways. Like, why would you change your trooper to consular if everything you did on your consular applied to your trooper. I'd be more inclined to that than bothering with a class change. But I have no idea what their limitations are since faction change is so difficult. Just seems more cost effective to save yourselves some work down the road to go that route than doing it then make it pointless later. But I guess if you only play one class then being able to change it would keep allowing you to only play one.
Um, the thread is not discussing Class changes but Advanced Class swap.
A Powertech swapping to Mercenary is still a Bounty Hunter.
A Juggernaut swapping to Marauder is still a Sith Warrior.
An Assassin swapping to Sorcerer is still a Sith Inquisitor.
A Sniper swapping to Operative is still an Imperial Agent.