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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Superman_AZ's Avatar


Superman_AZ
05.20.2014 , 10:58 AM | #5001
Quote: Originally Posted by branmakmuffin View Post
So your opposition is based on "I don't like it." That's fine as that is the only rational reason to oppose AC change.
AC swapping is still a clunky process and doesn't really resolve the underlying concern. ACs should not even exist, and we should be able to respec into other trees without also having to swap ACs. If you swap your AC, you still have to respec (at least once) your other AC, possibly more than once as things advance. Makes more sense to take the AC out of the equation and simply go for the respec.

By moving all 5 skill trees under one main class, rather than 6 trees under two sub classes, you can eliminate the need for an AC swap and just stick to the basics of the field respec. Same result as an AC swap, less effort on our part (although just as much to implement by BW). Though getting them to add ANY kind of feature to a Free model is a shot in the dark, unless they make it SUB only. Even then, balancing it between Sub. F2P, and Preferred would be a night mare.

At this point, they are better off doing nothing at all, which is why they've remained silent on the issue. They know it will be a nightmare of compromise and implementation.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

TUXs's Avatar


TUXs
05.20.2014 , 11:03 AM | #5002
Quote: Originally Posted by ZETA_SCORPII View Post
I do not support AC and the devs would have to be utterly stupid to support it as well being that revenue would drop.
Explain please? Players who are happily playing SWTOR aren't the ones who would be using this.
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branmakmuffin's Avatar


branmakmuffin
05.20.2014 , 11:04 AM | #5003
Quote: Originally Posted by Superman_AZ View Post
AC swapping is still a clunky process and doesn't really resolve the underlying concern
Whatever..

Quote:
ACs should not even exist
OK, so now we know how the Superman_AZMMO will work.

undiess's Avatar


undiess
05.20.2014 , 11:06 AM | #5004
Page 501. While it is extremely humorous to see this thread still chugging along. I think that Bioware should put people out of their misery and just chime in stating that this is unlikely to ever happen.

Superman_AZ's Avatar


Superman_AZ
05.20.2014 , 11:13 AM | #5005
Quote: Originally Posted by branmakmuffin View Post
Whatever..
OK, so now we know how the Superman_AZMMO will work.
My entire post, and this is all you reply to? Sounds to me like I have a valid point and you have jack squat for an actual rebuttal.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

TUXs's Avatar


TUXs
05.20.2014 , 11:15 AM | #5006
Quote: Originally Posted by undiess View Post
Page 501. While it is extremely humorous to see this thread still chugging along. I think that Bioware should put people out of their misery and just chime in stating that this is unlikely to ever happen.
I gotta imagine they have running bets on it...like when we hit page 500, I guarantee someone had to buy a buncha people lunch. Or maybe at 501 someone had to eat their own underwear. I'd never reply and just see how damn long it lives.
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Deewe's Avatar


Deewe
05.20.2014 , 06:12 PM | #5007
Quote: Originally Posted by TUXs View Post
I gotta imagine they have running bets on it...like when we hit page 500, I guarantee someone had to buy a buncha people lunch. Or maybe at 501 someone had to eat their own underwear. I'd never reply and just see how damn long it lives.
It happens on 501st

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ekwalizer's Avatar


ekwalizer
05.21.2014 , 06:34 AM | #5008
Wasn't this on like page 12 yesterday?

Superman_AZ's Avatar


Superman_AZ
05.21.2014 , 06:59 AM | #5009
Quote: Originally Posted by ekwalizer View Post
Wasn't this on like page 12 yesterday?
Sadly, someone keeps bumping it. Even with nothing to say. Much like what I just wrote
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

Vhaegrant's Avatar


Vhaegrant
05.21.2014 , 10:13 AM | #5010
Quote: Originally Posted by Superman_AZ View Post
AC swapping is still a clunky process and doesn't really resolve the underlying concern.
What is the underlying concern you have?
AC swapping clearly resolves an issue some players might encounter having selected the wrong AC at level 10, or the ability to open up role selection in end game content.
AC swapping certainly isn't as clunky as the 'AC merge' you seem to favour.
Quote: Originally Posted by Superman_AZ View Post
ACs should not even exist, and we should be able to respec into other trees without also having to swap ACs. If you swap your AC, you still have to respec (at least once) your other AC, possibly more than once as things advance. Makes more sense to take the AC out of the equation and simply go for the respec.
I think this shows how you've completely failed to understand the two stages of specialisation that SWTOR uses in its class structure.
The prime role of ACs is to segregate certain abilities away from certain specialisations (Roles).
It is probably over concerns about PvP balance with the ability to self heal as a tank. Now I know other MMOs have classes that cover all of the main roles under one roof, but having seen how effective Treek is (Tank that can self heal) compared to my other tanking companions I can't help but wonder how much more effective a player Tank/Heal would be.
Quote: Originally Posted by Superman_AZ View Post
By moving all 5 skill trees under one main class, rather than 6 trees under two sub classes, you can eliminate the need for an AC swap and just stick to the basics of the field respec. Same result as an AC swap, less effort on our part (although just as much to implement by BW).
As I mentioned above there is more ability segregation within the ACs than just those gained from the specialisation you choose.
In effect there are three groups of abilities:
Group 1 Abilities - Class
Group 2 Abilities - Advanced Class
Group 3 Abilities - Specialisation (Role)
Group 1 and Group 2 abilities are essentially the same for everyone that chooses that class and advanced class, they vary only in rank and have a credit cost to advance.
Group 3 Abilities are largely passive modifiers to those abilities from Group 1 and Group 2, with 2-3 active abilities that define the role. They are developed from level 10 with the use of training points that can be refunded when respeccing.
The largest hurdle an AC swap feature has to overcome is the retention of advancement in ranks of the other ACs Group 2 abilities. And, the need to point out before a player makes this choice they will need a reserve of credits (although with the ease of earning creditis through the CM and GTN this is less of an issue than previous).

Quote: Originally Posted by Superman_AZ View Post
Though getting them to add ANY kind of feature to a Free model is a shot in the dark, unless they make it SUB only. Even then, balancing it between Sub. F2P, and Preferred would be a night mare.
There are no balance concerns with the 'AC swap' feature. A level 55 Powertech, would still only have access to Level 55 Powertech abilities whether or not they had been a Mercenary at any point during their advancement.
And, it's more how useful a feature is at adding convenience and a likely source of revenue. AC swapping certainly shows a potential for implementation through the cartel market appealing to non-sub players as much, if not more so, than subs.
Quote: Originally Posted by Superman_AZ View Post
At this point, they are better off doing nothing at all, which is why they've remained silent on the issue. They know it will be a nightmare of compromise and implementation.
They have not remained silent on the subject. When asked directly they gave a clear answer. I don't feel they need to reiterate their original answer until such a time as they feel their views on the feature have changed.