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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ratajack's Avatar


Ratajack
11.22.2013 , 11:12 AM | #3971
Quote: Originally Posted by WestXv View Post
Since that generation is going to be their largest group of customers usually they must cater and If you don't like that then stop ******** about it cause it ain't gonna change. With modern technology more people are becoming "lazy" as you put it due to more people wanting instant gratification. They are not truly lazy they are merely impatient. If they were as lazy as you claim they likely wouldn't even complain about it because they simply wouldn't feel like it. Are people who use the skip to max level in wow lazy? No they're impatient cause after you've gone through a leveling process that can take a month or more there is simply less meaning to it.
Well, thankfully, the devs have maintained that if you want to play a given class you must level that class. They have maintained their policy of not allowing class changes, and that your AC is a PERMANENT choice. So, the other AC remains in the "has to be earned" category.

Ratajack's Avatar


Ratajack
11.22.2013 , 11:16 AM | #3972
Quote: Originally Posted by Vhaegrant View Post
It's an old style MMO mentality and one that the market has generally deemed unacceptable. Pretty much all of the future MMOs I can see are adopting the Hybrid subscription model that allows players to decide whether they want to spend time or money to advance their character.


And I don't think it's lazy people who would be most likely to use an AC feature -I think the lazy folk are more likely to stop playing altogether- but those with limited time constraints and a desire to play more endgame content than levelling another character.
The definition of lazy is "averse to work or effort".

They can try to justify it any way they want. If they are averse to the effort required to actually level the AC they want to play, by definition they are lazy.

Vhaegrant's Avatar


Vhaegrant
11.22.2013 , 11:20 AM | #3973
Quote: Originally Posted by Ratajack View Post
Does it REALLY take 2-3 months to reach max level and gear out an alt? From what I have seen on these forums, people have managed reach max level AND be raid geared it in under a month, and that is playing very casually.

Even if that player has SOOOOO little time to play that it takes 2-3 months to reach max level, then so be it. Besides, if they have that little time to play, then why be concerned about playing a class you don't like, when you're almost never playing anyway?
Seriously?
Average time to level 1-55 for my alts has been in the 3-4 day range, so that's 72-96 hours (that's with rested XP all the time but no double xp weekends).
Most mature gamers I know with a job, family and friends manage to squeeze in on average 1-2 hours an evening, weekends can disappear altogether through family commitments. So a conservative estimate of 10 hours game time a week.
That would put levelling a character at 7 to 9 weeks and that's not even looking at the time to gear up.

But the point here shouldn't be about anecdotal numbers of how long it takes someone to level, it should really be about how much fun they are having while they do it. Some people gain more fun through levelling new characters, some players have more fun running the same OPs over and over again in endgame.

Vhaegrant's Avatar


Vhaegrant
11.22.2013 , 11:22 AM | #3974
Quote: Originally Posted by Ratajack View Post
The definition of lazy is "averse to work or effort".

They can try to justify it any way they want. If they are averse to the effort required to actually level the AC they want to play, by definition they are lazy.
And the definition of 'Game' is:
2. an activity that one engages in for amusement.
"a computer game"
synonyms: pastime, diversion, entertainment, amusement, distraction, divertissement, recreation, sport, activity, leisure activity; frolic, romp, source of fun

Your point is?

TUXs's Avatar


TUXs
11.22.2013 , 11:28 AM | #3975
Quote: Originally Posted by Vhaegrant View Post
And the definition of 'Game' is:
2. an activity that one engages in for amusement.
"a computer game"
synonyms: pastime, diversion, entertainment, amusement, distraction, divertissement, recreation, sport, activity, leisure activity; frolic, romp, source of fun

Your point is?
Please...stop feeding him. He's said all that he's going to. He thinks you're lazy and deserve to be punished and the Devs, pre-launch, pretended that there was more diversity than there is so that people didn't say "WTHLOL" pre-launch. They marketed the AC's as more than they are, we all know that, yet he still thinks it's valid.
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Ratajack's Avatar


Ratajack
11.22.2013 , 11:29 AM | #3976
Quote: Originally Posted by WestXv View Post
I play fairly frequently a bit more than the casual gamer and it still takes me at least a month to get to max lvl on an alt and about as long to get raid gear. Many people who nigh consider themselves casual are actually much harder gamers than they think and also there is of course the exaggeration factor in those times.
It took you two months, but you EARNED that new class and did not have it HANDED to you. That is all that those against class changes are asking, that those that want to play a new class, actually level it and earn it. We're not trying to punish anyone, despite what some others would have you believe. . It's not punishment to ask people to actually EARN what they want.

Vhaegrant's Avatar


Vhaegrant
11.22.2013 , 11:35 AM | #3977
Quote: Originally Posted by TUXs View Post
Please...stop feeding him. He's said all that he's going to. He thinks you're lazy and deserve to be punished and the Devs, pre-launch, pretended that there was more diversity than there is so that people didn't say "WTHLOL" pre-launch. They marketed the AC's as more than they are, we all know that, yet he still thinks it's valid.
I know, I really shouldn't... but I'm on a train and it keeps my mind off the tinny music spilling out of badly fitting headphones that everyone seems to wear these days.
I agree that there was a lot of PR speak talking up the class stories and diversity, but that's pretty much the same for all games and a reason I keep my expectations firmly set to 'interested' and no higher

TUXs's Avatar


TUXs
11.22.2013 , 11:39 AM | #3978
Quote: Originally Posted by Vhaegrant View Post
I know, I really shouldn't... but I'm on a train and it keeps my mind off the tinny music spilling out of badly fitting headphones that everyone seems to wear these days.
I agree that there was a lot of PR speak talking up the class stories and diversity, but that's pretty much the same for all games and a reason I keep my expectations firmly set to 'interested' and no higher
Understood Feed away! I just didn't want you to have any misconception that you might change his mind. He's not here to debate, he's here to argue.
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Vhaegrant's Avatar


Vhaegrant
11.22.2013 , 11:52 AM | #3979
Quote: Originally Posted by TUXs View Post
Understood Feed away! I just didn't want you to have any misconception that you might change his mind. He's not here to debate, he's here to argue.
I think I'm probably as guilty once you get entrenched into an argument it's very difficult to admit an error or to leave a cherished point behind. I think the reliance on old quotes from around game launch isn't the strongest of footings bearing in mind how many other original design choices have been reworked after fan requests.
And while I can almost see the relevance of saying an Advanced Class is a Class on the mechanical aspects it completely fails to address the specific identity of a Class in SWTOR is identical for both ACs.
From my own viewpoint, class identity is based more on the non-mechanical aspects such as theme and overall concept than the tools (abilities) that lets them kill things.

I'd like to see the available ACs expand for all the classes. Spilling over to fill out the missing roles for some classes and offer more weapon combinations for others. I made the following comments on a thread about opening up weapon usage http://www.swtor.com/community/showthread.php?t=692477

Quote: Originally Posted by Vhaegrant View Post
I was thinking more along the lines of a complete new AC with three full specialisation trees for each class.
The design of the new AC could fill in gaps of role coverage, types of animation used for abilities and weapons allowed.

For example Sith Warrior has Marauder (DPS role only) two sabres and Juggernaut (DPS or Tank) using a single sabre. They have no Healing spec available or ability to use double ended sabre. Off the top of my head maybe a 'Fallen Jedi' AC with DPS and Heal specs, using a double ended sabre/ electro staff and the animations from the consular abilities (that is rocks instead of lightning). You could chose to go back to level 1 and level up a new Sith Warrior this way... would it fit the story? It wouldn't be too far out, and with the ability to swap species you can have Trueblood Sith as Jedi Knights (which feels more against the grain).
The mirror to this would be the 'Redeemed Sith' a Jedi Knight AC which has a couple of DPS specs as well as a healing spec and using the double ended sabre, animations would favour lightning rather than pebbles.

Hand in hand with something like this would go an AC swapping function using a cartel market token to swap over the AC similar to the appearance change/ name change functions.

At the end of the day the levelling experience would remain the same it would just give the players more ways of going through it. And you can always add more and more ACs to broaden the scope of player choice.


[Edit: Probably should have stayed ontrack and come up with an example based on the Bounty Hunter/ Trooper...

Bounty Hunter new AC 'Duellist' DPS specs only, uses techblades or techstaves, think Torian or Akaavi .
Trooper new AC 'Marine' DPS specs only, uses techblades or techstaves, think Yuun or Tanno Vik. ]
Quote: Originally Posted by Vhaegrant View Post
I feel a bit bad that I only gave sort of options for the Warrior/Knight and Hunter/Trooper...

The Imperial Agent/ Smuggler lack a Tank option and I'd be tempted to give them a melee option to cover this. Not sure on names for this one...

Smuggler -> AC 'Swashbuckler' or maybe 'Corsair' DPS and Tank (similar mechanics to Shadow Tank), uses dual techblades.
Imperial Agent -> AC 'Warden' or maybe 'Agitator' DPS and Tank (similar mechanics to Assassin Tank), uses techstaff.

The hardest class to find additional AC for is the Consular/Inquisitor, their Advanced Classes already offer them the options of Tank/ Melee DPS (Shadow/Assassin) or Heal/ Ranged DPS (Sage/Inquisitor) effectively all you have to open up is the type of sabre used and Sage/Inquisitor barely uses a sabre anyway, I'd rather give them the option to not have a sabre out at all.
With the high costs of developing a new class I think it's far more likely we'll see additional ACs added to broaden the scope of existing classes. And at that point in the future the need for an AC swapping function will be far more attractive.

branmakmuffin's Avatar


branmakmuffin
11.22.2013 , 10:51 PM | #3980
Quote: Originally Posted by Vhaegrant View Post
And the definition of 'Game' is:
2. an activity that one engages in for amusement.
"a computer game"
synonyms: pastime, diversion, entertainment, amusement, distraction, divertissement, recreation, sport, activity, leisure activity; frolic, romp, source of fun

Your point is?
I get the idea you think TOR is some kind of game.Clearly it is a life investment.