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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Vhaegrant's Avatar


Vhaegrant
10.28.2013 , 03:36 PM | #3521
Quote: Originally Posted by Ratajack View Post
I'm playing the game the devs designed. You should try it sometime.
Actually you're not. You were back on day one of launch, but now you are playing a game that has undergone a massive transition from the devs intention to what keeps as many players playing it as possible. The biggest changes obviously being the transition from subscription only to a hybrid model, the cartel market, adaptable armour, shuttle from planet to ship (and the dailies terminals), and the move away from individual class stories to faction based progression. I really don't think at this point it is the game that the devs who have left designed, and that should hold a little weight here as the Dev you keep quoting is one that left and seemed to be against many of the other introduced changes.

Quote: Originally Posted by Ratajack View Post
As I said, the reason why allowing class changes are valid, despite your dismissal of those reasons. Those reasons are every bit as valid as your reason for wanting class changes introduced into this game.
I don't think they are, as I would be there saying I would not like to see class swapping but have no problem with swapping the AC. With class you have a unique story element and five unique companions for every class. This introduces a certain amount of fresh content (some would argue exactly how much but I'd go with about a third) and reason to play through the new class. Wanting to play the other AC requires 100% of the same content.

Ratajack's Avatar


Ratajack
10.28.2013 , 03:39 PM | #3522
Quote: Originally Posted by TUXs View Post
Class = Trooper
AC = Vanguard/Commando
They are NOT the same, no matter how much you want to pretend they are.
Do a /who next time you are on the republic fleet. Check your guild roster if you are republic. How many Troopers do you see over level 10? How many Trooper-commando(s) do you see? How many Trooper-vanguard(s) do you see? I'm betting the answer to those questions would be a BIG, FAT ZERO.

Now, how many commandos do you see? How many vanguards do you see? I'm betting that the answer is a good number of them. That would be because the classes are COMMANDO and VANGUARD. You may wish it were otherwise, but that is the way it is.

Ratajack's Avatar


Ratajack
10.28.2013 , 03:40 PM | #3523
Quote: Originally Posted by TUXs View Post
What game do you think I'm playing Rat? I'm pretty sure we play the same game...maybe you don't?

And we agree...there ARE valid reasons to allow it. I'm glad to see you come around.
Just as there are valid reason NOT to allow class changes.

Ratajack's Avatar


Ratajack
10.28.2013 , 03:42 PM | #3524
Quote: Originally Posted by TUXs View Post
What game do you think I'm playing Rat? I'm pretty sure we play the same game...maybe you don't?

And we agree...there ARE valid reasons to allow it. I'm glad to see you come around.
Thank you for pointing out my "typo" and the fact that I missed a word. i shall correct edit my post to correct my mistake.

Vhaegrant's Avatar


Vhaegrant
10.28.2013 , 03:46 PM | #3525
Quote: Originally Posted by Ratajack View Post
Those desiring class changes have not provided any proof that there will be no impact on those who do not change their class, only their claims that there will be no impact. Since class changes are not allowed, neither side can provide "proof" as to whether or not those changing class will provide any impact on those who do not change their class.
I have never denied that bad players exist in the pool of players you will draw from when using Group Finder for PUGS. I do however suspect that the bad players would be less likely to put forward the funds to change over their AC than a good player that wants to explore their options. I also think that the number of players using this function are more likely to be solo players that find out joining a guild (or certainly getting into OPs) has been gated by the decision they made months previously.

This level of proof ultimately is only knowable to Bioware with the metrics and leaving questionnaires they gather from the player base.

Ratajack's Avatar


Ratajack
10.28.2013 , 03:49 PM | #3526
Quote: Originally Posted by Vhaegrant View Post
Actually you're not. You were back on day one of launch, but now you are playing a game that has undergone a massive transition from the devs intention to what keeps as many players playing it as possible. The largest biggest changes obviously being the transition from subscription only to a hybrid model, the cartel market, adaptable armour, shuttle from planet to ship (and the dailies terminals), and the move away from individual class stories to faction based progression. I really don't think at this point it is the game that the devs who have left designed, and that should hold a little weight here as the Dev you keep quoting is one that left and seemed to be against many of the other introduced changes.
Despite the changes that have been made in the game, the devs are still the ones who designed this game and all the changes that it has undergone. That would still make this the game the devs designed. It may not be their original design or vision, but it IS still their design. One in which there are STILL no class changes allowed.


Quote: Originally Posted by Vhaegrant View Post
I don't think they are, as I would be there saying I would not like to see class swapping but have no problem with swapping the AC. With class you have a unique story element and five unique companions for every class. This introduces a certain amount of fresh content (some would argue exactly how much but I'd go with about a third) and reason to play through the new class. Wanting to play the other AC requires 100% of the same content.
I miss typed that post and have gone back and edited it to reflect what I intended to say when I made the post. I will state that changing class is changing class, whether that be from a vanguard to commando or from a juggernaut to a powertech.

Ratajack's Avatar


Ratajack
10.28.2013 , 03:52 PM | #3527
Quote: Originally Posted by Vhaegrant View Post
I have never denied that bad players exist in the pool of players you will draw from when using Group Finder for PUGS. I do however suspect that the bad players would be less likely to put forward the funds to change over their AC than a good player that wants to explore their options. I also think that the number of players using this function are more likely to be solo players that find out joining a guild (or certainly getting into OPs) has been gated by the decision they made months previously.

This level of proof ultimately is only knowable to Bioware with the metrics and leaving questionnaires they gather from the player base.
The mechanic is ALREADY in place to allow those players to experience the other class. The mechanic has been in place since launch. It is the same mechanic that ever other player has available to them.

Vhaegrant's Avatar


Vhaegrant
10.28.2013 , 03:56 PM | #3528
Quote: Originally Posted by Ratajack View Post
Despite the changes that have been made in the game, the devs are still the ones who designed this game and all the changes that it has undergone. That would still make this the game the devs designed. It may not be their original design or vision, but it IS still their design. One in which there are STILL no class changes allowed.
But following that logic if the Devs put in an AC swapping ability with the next patch you'd be fine with it because then it would be their design and vision?

Vhaegrant's Avatar


Vhaegrant
10.28.2013 , 04:09 PM | #3529
Quote: Originally Posted by Ratajack View Post
The mechanic is ALREADY in place to allow those players to experience the other class. The mechanic has been in place since launch. It is the same mechanic that ever other player has available to them.
And I'm not suggesting for an instance to take that mechanic away. What I am suggesting is to introduce an additional mechanic that allows a player to bypass exactly the same content they have already played.

When you play through a different class you get some new content in the form of story and companions.
When you play through a different advanced class you get the same content.

And by content I am focusing on the style of story and the companions... when I replay a class I go to lengths to make the experience as different as possible, different species, different gender (I was going to try for differing Lightside/ Darkside choices but I just don't finding the darkside choices gratifying in any manner) But I have a lot of casual time to throw at SWTOR.

I suspect there are some that harbour the intention of levelling one of every Advanced Class but it will never happen but levelling one of every class is a more achievable long term goal. And allowing those players to swap over a class to their preferred AC if they find it differs from the one they chose shouldn't be a concern of other players.

Jeweledleah's Avatar


Jeweledleah
10.28.2013 , 04:16 PM | #3530
Quote: Originally Posted by Ratajack View Post
Do a /who next time you are on the republic fleet. Check your guild roster if you are republic. How many Troopers do you see over level 10? How many Trooper-commando(s) do you see? How many Trooper-vanguard(s) do you see? I'm betting the answer to those questions would be a BIG, FAT ZERO.

Now, how many commandos do you see? How many vanguards do you see? I'm betting that the answer is a good number of them. That would be because the classes are COMMANDO and VANGUARD. You may wish it were otherwise, but that is the way it is.
next time you are on a fleet... go to a trainer. find me a trainer for vanguard and for commando. or right. there aren't separate trainers, there's just trooper trainer. no go across one of those bridges to the inner ring and check out the gear vendors. oh... where are the separate vendors... there AREN't any. there are vendors separated by basic class and by type of currency. this applies to both pvp AND pve gear.

now. roll yourself a new alt. level them past lvl 10 and pick out your AC. watch your portal to the ship STILL say trooper, or consular, or smuggler. watch all your class quests, your loading screens etc - STILl call you trooper.

most likely, the reason who you see people listed by their AC is because

1 trooper-commando takes up too much space
2 its redundant, because commando = trooper just like vanguard = trooper.

P.S. there are no achievements to level one of each advanced class.

there ARE however achievements for level one of each base class.

P.P.S. you are assuming that every single person picks their advanced class at lvl 10 with no exception. you are absolutely and eniquevocaly wrong on that.

1. some new players don't realize they should and can go as far as mid 30ties before someone takes pity on them and explains advanced classes.
2. some players deliberately don't pick advanced class.

so the answer to your question, how many you will see? could most certainly be MORE than big fat zero