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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

eartharioch's Avatar


eartharioch
10.26.2013 , 02:34 PM | #3471
Quote: Originally Posted by Ratajack View Post
Sorcerers are ranged and assassins are melee, even if both are balance specced. That is a huge difference.
I didn't say it wasn't. I am saying that DPS to Heals is *also* a huge difference.

Quote:
There already is a time when you have to commit to an AC. That time is at the time you choose your AC.
Yes, and this thread is a discussion about changing that, or at least has been since the OP. Please try to keep up.

Quote:
If I understand you correctly, you would not know how to heal on your OP, even though you have had access to the healing spells during the leveling process and almost certainly have experience using those healing spells. Why should we believe that going from a sniper, who has never even had a heal skill, to an operative will only "take less than an hour or so to learn"?
1) You are correct, playing 55 levels as a DPS OP has taught me next to nothing about how to be a Healing OP. I have a couple of abilities (but not the HoT people want an OP healer for, since that requires 11 points into Medicine) on my quickbar, and I use them very infrequently. I'm pretty sure most Healers would be offended if you told them anybody could replace them just by swapping a few key binds and practicing for an hour.

2) I have no clue where you get the "less than one hour" statement from, it wasn't anything that I said.
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Spatology's Avatar


Spatology
10.26.2013 , 02:37 PM | #3472
this thread is like groundhog day. Actually, its more like the jawa word association game people play in general chat.
9 hours straight of people logging in mid game, and repeating each other thinking they are clever.
Its like a terrible trainwreck i cant look away from.

Since people get to arbitrarily deciding that because they want something it should be in game, allow me to start my list.

-I should be able to go to a robot, feed him the materials for things and get whatever i want made without schematics or the tradeskill ever leveled up.
-The medical droids should be giving me all my stims, repairs, and medpacks for free.
-all force users should get +luck rolls attributed to saves and rolls when fighting against people who cant use the force.
-all speeder models/titles/armor models/ and cartel coin toys should be free to subscribers
-ftp players get their own server! yay!
-hardcore players get their own server! yay!
-i should be able to slice whatever computer holds credit information and transfer unlimited credits to my account
-ummm........

Ratajack's Avatar


Ratajack
10.26.2013 , 02:44 PM | #3473
Quote: Originally Posted by eartharioch View Post
1) You are correct, playing 55 levels as a DPS OP has taught me next to nothing about how to be a Healing OP. I have a couple of abilities (but not the HoT people want an OP healer for, since that requires 11 points into Medicine) on my quickbar, and I use them very infrequently. I'm pretty sure most Healers would be offended if you told them anybody could replace them just by swapping a few key binds and practicing for an hour.

2) I have no clue where you get the "less than one hour" statement from, it wasn't anything that I said.
It was not anything you said. It is, however, a stance apparently held by quite a few of those favoring class changes.

Ratajack's Avatar


Ratajack
10.26.2013 , 02:46 PM | #3474
Quote: Originally Posted by Spatology View Post
this thread is like groundhog day. Actually, its more like the jawa word association game people play in general chat.
9 hours straight of people logging in mid game, and repeating each other thinking they are clever.
Its like a terrible trainwreck i cant look away from.

Since people get to arbitrarily deciding that because they want something it should be in game, allow me to start my list.

-I should be able to go to a robot, feed him the materials for things and get whatever i want made without schematics or the tradeskill ever leveled up.
-The medical droids should be giving me all my stims, repairs, and medpacks for free.
-all force users should get +luck rolls attributed to saves and rolls when fighting against people who cant use the force.
-all speeder models/titles/armor models/ and cartel coin toys should be free to subscribers
-ftp players get their own server! yay!
-hardcore players get their own server! yay!
-i should be able to slice whatever computer holds credit information and transfer unlimited credits to my account
-ummm........
Why should you even need to feed the robot the mats or why should you not be able to produce multiple copies if you feed it the mats for one?

eartharioch's Avatar


eartharioch
10.26.2013 , 04:58 PM | #3475
Quote: Originally Posted by Ratajack View Post
It was not anything you said. It is, however, a stance apparently held by quite a few of those favoring class changes.
Ok, but going forward, please not that it is note *my* stance

In general, I oppose making ACs switchable, just as I oppose all of the changes making changing Spec point allocations cheaper and easier. BW has started to roll some of that back (in PVP), I'd love to see them roll it back from Flashpoints and Ops as well...I think being able to freely reallocate your Spec points during an FP or OP simultaneously reduces the challenge for experienced players and increases the challenge for newer players, which creates an artificial barrier to entry.

To the extent that it's done at low levels, and as a method of allowing players to explore the two different aspects of their class before committing, I support some changing of ACs.
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A: It's a SLAP!
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Eyesmindassassin's Avatar


Eyesmindassassin
10.26.2013 , 08:27 PM | #3476
Quote: Originally Posted by LordRahlik View Post
It's a terrible idea. You need to roll an alt to get another AC. Why would you even want to do it?
Say you switch from Juggernaut to Maurauder. *ALL* your wearable gear would be useless since Maurauder cannot use Heavy Armour. Is that... fun?

And besides it would allow very strange possibilities.
Think: I play an Assassin up to 55 so I can sneak between mobs and then I swap to my Sorcerer which cannot sneak but I can play coolishly in Ops?!?!?

*IF* they come out with it, I'm otta here. Then the game is ruined.
Seriously...
I rather they don't add it as I have all classes 55, but these arguments are LOL.

You can just strip out all the mods and place them in medium armor gear.

No one is going to pay however much it would be to skip past a pack of mobs on their way to an Op. LOL @ that. Would take longer to do all that than the 30 seconds it takes to run past them. Stop trolling.

JediKnightJax's Avatar


JediKnightJax
10.28.2013 , 01:38 AM | #3477
Being against Advanced Class switching is stupid. Honestly, if you're not going to use it, what do you care? Also who even has the time and/or patience to re-do every single thing they did all over again just for a slightly different play style? It's ridiculous. I'd rather just buy some Cartel Coins and use it for an AC switch or something.

Vhaegrant's Avatar


Vhaegrant
10.28.2013 , 02:03 AM | #3478
Quote: Originally Posted by Ratajack View Post
I'm not arguing for anything, but if I were, I would argue that if you change your class, you should have to figure in the cost of learning the skills for that class as part of the cost on top of any overt costs. If you change your class "back" you would have to relearn all the skills for that class.
Why? The choice of switching an AC is just the choice of which role you wish to fill. It is a virtually identical decision as to changing you specialization. (Slight differences would exist due to the way specializations use talent tree points and ACs just have the abilities available)

You are not forgetting a set of skills when you change AC you are just deciding on which skill set to have available.

As I've said before numerous times the big division in ACs is about having heal abilities available at the same time as tank abilities. I don't have the metrics on such a choice but having a Bounty Hunter that could equip heavy armour and an off-hand shield generator with a full array of healing abilities while flipping between tanking stance or healing stance could cause issues in PvP balance.

But I don't see it as unrealistic to think a Bounty Hunter could choose to gear up as a Tank for one quest, then go back to their ship/fleet and regear to Heal.

AC swapping allows for far greater utility of character without disrupting the power balance between class abilities in any way.

Vhaegrant's Avatar


Vhaegrant
10.28.2013 , 02:09 AM | #3479
Quote: Originally Posted by Eyesmindassassin View Post
You can just strip out all the mods and place them in medium armor gear.
It's even cheaper than that since the introduction of Adaptive armour (all social vendor, collectors edition vendor, security key vendor and Cartel Market Orange Gear). No need to swap out mods the armour would just change type.

TUXs's Avatar


TUXs
10.28.2013 , 09:11 AM | #3480
Quote: Originally Posted by JediKnightJax View Post
Being against Advanced Class switching is stupid. Honestly, if you're not going to use it, what do you care?
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