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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

DOHboy's Avatar


DOHboy
10.25.2013 , 11:10 AM | #3371
Quote: Originally Posted by Vhaegrant View Post
I currently play a Powertech as my main, due to the activities I take part in I have a full set of gear for Tanking (off hand shield), a set for running dailies (dps offhand generator) and a set put aside for PvP (although with bolster I'd probably be better off in my PvE gear as it has a higher rating).

The bottom line is that the game already requires ACs that have DPS -> Tank to have a full set of gear for both. If you have DPS -> Heal you can probably get away with the same gear (I tend to stack Alacrity and Power which works well enough in both roles). Even a DPS -> DPS transition may warrant a full gear swap (Marauder using an Anihilation or Carnage build used to need crit and surge, the Rage build can get away with just power and surge due to the auto-crit).

The learning curve is not so steep. And to be honest not one that you tend to learn while you level anyway. It's only once you start to get the full skill rotation and hit the endgame difficulty barrier and taking part in group content you start to need to learn to play. The players that have issues coping with this barrier aren't going to be able to complete endgame (NiM) content on their current build.3

You step back to level an alt and you take your foot of the credit earning potential. Depending on how often you feel the need to upgrade your gear as you level you have the potential to enter a negative equity where you have to supply the character with credits from a high level alt to keep them viable. Just stepped back onto my low level (23) Mercenary and levelled so fast with the xp buffs that over 7 levels managed to clear only 10k profit after training costs had been paid for. Levelling an alt is not a 'cheaper option' it is a very expensive option.

A high level character can do a full run of weeklies and earn a million credits (takes about 3-5 hours depending on focus and ability), that's a good chunk towards buying mods/ augments. Not to mention the 180+ basic commendations towards level 69 gear.

SWTOR is reasonably cheap to get a semi-decent set of gear together for entry to higher level endgame content. The cost of gaining a new set of gear certainly isn't an impediment to providing an AC swap function.

Oh and why do you need to gear up a companion again?
As for gear, you are currently within your AC meaning regardless of role it is the same weapon. Swapping AC would require entirely new weapons and armor.

Think of going from a merc healer, to a powertech tank, how much of a gear swap would you require? going from DPS to DPS would be somewhat neutral, however, mainhand/off hands are directly tied to your AC.

In the context of say the Inquisitor/counselor your AC swaps from either a single light saber to a saber staff.

Knights/Warriars would go from a single saber to dual saber requiring significant investment in new offhands/main hands.

Commando/vanguard would be similar, you go from an Assault cannon on the commando to a blaster rifle on the vanguard. It is not as simple as having 2x the gear, (pvp to pve, healer to dps) but entirely new gear.

DOHboy's Avatar


DOHboy
10.25.2013 , 11:12 AM | #3372
Quote: Originally Posted by TUXs View Post
Except you haven't presented ONE valid reason arguing against this - when asked to, you refused. There's no discussing this with you when you refuse to make an argument against it...you're just "against" it...for nor apparent reason.
I presented 4 reasons which you promptly said were "invalid" and ignored. Which is what he/she was referring too in your dismissal of our "reasons" They are only valid if you deem them valid. Otherwise they are invalid and thus we have failed to state even on reason against this.

I.e basically this comes down to those that think its a bad thing for X reasons. Those for it dismiss those reasons as invalid thus there are zero reasons to NOT implement it.

TUXs's Avatar


TUXs
10.25.2013 , 11:12 AM | #3373
Quote: Originally Posted by DOHboy View Post
As for gear, you are currently within your AC meaning regardless of role it is the same weapon. Swapping AC would require entirely new weapons and armor.

Think of going from a merc healer, to a powertech tank, how much of a gear swap would you require? going from DPS to DPS would be somewhat neutral, however, mainhand/off hands are directly tied to your AC.

In the context of say the Inquisitor/counselor your AC swaps from either a single light saber to a saber staff.

Knights/Warriars would go from a single saber to dual saber requiring significant investment in new offhands/main hands.

Commando/vanguard would be similar, you go from an Assault cannon on the commando to a blaster rifle on the vanguard. It is not as simple as having 2x the gear, (pvp to pve, healer to dps) but entirely new gear.
What does this have to do with anything though? Someone would need a new weapon...ok?! So? Why do you think that suddenly overrides the idea that this would benefit the game?
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Vhaegrant's Avatar


Vhaegrant
10.25.2013 , 11:12 AM | #3374
Quote: Originally Posted by DOHboy View Post
1) AC ties the player to a specific main hand weapon. Allowing AC changes causes the player to incur an extremely high cost of acquiring new gear and gearing a companion.
First of all there is no need to regear a companion, most endgame solo content can be cleared with any companion you want.
SWTOR does not have a high cost of equipping a character in new gear, in fact with the recent addition of Oricon they are literally giving it away.

Quote: Originally Posted by DOHboy View Post
2) AC swapping reduces the number of quality players for a particular class. Playing a class effectively requires some level of practice and time investment. Swappign AC eliminates that practice reducing the quality of the overall player base for the class.
Actual numbers of quality players for a particular class would remain the same, you are not getting rid of them. You may slightly increase the number of players that have not been grouped before, but that happens anyway and players have to learn their craft somewhere. If you want to avoid this join a guild or put good players you like on your friends list, or maybe be a bit understanding and offer tips and advice to novice players so they can become the better player you want them to be.

Quote: Originally Posted by DOHboy View Post
3) There needs to be some level of "investment" by a player into their characters otherwise there is not sense of long term commitment. Thus allowing AC swapping removes the long term investment cost of a player into their character.
AC swapping actually increases the long term investment into a character. This is the main reason many of the pro-AC swap camp want it for, so they can carry on playing a character they have invested time in and enjoy the class story of but have tired of the mechanics or found their endgame role not one of their liking.

Quote: Originally Posted by DOHboy View Post
4) reduces replay ability since wanting to play additional mechanics would simply cost a person credits/money and not require any time. MMOs are typically fighting for your time (i.e subscriptions) and thus are filled with ways of spending that time, in the hopes that you will continue to play AND (in the new f2p market) invest $$ for cosmetic changes to enhance your time.
Replay ability remains for those that want to replay content. Bare in mind that AC swapping only eliminates the need to replay through the same class story, it does not eliminate the option of needing to play through the 8 individual class storylines. There is plenty of game time still there. I would say that a character that is invested enough in a character to want to pay out some CCs to swap the AC so they can continue to play them and have fun with them is a player who is more likely to pay out for the vanity items from the cartel market.

Quote: Originally Posted by DOHboy View Post
So there are 4 off the bat..any further questions?
I think you need to find a different bat

And just to be fair I'll put my own concern about an AC swap here, it's about the only 'Con' I've seen that bears any merit....

Con
1) It diverts development time away from quality of life features that the game has greater need for.

That's it really. Given that AC Swapping would likely fall on the shoulder of the 'QoL' team rather than the 'Engine Optimisation' team or the 'New Content' team or even the 'Cartel Market' team. I would much rather their time be spent developing features like, and in no particular preference....

- Legacy bank tab (communal bank tab, pretty much for crafting materials and legacy bound items)
- Legacy based address book (ability to friend a legacy or ignore a legacy)
- More UI features (remove 'unlock' and 'UI customisation' button from the left of button one and place the options on the 'esc' key menu) and colour settings.
- The ability to save out ability UI configurations/ Keybinds on a character by character basis.
- Companion role kits (apparently they were in during Beta, I know you can use just about any companion when you hit end game but my mercenary wants their melee tank now and doesn't want to have to wait till the end of Belsavis)


If the Devs ever do get around to rolling out AC swapping I think it most likely to come at a time new AC options are introduced to the class system.

TUXs's Avatar


TUXs
10.25.2013 , 11:13 AM | #3375
Quote: Originally Posted by DOHboy View Post
I presented 4 reasons which you promptly said were "invalid" and ignored.
Re-read my reply dohboy, I actually DID reply to each of your 4 whines.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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LordArtemis's Avatar


LordArtemis
10.25.2013 , 11:14 AM | #3376
Let's see how "reasonable" folks can be.

If you have a particular view on this, pro or against, post a point that is opposite to your view but you find reasonable.

For instance, I am against AC change for the reasons I have posted ad infinitum. But I would say that allowing AC change would offer more choices for players, and that could be a good thing for the game.

IMO the most reasonable argument is one where you can concede points of contention to the other side.

Because as a general rule there is no "right" and "wrong" in this sort of discussion.

TUXs's Avatar


TUXs
10.25.2013 , 11:18 AM | #3377
Quote: Originally Posted by LordArtemis View Post
Let's see how "reasonable" folks can be.

If you have a particular view on this, pro or against, post a point that is opposite to your view but you find reasonable.

For instance, I am against AC change for the reasons I have posted ad infinitum. But I would say that allowing AC change would offer more choices for players, and that could be a good thing for the game.

IMO the most reasonable argument is one where you can concede points of contention to the other side.

Because as a general rule there is no "right" and "wrong" in this sort of discussion.
Sure...

I am 100% in favor of an AC swap option...but, to argue against it...

I'm against it because I don't want YOU to be able to. I want YOU penalized for picking wrong! I ground my 19 toons, you can too. You would roll NEED on loot I may want and I don't want to allow that.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

Vhaegrant's Avatar


Vhaegrant
10.25.2013 , 11:20 AM | #3378
Quote: Originally Posted by DOHboy View Post
As for gear, you are currently within your AC meaning regardless of role it is the same weapon. Swapping AC would require entirely new weapons and armor.

Think of going from a merc healer, to a powertech tank, how much of a gear swap would you require? going from DPS to DPS would be somewhat neutral, however, mainhand/off hands are directly tied to your AC.

In the context of say the Inquisitor/counselor your AC swaps from either a single light saber to a saber staff.

Knights/Warriars would go from a single saber to dual saber requiring significant investment in new offhands/main hands.

Commando/vanguard would be similar, you go from an Assault cannon on the commando to a blaster rifle on the vanguard. It is not as simple as having 2x the gear, (pvp to pve, healer to dps) but entirely new gear.
Going from a Powertech Shieldtech (TANK) to Powertech Advanced Prototype (DPS) requires a complete regear. This is due to the complete difference in stats required.
It is no different in gearing terms at all. The weapon is an ingame model nothing more, the fact that you need different stats and wouldn't use the same item any way minimises if not eliminates this issue.

Ratajack's Avatar


Ratajack
10.25.2013 , 11:21 AM | #3379
Quote: Originally Posted by TUXs View Post
Except you haven't presented ONE valid reason arguing against this - when asked to, you refused. There's no discussing this with you when you refuse to make an argument against it...you're just "against" it...for nor apparent reason.
I have presented many valid reasons why allowing class changes is a bad thing. You can find them in this thread. you can even shorten the search by reading LordArtemis' condensed posts. The reasons I have provided do not mesh with your desire to see class changes allowed and so you simply declare those reasons invalid. The fact that you do not agree with a reason does not make it invalid.

Vhaegrant's Avatar


Vhaegrant
10.25.2013 , 11:21 AM | #3380
Quote: Originally Posted by LordArtemis View Post
Let's see how "reasonable" folks can be.

If you have a particular view on this, pro or against, post a point that is opposite to your view but you find reasonable.

For instance, I am against AC change for the reasons I have posted ad infinitum. But I would say that allowing AC change would offer more choices for players, and that could be a good thing for the game.

IMO the most reasonable argument is one where you can concede points of contention to the other side.

Because as a general rule there is no "right" and "wrong" in this sort of discussion.
Just a little bit ahead of you there