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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

MajikMyst's Avatar


MajikMyst
08.31.2013 , 03:25 AM | #3171
Quote: Originally Posted by Ratajack View Post
I was gladly letting it die, until someone chose to necro it.

On this issue I choose to be vocal and not to give anyone a chance to mistake silence for an indifferent attitude, or even worse, tacit approval.
Agreed..

Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

LordArtemis's Avatar


LordArtemis
08.31.2013 , 04:46 AM | #3172
Quote: Originally Posted by MajikMyst View Post
That is good advice.. You really should listen to it as well..
You first.

Ratajack has helped solidify the argument against AC change, making many valid points and presenting logical arguments.....

...you, on the other hand...well, let's just say there's more than a bit of irony in your post and leave it at that.

Stuffedduck's Avatar


Stuffedduck
08.31.2013 , 07:14 AM | #3173
Quote: Originally Posted by nymusiado View Post
I ...

Then make a penalty for changing the class!

...
necro thread ... yummy

I suggest as penalty for changing the advanced class = rollback of your toon to level 10.

nymusiado's Avatar


nymusiado
08.31.2013 , 08:48 AM | #3174
Quote:
Did you choose to level as a sniper, which happens to be the OP leveling class? Yes.
Are you close to reaching max level and therefore endgame? Yes.
Do you now want to change to the class that can heal? Yes.
Is Operative one of the most preferred classes for endgame? Yes.
Great, here we go again with the assumptions of knowing me personally.

1: Yes, I did. Did I know it was an OP levelling class? No.
2: I can stay at 52 and therefore your point is moot.
3: That raises the question... will I heal?
4: Did I know that until you started spewing it? No!

Quote:
It really took you 45 levels to realize that you didn't like the ranged play style of a sniper? It really took you 45 levels to realize that sniper just didn't feel "agenty" enough?

I don't have 24/7 to play a game either. I work 50+ hours a week, have a family with whom I like to spend time and other various personal things that keep me from playing as much as I would like. I get 3 or 4 hours a week, if I'm lucky. But you know what, there is NO time limit on leveling.
There is no time limit on levelling... what? That statement doesn't even make sense. Your time levelling is constrained by the time you have, not by levelling itself.

Quote:
That sounds like you are averse to the effort required to actually EARN that operative, namely the effort of leveling. I know there's a word that means "an aversion to work or EFFORT". No one on the forums is forcing you to play a sniper. You can roll an operative at any time. BW is saying that you cannot change your class, though.
So, if I deleted all of your characters and you demanded them to be readded by a GM, you're telling me you wouldn't be angry when the GM gives you a response of "This sounds like you are averse to the effort required to REMAKE your characters, namely the effort of relevelling. I know there's a word that means "an aversion to work or EFFORT". No one in this game is forcing you to continue playing. You can recreate him any time. I'm saying I'm not going to readd him, however."

"BW is saying that you cannot change your class, though"

http://www.youtube.com/watch?feature..._lrSziRW8#t=67

Replacing Papa Smurf with Bioware Smurf, ofc. Actually, most of your arguments in this OVER 300 PAGE THREAD seem that way. "Bioware said this and Bioware is always right and I love you Bioware". Bioware has said a lot of things, many of which they decided was a fluke later.

Quote:
There ALREADY is a "penalty" for choosing your class. The "penalty" is that you cannot change your class. You are told at least 4 separate times by at least 2 NPC's that your choice is PERMANENT and cannot be changed. You have to click at least 2 separate confirmation boxes acknowledging that you know your choice is permanent and that you are actually choosing the one you want.

If you want to play an operative, you can do so.
Remember when everyone was anti-customization clinic and anti-species change? That the choice you made for your face / race was permanent, and that you're told by 5+ sliders that this will be your face for the entire game? You have to write yourself a name and click a confirmation box (and if species counts, two confirmation boxes) and to make sure that you are actually choosing the one you want?

Quote:
Species change and customization kiosk are COSMETIC only and not fundamental change in game play mechanics.

Can the devs add class changes? Yes, but they are under no obligation to do so simply because some players are too averse to effort to actually level the class they want to play.
Back then, the argument was "Can the devs add species change and customization kiosk? Yes, but they are under no obligation to do so simply because some players didn't like their choice / because some players are too averse to effort to actually relevel a class / I don't want other people to have fun whaah".

Quote:
I was gladly letting it die, until someone chose to necro it.

On this issue I choose to be vocal and not to give anyone a chance to mistake silence for an indifferent attitude, or even worse, tacit approval.
Only thing more childish than pointing fingers is pointing fingers at an anonymous figure we all know.

EDIT: Also, gladly letting it die? If you didn't ever post in this thread, we'd probably have way less than 300 posts. In fact, I probably wouldn't of necroed it!

Quote:
necro thread ... yummy

I suggest as penalty for changing the advanced class = rollback of your toon to level 10.
Hell, I'll get behind that. Or even better, roll back to level 1, and lock them in to Operative when level 10 hits. I just want to keep my titles, mounts and RP sets.

branmakmuffin's Avatar


branmakmuffin
08.31.2013 , 10:43 AM | #3175
Quote: Originally Posted by astrobearx View Post
seriously though, please let this thread die
Your cup of irony runneth over.

MajikMyst's Avatar


MajikMyst
08.31.2013 , 03:42 PM | #3176
Quote: Originally Posted by LordArtemis View Post
You first.

Ratajack has helped solidify the argument against AC change, making many valid points and presenting logical arguments.....

...you, on the other hand...well, let's just say there's more than a bit of irony in your post and leave it at that.
Funny.. On countless occasions Ratajack and myself have said the exact same thing.. You have even accused him twice of throwing in with me.. So his posts solidify an argument and mine are ironic?? Wow.. I know you dislike me for calling you out on stuff.. But hey.. At least I am honest..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

LordArtemis's Avatar


LordArtemis
08.31.2013 , 03:50 PM | #3177
Quote: Originally Posted by MajikMyst View Post
....At least I am honest..
...more irony. You just don't know how to stop iceskating uphill, do you.

I can't really say I dislike you personally MajikMyst...I don't know you. I know nothing about you. However, your posting style and opinions...well.

Let's just say I would guess I am not likely the only one that finds that post ironic.



Getting back on topic, I will post the summary again if folks think they want to continue this discussion.

Spatology's Avatar


Spatology
08.31.2013 , 03:54 PM | #3178
Quote: Originally Posted by Stuffedduck View Post
necro thread ... yummy

I suggest as penalty for changing the advanced class = rollback of your toon to level 10.
Unlimited switching, with the level 10 reset! I support this in full. People get to keep toys and knicknacks and titles.

Nempo's Avatar


Nempo
08.31.2013 , 04:12 PM | #3179
Quote: Originally Posted by Spatology View Post
Unlimited switching, with the level 10 reset! I support this in full. People get to keep toys and knicknacks and titles.
One more adiadem, you do not get a chance to gain alternate class titles. What you have you are stuck with.

Also, you DO lose your valor and valor based titles. You earned those as a specific class, you don't get to keep them as a new class.
"I am not driven by hatred. I am not driven by fear.
I am not driven by desire, duty, or any rationale. I can no longer feel any of these.
All that remains is Retribution; Cold and hard and final..."

LordArtemis's Avatar


LordArtemis
08.31.2013 , 04:17 PM | #3180
Ok, well, it looks like this is back on, so I'll post the list in it's most recent form.

Current list, pros and cons as reported by participants.


Option 1

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 2

Level 10 to 55 - Allow AC Change - max 1 change allowed - reduction to level 10 with change - no cooldown - no level gate for permanent AC choice - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 3

Level 10 to 55 - Allow AC Change - max 2 changes allowed - no reduction in level - one month cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 4

Level 10 to 30 - Allow AC Change - max 1 change allowed - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 5

Level 10 to 46 - Allow AC Change - no maximum changes, can change at will up to 46 - no reduction in level - no cooldown - once you reach level 47 AC is permanent - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 6

Level 10 to 55 - Allow AC Change - no maximum changes, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 7

Level 10 to 55 - Allow AC Change - no maximum changes, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - Must level one character to max level in an AC to unlock legacy ability to switch AC for that class - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 8

Level 10 to 55 - Allow AC Change - maximum 8 changes per account, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 9

Level 10 to 55 - Allow AC Change - no maximum number of changes - must change at AC trainers on fleet - 1 Week cooldown - Option for AC change unlocked as Character Perk for 600 cartel Coins (or 1.5 million credits) - Each subsequent AC change costs 40 cartel coins (or 100,000 credits).

Option 10

Level 40 to 55 - Allow AC Change - max 1 change allowed - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 11

No AC change allowed.



And this is the pro and con list as it stands right now. It is certainly open for more additions or corrections.


PROS

1. breathing life into characters that may have been abandoned and thus extending someone's stay in game, their enjoyment in game.
2. allowing people who only have fun playing through a story once - experiment with their character without having to suffer through the story they already know and aren't having fun replaying.
3. allowing people to keep using unique, no longer acquirable items, that include pets, speeders, crystals, armor shells, as well as legacy perk unlocks on a character they have grown attached to, while enjoying the game play style that works better for them, within the same archetype, rather than having to reroll from scratch and lose all the investment they made into a character.
4. making extra money for bioware by making ac switch purchasable with cartel coins.


CONS

1) I would expect that many folks are not going to react well to this change if implemented.
2) They flirted with the idea before launch, even talked about it publicly, but in the end decided not to allow it. At the time folks were pretty dead set against it. I don't think it's likely the current environment has changed much since then.
3) Some classes could end up underrepresented due to bad design. Right now some folks stick with an AC they choose because they would have to reroll and do not wish to do so I would guess.
4) If restrictions are not in place this could end up being abused or exploited.
5) This will likely further demean AC choice.
6) Could cause FOTM issues.
7) If late game AC change is allowed it could end up causing folks that have an AC but do not know how to properly play it running Raids and Operations, making an existing problem worse.



I am willing to begrudgingly support option 1, option 7 but would prefer option 11. The idea of option 7 has some appeal...you have to level an AC to max level to get a legacy unlock you can use to switch to that AC inside the class for another character account wide. That still give AC meaning IMO.

I still prefer no AC change, but I'm somewhat willing to support 1 and 7. I personally do not feel option 10 is a good idea as I think it would possibly have a negative impact on the game, more likely than an early change.

I would also add what I would like to see happen with respect to AC.

1) Bioware would come out and publicly state, in no uncertain terms, that AC IS YOUR CLASS.

2) Make AC choice mandatory at level 10, move all abilities under the AC heading in the abilities pane and remove the base class header, move all trainable abilities from that point forward under the AC header on the trainer.

3) Remove all references in the game to your base class that can be removed once you choose your AC.

4) Add a small quest line at max level that is AC specific, where they refer to your AC directly.


IMO this would make the choice more meaningful.

I do think, however, that Dual Spec would be fine.

Dual spec - Allowed when you choose your spec onward, but open use is only allowed after you conclude your class story.

Before your story conclusion dual spec would be restricted to use inside heroics, flashpoints, operations and warzones UNLESS the groupfinder tool allows you a free spec swap while qued to fill missing roles. It would be a permanent unlock feature, allowing you to save a particular setup...it saves point allocation and bar locations of specials but not gear setup. it would have a one hour cooldown, and would cost either EC or CC.

After conclusion of your storyline you are unlocked to spec swap any time you wish.

This does not remove the cost of respecing...only saves the spec loadouts, positions of abilities on action bars, etc....you can still choose to forgo the dual spec route and manually redeploy your points and abilities.