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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ratajack's Avatar


Ratajack
08.08.2013 , 10:43 AM | #3071
Quote: Originally Posted by TUXs View Post
Ah...it only counts if it's current huh?


Also, if you'd like sources, Google is your friend. I understand your request for them, I do the same, but not when the full quote is given, only when generalities are used do I request a link. I suggest you try it.
First, you STILL conveniently left out the quotes from DE that state the AC's are DIFFERENT classes.

Second, while it is true that they said that back in November 2012, have they said ANYTHING, even a peep or a hint of a peep about allowing class changes since?

What does the fact that they have said NOTHING, that there has been complete and total silence from the devs on this issue for over 8 months, tell you? What does it tell any reasonable person?

We have had countless threads, including this 300+ page thread, begging for class changes. Despite this, the devs have chosen NOT to change the game mechanics simply because some people refuse to use the mechanics in place to play that other class. They've not given ANY indication that they are even considering allowing class changes in over 8 months.

branmakmuffin's Avatar


branmakmuffin
08.08.2013 , 11:07 AM | #3072
Quote: Originally Posted by Jeweledleah View Post
aaah, this thread... haven't been here in a while.
And you call yourself a gamer?

Pish-tosh.

LordArtemis's Avatar


LordArtemis
08.08.2013 , 11:15 AM | #3073
Quote: Originally Posted by Ratajack View Post
First, you STILL conveniently left out the quotes from DE that state the AC's are DIFFERENT classes.

Second, while it is true that they said that back in November 2012, have they said ANYTHING, even a peep or a hint of a peep about allowing class changes since?

What does the fact that they have said NOTHING, that there has been complete and total silence from the devs on this issue for over 8 months, tell you? What does it tell any reasonable person?

We have had countless threads, including this 300+ page thread, begging for class changes. Despite this, the devs have chosen NOT to change the game mechanics simply because some people refuse to use the mechanics in place to play that other class. They've not given ANY indication that they are even considering allowing class changes in over 8 months.
Ratajack...that was a response to the silly contention that the devs have NEVER said anything since launch about adding AC change. I might be mistaken, but that is all it is.

It was a response to this comment....
Quote:
...They have never considered AC swapping since the launch of this game..
I will not speak for others, but there are a few participants in this thread that continue to put forth that absolutely false contention, and still claim that no recent comment was made though it has been provided on multiple occasions...one member even had the gall to indicate that Duffy was being dishonest with the article.

Now...that said, there is no reason one could not concede that the silence since then, not to mention the FACT that they added species and appearance, but not AC change may speak to something about whether they will add it or not.

....But to say they have said nothing since launch is dishonest. It is in fact their most recent statement.

TUXs's Avatar


TUXs
08.08.2013 , 11:16 AM | #3074
Quote: Originally Posted by Ratajack View Post
First, you STILL conveniently left out the quotes from DE that state the AC's are DIFFERENT classes.

Second, while it is true that they said that back in November 2012, have they said ANYTHING, even a peep or a hint of a peep about allowing class changes since?
Daniel Ericson is excluded because I was replying to someone insisting that it needs to be CURRENT! Keep it CURRENT! November 2012 IS still current.
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LordArtemis's Avatar


LordArtemis
08.08.2013 , 11:19 AM | #3075
Quote: Originally Posted by TUXs View Post
Daniel Ericson is excluded because I was replying to someone insisting that it needs to be CURRENT! Keep it CURRENT! November 2012 IS still current.
And is the MOST current to my knowledge.

Ratajack's Avatar


Ratajack
08.08.2013 , 11:19 AM | #3076
Quote: Originally Posted by Jeweledleah View Post
aaah, this thread... haven't been here in a while.

why lvl 20 is too low as a drop off point. pretty much all specs don't really start coming together until about lvl 30. and they don't start working fully untill lvl 45. so limiting change to 20 doesn't give people an opportunity to decide with full knowledge if the spec is working for them.
While the talents may be level dependent, the general PLAYSTYLE is not. A vanguard is MELEE damage/tank while a commando is RANGED damage/heals. It makes no difference what spec you are as a vanguard, you are MELEE, while any commando spec is RANGED. I think most people will know within 5 levels, 10 at the most, whether they like melee combat or whether they would like to try ranged combat.

Quote: Originally Posted by Jeweledleah View Post
as another consequence - the more time you invest into a character, the more difficult it could be to reroll them.
concern about people not knowing how to play new specs HAS been addressed. and honestly - the solution to this issue would benefit current system whether AC change is implemented or not. - tutorials. tutorial requirements in a form of a sort quest chain, that teach you fundamentals of your new spec. why do I call it a spec, rather than class or even advanced class? because even between specs within the same advanced class - there's a great deal of difference in playstyle. so tutorial chain would allow people to use their abilities and learn how/why they work (and it should work pretty much the same way as tutorial sections for a lot of single player games where you are introduced to abilities and then given suggestions to use them successfully, before being able to progress you quest - freshest in my mind is Assasin's creed, because that's the game I was playing most recently - but you should get the idea at this point)
A simple quest chain is nowhere near as effective at teaching someone to use NEW skills as leveling is, especially since you get those new skills one or two at a time, rather than having a bunch thrown at you all at once. How do you determine what skills even need to be part of the quest chain, since a person changing class at level 15 does not have the same number of skills as a person who changes class at 55, not to mention all the spec specific skills as well.

Also, there is no guarantee that a player will even DO the tutorial quest chain. I do not see a way to make it mandatory. Are you going to stop a player completely from doing anything after they change their class until they complete the tutorial quest chain? How do you stop a player from doing anything in the game? Are you going to say that you cannot change your class until you complete the quest chain? How do you do that when the player does not have the skills for the new class yet?

Quote: Originally Posted by Jeweledleah View Post
why is it important to make sure your information is correct? because presenting incorrect information does put the rest of your argument in doubt.
What incorrect information did that poster post, or is this statement just an attempt to misdirect and mislead those reading this thread?

Quote: Originally Posted by Jeweledleah View Post
flash of the month concerns - limit how often you can change, and/or increase the cost of each change exponentially with reset of the cost being set to every 30 days or so. the way talent reset used to work (and still does for non subscribers, but stricter) having to pay a mil.. then 2 mill... then 5 mill... etc etc for each subsequent respec should discourage most people from abusing it.
Restrictions? So many people want to propose restrictions on class changes. They ignore one thing, though. We already have restrictions on class changes. Restrictions already exist, yet here we have a 300+ page thread, and countless other threads, full of people asking that those restrictions be lifted or lowered simply because some people don't want to be bothered top use mechanics already in place to play a new class.

If they allow class changes, with ANY restrictions, these forums will simply be full of people asking that THOSE restrictions be lifted or lowered. All you need to do is look at this thread full of people asking for the current restrictions to be lifted or lowered to see that.


Quote: Originally Posted by Jeweledleah View Post
gear concerns. with the exception of warrior/knight - most gear overlaps across advanced classes. there are nuances naturally, but just like you carry 2 different sets right now for tanking vs dps, or healing vs dps - you'd still have to carry separate sets. but you'll also be able to reuse a lot of the pieces regardless, especially as dps. a warning would need to be given to people before they finalize the switch, that their gear may no longer work for them, clarification exactly how gear changes (weapon differences and/or armor rating difference) and are they SURE they want to switch their AC?
A warning? Do you mean something like the 4 warnings that every player gets when they choose their AC that their choice is PERMANENT? Do you mean a confirmation box like the two confirmation boxes every player has to click to acknowledge that they know their choice is PERMANENT and that they are selecting the AC they want?


Quote: Originally Posted by Jeweledleah View Post
one of the primary reasons to want to switch AC rather than re roll is lack of desire to play through the same story all over again. while I don't share that particular dislike, I know people who don't like to revisit stories, they just don't have fun, because they already know what's coming. but they might still be attached to character, and may continue playing them if they can switch playstyles to something more to their liking. so... I definitely think that requiring having a finished character of the same advanced class before you are allowed to switch is an overkill. having a character that may be a mirror ac and not necessarily the same class/ story is a little more reasonable. but IMO - still too harsh. especially since it offers no actual guarantee that the person will know how to play their new AC significantly better than someone who is starting from scratch.
Requiring a max level character of either the desired class or the mirror of the desired class is perfectly reasonable, as it gives some indication that the person who wishes to change their class has played that class and is familiar with the skills, even if the animation and names are different.

Quote: Originally Posted by Jeweledleah View Post
I was thinking lately about the concept of meaningful choices. and what I realized that for myself for a choice to have meaning? i need to have it in a first place. when my choices are limited, they start losing meaning. the more limited - the less meaningful. personally. so IMO - ability to switch AC will make our play style choices MORE meaningful, not less. but I also believe that class store is what sets classes apart.
IMO, this is complete and total BS. IMO, nothing makes a choice more meaningful than NOT being able to undo that choice.

Let me paraphrase what you are saying:

I have a choice to make at level 10. I know that choice is PERMANENT, as I receive 4 warnings that it is PERMANENT, and have to confirm twice that I know that the choice is PERMANENT. Yet, I want to claim that this choice lacks meaning. I want to claim that what will make this choice more meaningful is if I can make is allowing me to change my mind later.

How does this sound? A man wants to marry his girlfriend but wants to reserve the right to trade her for a new girl if he decides in 3 years he's bored with her. He claims that reserving the right to trade his girlfriend/wife in for a new girl will make his initial choice to marry his then girlfriend more meaningful.

Ratajack's Avatar


Ratajack
08.08.2013 , 11:20 AM | #3077
Quote: Originally Posted by TUXs View Post
Daniel Ericson is excluded because I was replying to someone insisting that it needs to be CURRENT! Keep it CURRENT! November 2012 IS still current.
8 months old is not current. It may be the most recent, but it is not current.

I think it has much more tho do with DE's quotes not meshing with your desire to see class changes.

Ratajack's Avatar


Ratajack
08.08.2013 , 11:25 AM | #3078
Quote: Originally Posted by LordArtemis View Post
Ratajack...that was a response to the silly contention that the devs have NEVER said anything since launch about adding AC change. I might be mistaken, but that is all it is.

It was a response to this comment....


I will not speak for others, but there are a few participants in this thread that continue to put forth that absolutely false contention, and still claim that no recent comment was made though it has been provided on multiple occasions...one member even had the gall to indicate that Duffy was being dishonest with the article.

Now...that said, there is no reason one could not concede that the silence since then, not to mention the FACT that they added species and appearance, but not AC change may speak to something about whether they will add it or not.

....But to say they have said nothing since launch is dishonest. It is in fact their most recent statement.
If that thread was a response to the claim that "the devs have NEVER said anything since launch about adding AC change", why did the poster choose a quote made BEFORE launch? A quote made BEFORE launch cannot be used to refute a claim that nothing was said AFTER launch.

TUXs's Avatar


TUXs
08.08.2013 , 01:32 PM | #3079
Quote: Originally Posted by Ratajack View Post
8 months old is not current. It may be the most recent, but it is not current.

I think it has much more tho do with DE's quotes not meshing with your desire to see class changes.
It took them a full freaking year to add a cat head to the game dude...8 months in an MMO (this MMO) is current.
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TUXs's Avatar


TUXs
08.08.2013 , 01:33 PM | #3080
Quote: Originally Posted by Ratajack View Post
If that thread was a response to the claim that "the devs have NEVER said anything since launch about adding AC change", why did the poster choose a quote made BEFORE launch? A quote made BEFORE launch cannot be used to refute a claim that nothing was said AFTER launch.
That quote didn't "refute it", it confirmed that their stance hasn't changed since launch and that AC respecs remain a possibility.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)