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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Soluss's Avatar


Soluss
08.07.2013 , 11:59 AM | #3061
Quote: Originally Posted by branmakmuffin View Post
Oh, I see. Your "Why do you care?" post was fine, but my next one in reply was the one that took it to trolling. Gotcha.
You started the "why do you care" stuff. I responded with it. A continued response with it is unnecessary garbage.
Quote:
So now you are conveniently ignoring your own post where you stated that they are treating ACs like different classes. Gotcha.
Im not ignoring anything. You are just arguing semantics. They are treated as independent classes. That means, in their eyes, they are independent classes. Your "son" analogy is just silly.

Quote:
The point is that to change classes (e.g., Sith Warrior to Bounty Hunter) cannot be easily done because of the story. AC change has no impact on the story and so it seems like it would be relatively easily done. I don't know how easy it would be, you have no idea how hard it would be. But your continued insistence that AC change can't or shouldn't be done just because (and I'll accept your assertion this once just for the sake of argument) they are different classes is irrelevant. What's relevant is 1) how easy or hard is it to implement and 2) would it, overall, bring more money to the game?
All opinion and nothing more. Stop exclaiming things to be fact.
Quote:
You give the impression that you are stamping your feet, little fists balled in impotent frustration, as you exclaim over and over and over "ACs are different classes! The devs said so!"
No im not. I couldn't care less. I have no need to stamp my feet. Its really simple... the devs stated that they view ACs as different classes. The devs stated it was done this way to avoid having to make 16 storylines. I don't know how more clear it could be of the devs definitions and intentions for classes. So stop stomping your feet and exclaiming that they are not classes.... when the developers of the game define them as such.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

branmakmuffin's Avatar


branmakmuffin
08.07.2013 , 12:03 PM | #3062
Quote: Originally Posted by Soluss View Post
You started the "why do you care" stuff. I responded with it. A continued response with it is unnecessary garbage.
As i said, yours was fine, but mine was trolling.

Rationalization and intellectual dishonesty are wonderful tools, aren't they? At least you seem to enjoy using them.

Quote:
No im not. I couldn't care less. I have no need to stamp my feet. Its really simple... the devs stated that they view ACs as different classes. The devs stated it was done this way to avoid having to make 16 storylines. I don't know how more clear it could be of the devs definitions and intentions for classes. So stop stomping your feet and exclaiming that they are not classes.... when the developers of the game define them as such.
You care so little, you have made, what, dozens of posts in this thread? What would you have done if you really cared?

Soluss's Avatar


Soluss
08.07.2013 , 12:26 PM | #3063
Quote: Originally Posted by branmakmuffin View Post
As i said, yours was fine, but mine was trolling.

Rationalization and intellectual dishonesty are wonderful tools, aren't they? At least you seem to enjoy using them.


You care so little, you have made, what, dozens of posts in this thread? What would you have done if you really cared?
Take your own advice from above. You are not a special snowflake that is superior to everyone else posting. We are all human beings that each have our own opinion. Your opinion is no better then anyone else. Trolling may have been a bit too much of a word. All I was trying to say is the " why to you care " crap was unnecessary to continue as it was garbage to begin with.

Yeah, I don't care that much. I will post as often as I want to. Doesn't mean I care that much. Im just stating facts here. You on the other hand, want to use your own definitions and apply them as facts. Doesn't work that way. IMO you are one of the worst posters on here. All you do is try to tear peoples opinions down and express your own as superior. You are not superior. You are just another poster.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

TUXs's Avatar


TUXs
08.07.2013 , 02:06 PM | #3064
Quote: Originally Posted by Soluss View Post
No im not. I couldn't care less. I have no need to stamp my feet. Its really simple... the devs stated that they view ACs as different classes. The devs stated it was done this way to avoid having to make 16 storylines. I don't know how more clear it could be of the devs definitions and intentions for classes. So stop stomping your feet and exclaiming that they are not classes.... when the developers of the game define them as such.
What are you so clear about? Even Bioware admitted that there was much debate about it and that the whole idea of an AC respec was possible...
Quote:
Originally Posted by Daniel Erickson
We had alot of internal debate whether to release the advanced classes, and people need to understand they are "works in progress".

Obviously, the ideal is that people don't ever need to respec their Advanced Class. There are additional measures we are putting in place to improve the communication about that choice to the player before it happens. Ideally, we would also allow you to 'test drive' the AC , but that's fairly expensive and unlikely to happen. It's more likely that we stick with a short period (a few levels) during which you can change your AC class for a credit cost before it locks in.

We haven't made up our mind yet about the availability of an Advanced Class respec. We are evaluating all options (no Advanced Class respec, fixed cost respec, respec cost increasing with level, etc.).
A lot of thought currently goes into the consequences of Advanced Class respec - if we allow it, it will require players to relearn their entire approach to combat (which they learned over many many hours before) and replace the majority of their equipment, so it's not a thing we would want the player to do lightly, or just out of curiosity.
Even Bioware is evaluating options...how do you know more than Bioware??
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MajikMyst's Avatar


MajikMyst
08.07.2013 , 03:44 PM | #3065
Quote: Originally Posted by TUXs View Post
What are you so clear about? Even Bioware admitted that there was much debate about it and that the whole idea of an AC respec was possible...

Even Bioware is evaluating options...how do you know more than Bioware??
Dude!! Current quotes only.. They have never considered AC swapping since the launch of this game.. In fact 3 months prior to launch it was decided that it would never happen.. That was when the system we have now was implemented..

Out of date quotes are just that out of date.. I noticed you didn't include a link to the source... Go figure..
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Ratajack's Avatar


Ratajack
08.07.2013 , 08:38 PM | #3066
Quote: Originally Posted by MajikMyst View Post
Dude!! Current quotes only.. They have never considered AC swapping since the launch of this game.. In fact 3 months prior to launch it was decided that it would never happen.. That was when the system we have now was implemented..

Out of date quotes are just that out of date.. I noticed you didn't include a link to the source... Go figure..
He also conveniently left out all the previously posted quotes from DE which state that AC's are DIFFERENT classes, and the fact that in over 8 months, there has been NOTHING from the devs to even hint that they are still "considering" AC changes.

LordArtemis's Avatar


LordArtemis
08.08.2013 , 12:16 AM | #3067
It is flat out dishonest, misleading and untrue to contend that they have never considered AC swapping since the launch of this game IMO.

They have indicated publicly that they have done exactly that. That does not mean it will happen, but it does mean the above statement is inaccurate, and the proof has been posted on more than one occasion.

If one is going to argue against AC change I think one has to use honest and accurate information in order to present a reasonable argument. Otherwise they are actually helping the pro AC change folks.

Lyshar's Avatar


Lyshar
08.08.2013 , 01:56 AM | #3068
Quote: Originally Posted by LordArtemis View Post
It is flat out dishonest, misleading and untrue to contend that they have never considered AC swapping since the launch of this game IMO.

They have indicated publicly that they have done exactly that. That does not mean it will happen, but it does mean the above statement is inaccurate, and the proof has been posted on more than one occasion.
I really think it doesn't matter if they mentioned at what point they may or may not have said that they did or did not consider advanced class changes. Nor does it matter whether or not an advanced class is a class on it's own or not or who may or may not have made that claim.

Quote:
If one is going to argue against AC change I think one has to use honest and accurate information in order to present a reasonable argument. Otherwise they are actually helping the pro AC change folks.
If one is to argue against or in favor of an AC change one has to look at reasons and concerns. Fortify your position rather than just claim one thing is true and everything else is false without actually looking at points presented. Be willing to compromise with ideas that make it more easy to accept if it happens to comfort those of the other opinion.

Made a suggestion to make it more acceptable for high level change, it was just called a silly idea (with a lame "shortcut" excuse), no alternative offered. And had to pull that response out of people because most are just "my opinion is right and everything else is wrong". For me that just means I'm not likely to accept any pro offers at all... except for 1 possibility.

Only thing that's possibly left acceptable is a short rethinking period, if you make the wrong choice for you to have a few levels to change your mind. For some 5 levels (putting you at level 15) would be enough, but maybe a few more so you actually get a chance to spec into the possible trees, but up to level 20 at most.

If people want higher levels I hope they start making actual arguments to support it. So far they don't want a requirement to show they are familiar enough with the target AC, they call it a silly idea.

Jeweledleah's Avatar


Jeweledleah
08.08.2013 , 02:43 AM | #3069
aaah, this thread... haven't been here in a while.

why lvl 20 is too low as a drop off point. pretty much all specs don't really start coming together until about lvl 30. and they don't start working fully untill lvl 45. so limiting change to 20 doesn't give people an opportunity to decide with full knowledge if the spec is working for them.

as another consequence - the more time you invest into a character, the more difficult it could be to reroll them.
concern about people not knowing how to play new specs HAS been addressed. and honestly - the solution to this issue would benefit current system whether AC change is implemented or not. - tutorials. tutorial requirements in a form of a sort quest chain, that teach you fundamentals of your new spec. why do I call it a spec, rather than class or even advanced class? because even between specs within the same advanced class - there's a great deal of difference in playstyle. so tutorial chain would allow people to use their abilities and learn how/why they work (and it should work pretty much the same way as tutorial sections for a lot of single player games where you are introduced to abilities and then given suggestions to use them successfully, before being able to progress you quest - freshest in my mind is Assasin's creed, because that's the game I was playing most recently - but you should get the idea at this point)

why is it important to make sure your information is correct? because presenting incorrect information does put the rest of your argument in doubt.

flash of the month concerns - limit how often you can change, and/or increase the cost of each change exponentially with reset of the cost being set to every 30 days or so. the way talent reset used to work (and still does for non subscribers, but stricter) having to pay a mil.. then 2 mill... then 5 mill... etc etc for each subsequent respec should discourage most people from abusing it.

gear concerns. with the exception of warrior/knight - most gear overlaps across advanced classes. there are nuances naturally, but just like you carry 2 different sets right now for tanking vs dps, or healing vs dps - you'd still have to carry separate sets. but you'll also be able to reuse a lot of the pieces regardless, especially as dps. a warning would need to be given to people before they finalize the switch, that their gear may no longer work for them, clarification exactly how gear changes (weapon differences and/or armor rating difference) and are they SURE they want to switch their AC?

one of the primary reasons to want to switch AC rather than re roll is lack of desire to play through the same story all over again. while I don't share that particular dislike, I know people who don't like to revisit stories, they just don't have fun, because they already know what's coming. but they might still be attached to character, and may continue playing them if they can switch playstyles to something more to their liking. so... I definitely think that requiring having a finished character of the same advanced class before you are allowed to switch is an overkill. having a character that may be a mirror ac and not necessarily the same class/ story is a little more reasonable. but IMO - still too harsh. especially since it offers no actual guarantee that the person will know how to play their new AC significantly better than someone who is starting from scratch.

I was thinking lately about the concept of meaningful choices. and what I realized that for myself for a choice to have meaning? i need to have it in a first place. when my choices are limited, they start losing meaning. the more limited - the less meaningful. personally. so IMO - ability to switch AC will make our play style choices MORE meaningful, not less. but I also believe that class store is what sets classes apart.

TUXs's Avatar


TUXs
08.08.2013 , 09:52 AM | #3070
Quote: Originally Posted by MajikMyst View Post
Dude!! Current quotes only.. They have never considered AC swapping since the launch of this game.. In fact 3 months prior to launch it was decided that it would never happen.. That was when the system we have now was implemented..

Out of date quotes are just that out of date.. I noticed you didn't include a link to the source... Go figure..
Ah...it only counts if it's current huh?
Also, if you'd like sources, Google is your friend. I understand your request for them, I do the same, but not when the full quote is given, only when generalities are used do I request a link. I suggest you try it.
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