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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ratajack's Avatar


Ratajack
08.03.2013 , 12:08 PM | #2851
Quote: Originally Posted by astrobearx View Post
and that means what again?

swg= sandbox. a sandbox games has a chance to attract less players due tot eh fact that most modern players are used to theme park. SWG last from 2003 to 2011.

swtor is a theme park game that is seriously lacking in QoL things that other games start with well near the first couple of months of launch. swtor is dec 2011 (which is funny because swg closed on the same month) and went f2p less within a year. it is only now that the game (with the original devs and alot of their silly rules are gone btw) is the game starting to flourish .


those are the conclusions you need to find ironic
By your own admission, this game is flourishing WITHOUT allowing class changes? 'nuff said.

ekwalizer's Avatar


ekwalizer
08.03.2013 , 12:09 PM | #2852
Quote: Originally Posted by TUXs View Post
I mentioned that I think it should be the industry norm and I pointed out that the previous Star Wars MMO allowed it.

And Rat, the only MMO I'm interested in debating in this forum, is THIS game - my rational for mentioning SWG was to refute your proclamation that it wasn't allowed in any other game.
I have also used SWG as a reference. But I did make sure to point out that SWG and TOR cannot be properly compared. SWG would statistically be a major outlier because it was so different than anything else on the market.

TOR = themepark
SWG = sandbox

SWG was different than ANY other game in that it allowed you from day 1 to change your profession anytime you wanted to. But initially, you lost ALL associated levels when you dropped a skillbox/"class". Following the NGE there were no skill boxes so if you dropped your class you dropped it all.

branmakmuffin's Avatar


branmakmuffin
08.03.2013 , 12:10 PM | #2853
Quote: Originally Posted by Ratajack View Post
By your own admission, this game is flourishing WITHOUT allowing class changes? 'nuff said.
So what's your implication, that because the game is flourishing, no changes should ever be made?

astrobearx's Avatar


astrobearx
08.03.2013 , 12:11 PM | #2854
Quote: Originally Posted by Ratajack View Post
By your own admission, this game is flourishing WITHOUT allowing class changes? 'nuff said.
lol where did i say that? by my own admission, when the game started to detract form the original devs ideas is when the game is starting to flourish. lol you arent even trying anymore. keep reading one part of my post and try to make your point. you only look more foolish with each post

ekwalizer's Avatar


ekwalizer
08.03.2013 , 12:11 PM | #2855
Quote: Originally Posted by Grayseven View Post
AC, not class, and yes they do but some people don't want to have to level yet one more toon...or have a beloved main that they simply don't like the AC of and would like to try the other side.

Reroll is an option, but does not have to be the only option considering how freaking boring leveling gets after you've done it 8 times to see all the story arcs.
Who exactly has a "beloved main" that they hate the AC of? I intended for Operative to be my main, but I don't like the DPS or Healing mechanics for Operative so Merc became my main and I only play my Op when the guild needs a medic and my other 2 are on lockout.

ekwalizer's Avatar


ekwalizer
08.03.2013 , 12:13 PM | #2856
Quote: Originally Posted by astrobearx View Post
1.actually it IS relevant if the original devs are gone as the new ones may think differently.there are a ton of things we have now that the former devs said "NO" to. new devs = new possibles that the old devs didnt allow

2. you analogy is flaw as one albert einstein theory isnt absolute. in fact, i believe there were many theories einstein came up with that was later refuted due to new science being discovered. his theory is nowhere near absolute as you think. a better analogy would be the presidential administrations. each administration policies on homeland security,foreign matters and etc are either similar or completely different from his predecessors. it totally depend on the new administration if they chose to follow the previous admin policies.
Did I imply it was absolute? No, I said it was important. Whether int he long run it is refuted will not change the fact that it is and always will be important because it expanded our understanding of physics. But enough about that, back to the discussion.

branmakmuffin's Avatar


branmakmuffin
08.03.2013 , 12:14 PM | #2857
Quote: Originally Posted by ekwalizer View Post
Who exactly has a "beloved main" that they hate the AC of? I intended for Operative to be my main, but I don't like the DPS or Healing mechanics for Operative so Merc became my main and I only play my Op when the guild needs a medic and my other 2 are on lockout.
I also do not have a "beloved main" (a ridiculous concept, IMO, since it's just a collections of pixels and database entries), but just because you and I don't does not mean others don't.

TUXs's Avatar


TUXs
08.03.2013 , 12:14 PM | #2858
Quote: Originally Posted by ekwalizer View Post
The AC you choose does have no impact on me. Your ability to properly play that AC impacts me.
Give me some examples of fluidity in MMOs.
What needs of the community justify AC swap? Lol, what demands. Tell your guildies to stop rolling DPS only toons and help the guild by rolling a tank and a healer as well. This issue is self policing.
More choice is a good thing, but it is not a valid reason to necessitate a change of this magnitude.
1) How does my ability to play my AC impact you exactly? If you're scared of grouping with me, stick to your own groups. I play with plenty of players who suck at their classes. If you use that rational for everything, should players not be allowed to swap toons because they might suck at the one they switch to??? That's a fools argument.
2) An example of "fluidity" is any change made to classes, which continually happens EVERY update. Remember 2.0? Level cap went from 50-55...that was MAJOR change.
3) Needs such as an ever changing playerbase. Players aren't obligated to KEEP playing. If I can fill a missing role by simply switching AC's, that's a much better solution to me than expecting me to reroll a new toon.

"Magnitude" lol. Oh come on...it's a freaking GAME Rat...get a grip.
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branmakmuffin's Avatar


branmakmuffin
08.03.2013 , 12:15 PM | #2859
Quote: Originally Posted by TUXs View Post
"Magnitude" lol. Oh come on...it's a freaking GAME Rat...get a grip.
"We can't repel hyperbole of that magnitude!"

ekwalizer's Avatar


ekwalizer
08.03.2013 , 12:18 PM | #2860
Quote: Originally Posted by Ratajack
They can certainly change their minds again and allow class changes, but they are under no obligation to do so. The mechanic for playing that other AC already exists in game.
Quote: Originally Posted by branmakmuffin View Post
That's a nice straw man you've created, there.
A Strawman argument is where someone takes a scenario and compares it to a ridiculous scenario while calling them the same thing fundamentally. Rat made no strawman argument in that statement.

The Devs can certainly change their minds.
They are certainly under no obligation to do so.
Players certainly already have the option to play the other AC by rolling a new toon meant for that AC.

No strawman there bub. And I owned you and Tux on the Slippery Slope Fallacy. I can go back and quote all that too if you like.