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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ratajack's Avatar


Ratajack
08.03.2013 , 11:58 AM | #2841
Quote: Originally Posted by TUXs View Post
I mentioned that I think it should be the industry norm and I pointed out that the previous Star Wars MMO allowed it.

And Rat, the only MMO I'm interested in debating in this forum, is THIS game - my rational for mentioning SWG was to refute your proclamation that it wasn't allowed in any other game.
I said it was not the industry norm, not that it was not allowed in any other game. I find it ironic, though, that the game you chose to use to support your argument for allowing class changes no longer exists.

astrobearx's Avatar


astrobearx
08.03.2013 , 12:00 PM | #2842
Quote: Originally Posted by ekwalizer View Post
That is what is currently being asked for. Once precedent is established things always go downhill. This entire conversation is a perfect example.

Since pre-Launch EVERYONE knew that ACs were permanent. But that doesn't stop anyone from requesting that that aspect of the game be altered. There is a point of critical mass, where if enough players adamantly want this feature then it will become reality.

The same holds true down the road when Merc to Jugg becomes the new issue of "choice", "happiness", "you don't pay their sub", "mind your business", and "how does it impact you".
and you know what? if those devs actually listen to the playerbase and what WE WANT. perhaps this game would have been till sub 2 play WITH NO CASH SHOP. this game suffer because the first game devs were so wrap within their "vision" that cause the majority of the playerbase to up and go. you keep using the first devs like they were the best about this game, when in fact, theyre limiting and narrow views on how this game should be like let other players to go to games where things like dual spec, field respec and other QoL things should have been in the game in the first place.

ekwalizer's Avatar


ekwalizer
08.03.2013 , 12:00 PM | #2843
Quote: Originally Posted by TUXs View Post
ADVANCED CLASS - not Class. Stick to the topic.

Let me lay out my reasons for WANTING it:

- If someone wants to switch, they should be allowed to
- What AC I choose to play has NO impact on you
- MMOs are very fluid with class design - because of this, AC's should not be permanent
- The needs of the community are always in flux - AC change allows the community to meet the current demands
- More CHOICE is a good thing
The AC you choose does have no impact on me. Your ability to properly play that AC impacts me.
Give me some examples of fluidity in MMOs.
What needs of the community justify AC swap? Lol, what demands. Tell your guildies to stop rolling DPS only toons and help the guild by rolling a tank and a healer as well. This issue is self policing.
More choice is a good thing, but it is not a valid reason to necessitate a change of this magnitude.

Ratajack's Avatar


Ratajack
08.03.2013 , 12:00 PM | #2844
Quote: Originally Posted by Grayseven View Post
AC, not class, and yes they do but some people don't want to have to level yet one more toon...or have a beloved main that they simply don't like the AC of and would like to try the other side.

Reroll is an option, but does not have to be the only option considering how freaking boring leveling gets after you've done it 8 times to see all the story arcs.
So, because someone doesn't want to put forth the time and minimal effort to play that other class, the devs should change an existing game mechanic and allow class changes?

branmakmuffin's Avatar


branmakmuffin
08.03.2013 , 12:01 PM | #2845
Quote: Originally Posted by ekwalizer View Post
That is what is currently being asked for.
"What" is what is currently being asked for? Trooper to Jedi Knight? That's patently false.

Quote:
Once precedent is established things always go downhill.
I hate the way everyone always over-generalizes all the time.

Quote:
Since pre-Launch EVERYONE knew that ACs were permanent. But that doesn't stop anyone from requesting that that aspect of the game be altered. There is a point of critical mass, where if enough players adamantly want this feature then it will become reality.
And even if true, it does not necessarily follow that Trooper-to-Jedi Knight will be hot in the heels of AC change. Seriously, look up "slippery slope" so you will stop embarrassing yourself.

Quote:
The same holds true down the road when Merc to Jugg becomes the new issue of "choice", "happiness", "you don't pay their sub", "mind your business", and "how does it impact you".
Those same arguments hold true. The thing to stop basic lass change is the same thing to stop gender and faction change: they are all intricately part of the class story. AC is not.

Quote: Originally Posted by Ratajack View Post
So, because someone doesn't want to put forth the time and minimal effort to play that other class, the devs should change an existing game mechanic and allow class changes?
Now yer gettin' it. If they want to pay CCs to avoid replaying the same class story, that's none of your business.

TUXs's Avatar


TUXs
08.03.2013 , 12:02 PM | #2846
Quote: Originally Posted by Ratajack View Post
I find it ironic, though, that the game you chose to use to support your argument for allowing class changes no longer exists.
Arguably because of this game - I saw a correlation since they are both SW MMOs licensed through Lucas Arts.
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ekwalizer's Avatar


ekwalizer
08.03.2013 , 12:05 PM | #2847
Quote: Originally Posted by Grayseven View Post
And every argument against has been refuted. There are no good reasons to not allow it, while the very best argument to allow it...that being it gives players an option.
Refuted? That is your opinion.
I want it - I don't want it.
It's good for the game - It's bad for the game
We should have choice - You already made that choice
It will make money on the CC - It will take money from the CC because it will reduce the need for ALT leveling

There, I just refuted all of the pro-change sides "valid" reasons.

astrobearx's Avatar


astrobearx
08.03.2013 , 12:05 PM | #2848
Quote: Originally Posted by Ratajack View Post
I said it was not the industry norm, not that it was not allowed in any other game. I find it ironic, though, that the game you chose to use to support your argument for allowing class changes no longer exists.
and that means what again?

swg= sandbox. a sandbox games has a chance to attract less players due tot eh fact that most modern players are used to theme park. SWG last from 2003 to 2011.

swtor is a theme park game that is seriously lacking in QoL things that other games start with well near the first couple of months of launch. swtor is dec 2011 (which is funny because swg closed on the same month) and went f2p less within a year. it is only now that the game (with the original devs and alot of their silly rules are gone btw) is the game starting to flourish .


those are the conclusions you need to find ironic


edit, there is no such thing as a industry norm. what you meant to say "this isnt what WoW does, so we cant do it either"

Ratajack's Avatar


Ratajack
08.03.2013 , 12:07 PM | #2849
Quote: Originally Posted by TUXs View Post
Arguably because of this game - I saw a correlation since they are both SW MMOs licensed through Lucas Arts.
Do you mean the game that does NOT allow CLASS changes? Let me make sure I understand this. You want the game that does not allow class changes and still exists to allow class changes and you use as a justification another game that no longer exists did allow class changes?

Grayseven's Avatar


Grayseven
08.03.2013 , 12:08 PM | #2850
Quote: Originally Posted by Ratajack View Post
So, because someone doesn't want to put forth the time and minimal effort to play that other class, the devs should change an existing game mechanic and allow class changes?
It isn't a minimal effort, but no one likes to grind when they don't have to. Currently we have to, but hopefully in the future we won't.

If you want to talk about how other games do it, note how many games take a class, then split that class into to sub-classes and then give each sub class 2 specs and a shared 3rd spec...

Two AC's exist only because having 8 mirrored "classes" looks better than having 4 mirrored "classes" and 6 specs. Whether you want to admit it or not, there are only 4 mirrored classes with 6 specs. The AC's are an arbitrary and unnecessary splitting of a class considering how much the two AC's share.

I'm certain that the AC's only exist because BW couldn't make 16 separate story arcs. No other reason. I also believe the statements about AC's being considered different classes was nothing more than a smoke screen so that EA could pretend they had more than 4 classes.
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