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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Grayseven's Avatar


Grayseven
08.03.2013 , 08:26 AM | #2771
Quote: Originally Posted by Ratajack View Post
When BW made the statement that AC changes would "likely happen" at some undetermined point in the future, they did NOT, in any way, contradict their earlier statements that AC are DIFFERENT classes. If yo have been paying attention, you would also know that the devs have not uttered even a whisper about allowing class changes since that statement, even in the face of this 270+ page thread, not even a "we're not saying no to the possibility", "we're still considering" or "we're working on it".
They also haven't said anything about the SSSP, the Assassin/Shadow tank issue and hundreds of other things. Their silence means nothing. You are assuming a lot.

Also, I believe the correct word is SEPARATE, not different.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Ratajack's Avatar


Ratajack
08.03.2013 , 08:33 AM | #2772
Quote: Originally Posted by Grayseven View Post
They also haven't said anything about the SSSP, the Assassin/Shadow tank issue and hundreds of other things. Their silence means nothing. You are assuming a lot.

Also, I believe the correct word is SEPARATE, not different.
You could use the term separate, but DIFFERENT is more applicable, IMO, since powetech and mercenary are NOT the same class. Not the same would be DIFFERENT, by definition.

astrobearx's Avatar


astrobearx
08.03.2013 , 08:34 AM | #2773
Quote: Originally Posted by Ratajack View Post
Powertech and Mercenary are DIFFERENT classes. You could classify bounty hunter as a class, but that makes powertech and mercenary no less there own SEPARATE classes.

That is according to the devs, not just my spin. If you doubt me, go back and read the thread. The links to the devs quote have been posted.
this is totally wrong

BOUNTY HUNTER IS YOUR CLASS


as said here...
http://www.swtor.com/holonet/classes

http://www.swtor.com/holonet/classes/bounty-hunter
and on the loading screen when you load the game and etc.


MERC and POWERTECH are a SUBSET of your class.


you can spin it all you want, but according to the game, bounty is your class and the adv class is your specialization...ergo it isnt really a real class

Ratajack's Avatar


Ratajack
08.03.2013 , 08:42 AM | #2774
Quote: Originally Posted by astrobearx View Post
this is totally wrong

BOUNTY HUNTER IS YOUR CLASS


as said here...
http://www.swtor.com/holonet/classes

http://www.swtor.com/holonet/classes/bounty-hunter
and on the loading screen when you load the game and etc.


MERC and POWERTECH are a SUBSET of your class.


you can spin it all you want, but according to the game, bounty is your class and the adv class is your specialization...ergo it isnt really a real class
You can ignore this all you want, but according to the devs, AC's are DIFFERENT classes.


Quote:
Originally Posted by Daniel Erickson

"The advanced class system exists because we’re already making the game story-wise bigger than every other game we’ve done put together. We pretty topped out at eight. It’s already huge and ridiculous, but for an MMOG, we wanted more classes than that for a variety of gameplay. Each of the advanced classes is basically a full class that we would have done."


Originally Posted by Daniel Erickson
"We had alot of internal debate whether to release the advanced classes, and people need to understand they are "works in progress". We have a very complicated class system. The advanced classes are TOTAL class systems by themselves. You can't think of other games where you have little offshoots.
Obviously, the ideal is that people don't ever need to respec their Advanced Class. There are additional measures we are putting in place to improve the communication about that choice to the player before it happens. Ideally, we would also allow you to 'test drive' the AC , but that's fairly expensive and unlikely to happen. It's more likely that we stick with a short period (a few levels) during which you can change your AC class for a credit cost before it locks in. We might attach other limiters than just credits (e.g completely disable the option past level 20 instead of a very high cost of credits.). That's what testing will determine."



A few things from our point of view (the devs):

"Your Advanced Class choice very much defines how your character plays from the moment you choose it. Their impact is more akin to that of a different class in other MMOs than that of a different 'spec'. A Sith Sorcerer is very, very different from a Sith Assassin.


As mentioned before, the ability to respec your skills is definitely in the game. At this point, it costs credits but has no other requirements or limitations. The exact cost will be fine tuned, probably until ship, in conjunction with the rest of the economy - so giving precise numbers at this point isn't helpful.


We haven't made up our mind yet about the availability of an Advanced Class respec. We are evaluating all options (no Advanced Class respec, fixed cost respec, respec cost increasing with level, etc.).
A lot of thought currently goes into the consequences of Advanced Class respec - if we allow it, it will require players to relearn their entire approach to combat (which they learned over many many hours before) and replace the majority of their equipment, so it's not a thing we would want the player to do lightly, or just out of curiosity.

Ultimately, testing will tell us what we'll go with for launch, but even then - MMOs change, new content is added, player preferences emerge and change, so this is likely one of those topics we will be frequently discussing even after launch to ensure the design matches the expectations of our players and does not introduce unwelcome side effects.

With all this said - thank you very much for your continued feedback and thoughts on the topic. We are actively reading and discussing the topic frequently."

branmakmuffin's Avatar


branmakmuffin
08.03.2013 , 09:10 AM | #2775
Quote: Originally Posted by Spatology View Post
You are stuck on attacking people who disagree.
You have a pretty thin skin if you view the post of mine that you replied to as an attack.

Quote:
Also, im not intrested in another system in game that bioware gets to greedily farm CC off of 0 human oversight. There is NO reason to pay real life money for this in game system.
Then, should it become available, don't do it. What business is it of yours if others should choose to do so?

Quote:
-2 of the classes cant preform all 3 availible roles, making them less desireable and underrespresented if this change is made.
And if AC change were made available to be done on a whim for free, you'd have a small point. But we all know if it were going to be made available, it would cost CC. And if someone wanted to swap ACs hourly and pay the associated CCs for it, that's none of your business.

Quote:
-Most people need training wheels because they dont know WTH they are doing 60% of the time. Im not saying this to be a jerk or callous, its just true. Some people need a path to follow in order to even get beyond square one. Now give them the option to desiminate all the aquired experience to try something they think will be "very similar"...yeah right.
\
That happens now when respec'ing from DPS to tank. This argument is pure patronizing and arrogance. Here is it in plainer language: "I am so good at the game's roles that it would be unfair of me to have my valuable time wasted being teamed up with a noob who doesn't know how to play his role."

Quote:
2 valid reason's why allowing someone to change their class to something they've never played before would be a negative influence on the community as a whole.
You've established that it would be a negative influence on you, for no reason other than you let it bother you.

Quote:
Im abo****ely entitled, as a subscriber, to voice my opinion when potential resources could be used for this instead of content im intrested in. Yes im selfish. Sorry.
You're not sorry, so why say you are? "Waste of dev resources, IMO" is the only valid reason you or anyone else has presented or can present against AC change.

astrobearx's Avatar


astrobearx
08.03.2013 , 09:12 AM | #2776
Quote: Originally Posted by Ratajack View Post
You can ignore this all you want, but according to the devs, AC's are DIFFERENT classes.

im not ignoring anything. on the swtor site, it classified the bounty hunter as the main class and THEN classified its ACs as subset classes.


a merc is still a bounty hunter
a powertech is still a bounty hunter
the game refers to the players as bounty hunter
the game acknowledge the player as a bounty hunter, not by its AC

BOUNTY HUNTER IS THE CLASSES


as for the Devs post...let be real here, the DEvs said ALOT of things that wasnt really the truth. makeb? a formerly a patch turn expansion?the CE vendor being updated regularly which only started to happen and even then it only like one item per patch. cathar was supposed to be a high level legacy reward. although the Devs are the word of god on this game, they word is so unreliable. my guess is the same as other players on this thread that said that the devs only said what they said because they chose to shortcut the classes by making 2 on of a certain type of AC on a specific class for each faction. it is totally clear that some ACs were meant to be faction based instead how it is now e.g. imperial agent/ sith inquisitor and smuggler/jedi consular. it always bother me why a smuggler and jedi consular have a stealth class. it is pretty clear that the sith assassin and imperial operative are the real holders of these classes as it fit too well and its is even my glaring that the the long range turret class was supposed to be for the smuggler and the healing class is supposed to be the consular as they storylines reflect this.perhaps it would have been better if we started with the class REAL AC and then unlock later via different faction, but oh well.


back to the point,THE GAME say the ACs of a BH are just a subclass,sometime totally not necessary to even to complete the bounty hunter story line.

Ratajack's Avatar


Ratajack
08.03.2013 , 09:24 AM | #2777
Quote: Originally Posted by astrobearx View Post
im not ignoring anything. on the swtor site, it classified the bounty hunter as the main class and THEN classified its ACs as subset classes.


a merc is still a bounty hunter
a powertech is still a bounty hunter
the game refers to the players as bounty hunter
the game acknowledge the player as a bounty hunter, not by its AC

BOUNTY HUNTER IS THE CLASSES


as for the Devs post...let be real here, the DEvs said ALOT of things that wasnt really the truth. makeb? a formerly a patch turn expansion?the CE vendor being updated regularly which only started to happen and even then it only like one item per patch. cathar was supposed to be a high level legacy reward. although the Devs are the word of god on this game, they word is so unreliable. my guess is the same as other players on this thread that said that the devs only said what they said because they chose to shortcut the classes by making 2 on of a certain type of AC on a specific class for each faction. it is totally clear that some ACs were meant to be faction based instead how it is now e.g. imperial agent/ sith inquisitor and smuggler/jedi consular. it always bother me why a smuggler and jedi consular have a stealth class. it is pretty clear that the sith assassin and imperial operative are the real holders of these classes as it fit too well and its is even my glaring that the the long range turret class was supposed to be for the smuggler and the healing class is supposed to be the consular as they storylines reflect this.perhaps it would have been better if we started with the class REAL AC and then unlock later via different faction, but oh well.


back to the point,THE GAME say the ACs of a BH are just a subclass,sometime totally not necessary to even to complete the bounty hunter story line.
Check your guild roster and see how many of your guildies have the class "bounty hunter". I will bet you that most, if not all, of your guildmates with the class "bounty hunter" are below level 10. Now, how many of your guildmates have the class "powertech" or "mercenary"?

Why does your guild roster, a /who or even selecting another player show their CLASS as their AC? That would be because your AC IS your CLASS, as stated by the devs.

Ratajack's Avatar


Ratajack
08.03.2013 , 09:28 AM | #2778
Quote: Originally Posted by astrobearx View Post
im not ignoring anything. on the swtor site, it classified the bounty hunter as the main class and THEN classified its ACs as subset classes.


a merc is still a bounty hunter
a powertech is still a bounty hunter
the game refers to the players as bounty hunter
the game acknowledge the player as a bounty hunter, not by its AC

BOUNTY HUNTER IS THE CLASSES


as for the Devs post...let be real here, the DEvs said ALOT of things that wasnt really the truth. makeb? a formerly a patch turn expansion?the CE vendor being updated regularly which only started to happen and even then it only like one item per patch. cathar was supposed to be a high level legacy reward. although the Devs are the word of god on this game, they word is so unreliable. my guess is the same as other players on this thread that said that the devs only said what they said because they chose to shortcut the classes by making 2 on of a certain type of AC on a specific class for each faction. it is totally clear that some ACs were meant to be faction based instead how it is now e.g. imperial agent/ sith inquisitor and smuggler/jedi consular. it always bother me why a smuggler and jedi consular have a stealth class. it is pretty clear that the sith assassin and imperial operative are the real holders of these classes as it fit too well and its is even my glaring that the the long range turret class was supposed to be for the smuggler and the healing class is supposed to be the consular as they storylines reflect this.perhaps it would have been better if we started with the class REAL AC and then unlock later via different faction, but oh well.


back to the point,THE GAME say the ACs of a BH are just a subclass,sometime totally not necessary to even to complete the bounty hunter story line.

Since the devs' words are so unreliable, I guess that statement from November 2012 that AC changes would "likely happen" at some undetermined point in the future must be a lie also. That would mean that all of those posters who want to change their class and use that quote as a justification have no leg on which to stand.

branmakmuffin's Avatar


branmakmuffin
08.03.2013 , 09:30 AM | #2779
Quote: Originally Posted by Ratajack View Post
Since the devs' words are so unreliable, I guess that statement from November 2012 that AC changes would "likely happen" at some undetermined point in the future must be a lie also. That would mean that all of those posters who want to change their class and use that quote as a justification have no leg on which to stand.
You really are desperate to find justification for telling others how they should (and should not) play the game and spend their CCs.

astrobearx's Avatar


astrobearx
08.03.2013 , 09:41 AM | #2780
Quote: Originally Posted by Ratajack View Post
Since the devs' words are so unreliable, I guess that statement from November 2012 that AC changes would "likely happen" at some undetermined point in the future must be a lie also. That would mean that all of those posters who want to change their class and use that quote as a justification have no leg on which to stand.
lol missed the point of my post, but ironically yes and it is the reason why i havent posted on this thread anymore much.the devs word is totally unreliable and everyone who uses the devs quotes that they said that AC probably will come is as equally as wrong as your post of them stating AC is a proper class by using it as a form of absolutism

however, this doesnt invalidate their opinion at all. they are advocating change and bought plenty of reasonable reasons to allow (as well as the anti AC up to page 60 , that when both sides went into full retard mode and lesser the legitimate claim into petty childish "because i say so" drama)

my point here is, there are plenty of reasons to (dis)allow AC change;however, using the DEVs (who is gone along with the game original design BTW) word over what the ACTUAL GAME classified as the main classes and subclasses is as another forum member say "weak sauce IMO"