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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

ekwalizer's Avatar


ekwalizer
07.30.2013 , 08:18 PM | #2611
Quote: Originally Posted by branmakmuffin View Post
To insist that a highly controversial topic is settled is the insane thing. Or rather the arrogant thing.

Every time y'all resort to WoW, you weaken your argument.
WoW brought MMOs into the mainstream of gaming.
No game ever has nor likely ever will come close to the money that WoW has generated.
No game has nor likely ever will come close to the number of active subscriptions that WoW boasts.
Nearly every successful MMO since WoW has been a virtual clone of WoW. To include this one.
Prior to WoW there was much more diversity in MMO design.

Don't get me wrong, WoW openly copied the most successful MMOs available at the time of its release - they didn't do anything innovative, they just capitalized on the good aspects of everyone's product and packaged it in a new format.

Whether you are a fan of WoW or not is irrelevant, WoW is in fact the MMO yardstick. To compare and contrast any MMO, specifically one that openly copied WoW is quite logical.

Naturally we should all embrace the successful aspects of WoW and avoid the errors that Blizzard made along the way.

ekwalizer's Avatar


ekwalizer
07.30.2013 , 08:43 PM | #2612
Quote: Originally Posted by TUXs View Post
Daniel Erickson was exaggerating quite a bit in that snippet. We all know better now - hell, classes share a tree even - an Assault Commando has EXACTLY the same skill tree as an Assault Vanguard.

There's no valid reason not to allow players to swap ACs...Daniel isn't even with Bioware anymore - his false statement shouldn't prevent them from doing something good for the game.
That's not true by a long shot. There are EXACTLY six completely different talents between Assault VG and Assault Mando. Tier 1, VG has Ionized Ignition and Stockstrike, where Commando has Target Lock and Weapon Calibrations. Tier 4, VG has Assault Frame and Hyper Assault Cell where Commando has Suit FOE and Hyper Assault Rounds. Tier 7 VG has Riot Augs and Adrenaline Fueled where Commando has Hyper Barrels and Reflex Battery.

How is Daniel Erickson (ya know the LEAD DESIGNER and Creative Director of the game) wrong when he said what the Advanced Classes were meant to be? To say that the man in charge of designing the game is wrong, when he explains one of the core aspects of the game, is ridiculous.

Just because most of the original leadership is gone doesn't change the fact that they designed the game and know infinitely better than you do what was meant to be doable and what wasn't.

makallitank's Avatar


makallitank
07.30.2013 , 09:02 PM | #2613
Quote: Originally Posted by ekwalizer View Post
they didn't do anything innovative
That's just plain incorrect.

They took the EverQuest formula, clearly, and molded it to be far more accessible to the average gamer, while improving pretty much everything about the system.

Completely open 3D world in an MMO? Innovative
Specializations for every class? Innovative
Their version of quests? Innovative.

Etc, etc.

ekwalizer's Avatar


ekwalizer
07.30.2013 , 09:10 PM | #2614
Quote: Originally Posted by makallitank View Post
That's just plain incorrect.

They took the EverQuest formula, clearly, and molded it to be far more accessible to the average gamer, while improving pretty much everything about the system.

Completely open 3D world in an MMO? Innovative
Specializations for every class? Innovative
Their version of quests? Innovative.

Etc, etc.
You might want to look into all the Sandbox MMOs of the time, specifically SWG.
SWG had specializations for every class. In point of fact you could specialize in 2 classes.
Sure it was the first non-stop theme park. But linked quests was hardly innovative.
Their death mechanic was really the only thing they did that was unique at the time.

Soluss's Avatar


Soluss
07.30.2013 , 09:21 PM | #2615
Quote: Originally Posted by branmakmuffin View Post
Wait, aren't you opposed to AC change?
Faction change is not AC change
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Ratajack's Avatar


Ratajack
07.30.2013 , 10:02 PM | #2616
Quote: Originally Posted by TUXs View Post
Maybe not to you, but it is to me. MMOs are fluid and I can understand players disliking massive changes to their class (like in 2.0). If switching ACs kept someone playing longer, how can you possibly be against it? It's a boon to the economy as well as players are forced to buy new equipment.

And the "compelling" reason you'd like is - it's none of your flipping business! Unless YOU wanna pay their subscription, you have absolutely no say in what someone should be. If they would like to switch to enjoy the game, mind your own business...you aren't impacted and you have absolutely NO valid reasons behind your insane desire to punish people for wanting to try another AC.
I don't see anyone trying to punish someone for wanting to TRY another class. I see people asking that the current mechanics not be changed. If someone wants to TRY another class, they can create a character and CHOOSE that class.

Quote: Originally Posted by TUXs View Post


And a Trooper is a Trooper - all base skills identical. Your point is moot. And please, stick to SWTOR, this has nothing to do with W0W. Players will adjust and you're free to stay true to your beliefs. Play your toons, I'll play mine (mind your own business).
A trooper may be a trooper, but a vanguard is NOT a commando.

Ratajack's Avatar


Ratajack
07.30.2013 , 10:06 PM | #2617
Quote: Originally Posted by makallitank View Post
If ACs were truly their own classes, they wouldn't share the same base class with another, and they would have their own storylines.
This has been explained many times before in the thread. By sharing a base class and story line, they were able to keep the costs down by not having to write 8 additional different story lines, hire voice actors for those additional 8 classes, etc.

If AC's were simply "different specs" of the same class, the devs would not have stated that AC's are fundamentally DIFFERENT class designs.

Ratajack's Avatar


Ratajack
07.30.2013 , 10:09 PM | #2618
Quote: Originally Posted by Yungscion View Post
To be fair they share:
Parent Class
Companions
Starship
Base stat
1 Talent tree
Certain set of abilities
Storyline

This is were the confusion and desire stem from. The parent class vs advanced class muddied the waters on exactly what was your class and what was your specialization. Am I an Imperial Agent who specializes in stealth and medical technology to either heal or dps, or am I an Operative that heal or dps, verses being an Imperial Agent who specializes in long distance kills using my blaster or probes, or a Sniper who kill stuff either with a rifle or probes. This muddies the water and leaves it open to interpretation.

The original devs interpretation was that you are the later (Sniper or Operative) not just a different flavor of Agent. But he is gone and mostly from what I understand that was due to his inflexibility on issue that a lot of people (players included) did not agree on, and the new devs have mentioned they are interested in revisiting the interpretation of class in this game.
Actually, the devs have NEVER said they are "interested in revisiting the interpretation of class in this game". What they said was that AC changes would likely happen at some undetermined point in time. That statement was made back in November and there has been NOT ONE PEEP from them about class changes since, despite numerous threads, including this one, regarding this hot topic.

Red_Eye_Jedi_'s Avatar


Red_Eye_Jedi_
07.30.2013 , 10:17 PM | #2619
I understand wanting to make a change to ones Advance Class, however I don't agree with Race/Gender changes. If you don't like a Human/Chiss etc DON'T PICK ONE! Advanced Classes are different as you're not sure if you will enjoy the class or adapt to it as well as others.

At the end of the day though, don't leave it 'till your level 40+ before deciding you want to change Class and then blame BioWare for not allowing you to do so... you should have decided a long time ago; if that was the case, re-rolling your chosen Advanced Class wouldn't be that big of a deal.

Ratajack's Avatar


Ratajack
07.30.2013 , 10:20 PM | #2620
Quote: Originally Posted by TUXs View Post
Daniel Erickson was exaggerating quite a bit in that snippet. We all know better now
Daniel Erickson was not exaggerating. He was stating the devs intents regarding AC being DIFFERENT CLASSES. You may think otherwise, but contrary to your opinion, we DON'T all " know better". Many still recognize that AC's are DIFFERENT classes. Even some of those wanting to change AC's recognize this and admit that they want to change their class.

Quote: Originally Posted by TUXs View Post
hell, classes share a tree even - an Assault Commando has EXACTLY the same skill tree as an Assault Vanguard.
I believe you would are totally wrong. Those two trees may share MOST of the same abilities, but they do not have the exact same abilities.

Quote: Originally Posted by TUXs View Post
There's no valid reason not to allow players to swap ACs...Daniel isn't even with Bioware anymore - his false statement shouldn't prevent them from doing something good for the game.
Daniel's statements are not negated by his no longer being employed by BW/EA. You may think that allowing class changes would be good for the game, but many, including myself, do not.