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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

ekwalizer's Avatar


ekwalizer
07.26.2013 , 07:33 PM | #2271
Quote: Originally Posted by branmakmuffin View Post


More slippery slopery.

Oh, when you say it like that it makes perfect sense. We should absolutely ignore hundreds of years of jurisprudence because it is inconvenient to you and a couple others.

Kneemo's Avatar


Kneemo
07.26.2013 , 07:50 PM | #2272
The arguments against this are ridiculous. half of them are people who are just always going to be against making things convenient, the other half are people complaining "i don't want to deal with people not knowing their class."

what if we met in the middle-ish? what if you can only switch your AC if you already have the faction mirror version of what you want to switch to within x amount of levels of the character you're switching? using myself as an example, i have a 50 sage and a 50 assassin and i would love for my sage to instead be a shadow and my assassin be a sorc.

legacy already tracks which "story class" you complete, maybe it can log which AC too to allow this.
Quote: Originally Posted by CrunkShizzle View Post
this isnt english class,its the internet

TridusSWTOR's Avatar


TridusSWTOR
07.26.2013 , 07:52 PM | #2273
Quote:
Actually, I'm NOT cherry picking. I'm showing the whole basket of cherries. You were the one cherry picking when you asked only about a level 11 character CHOOSING his class, not CHANGING his class.
Actually you are, you made a broad accusation across every player. So when I bring up a level 11 scenario, all the sudden you backpedal because you decided to paint the brush of "lazy players" on everyone. Maybe now, you will finally learn not to blame everyone and label them. Another point in my favor, greed, arrogance and labeling from the Anti-AC change side. Pathetic.

Quote:
When you state something is NOT going to affect others, that has to be across the board, as well.
Hate to break it to you, but AC change doesn't affect others. It actually gives them more options. You are bringing in the "well it affects me because now my healer went tank.". That's because you are trying to control other players and that's wrong. Do you pay their sub? No you do not. Therefore it does not affect you.

Quote:
The fact that player A pays his subscription and does not find activity x to be "fun" does not give him the right to change the rules to suit himself so he can get the rewards he would gain from activity X without actually doing activity X, nor does it give player the right to tell player B that player B still has to do activity Y to get the rewards from activity Y. This is what you have been doing. You are arguing for changing the rules to allow class changes since many don't find going leveling "fun" and at the same time you are arguing against allowing players to have BIS gear without doing ops even if that player does not find OPS "fun".
So when a player levels a AC up to level 44 and realizes this isn't the type of class he is interested in. Since you can only truly know your class starting at level 45. You want them to change and redo all that work? So you are now blaming game design on the player, wow, can we get any more shallow now? What's next, the player shouldn't log in to play because there are too many of his AC online? Where is the line drawn with you?

I love how you bring up "well then you shouldn't have to run ops because that's isn't fun.". This will be fun picking apart, here we go.

So how many people does it require for an AC change? If it were put in the game. How many people are required or will be affected if a person does an AC change? Please answer me.

Next question, how many people does it take to run an operation? Please tell me. Tell me the exact number of people and how many people are affected if one person can take loot from an op without doing the work.

I can't wait to hear this answer, you pretty much fell on your own sword.

Quote:
That's a very good reason to reset a character to level 10 if they change their class. It will give that player those 3-35 levels to become accustomed the new skills they would be getting at the rate intended by the devs.
Like I said before, but it seems you are having trouble with reading comphresion. At level 45 you get all the skills required to determine if you want to move forward with a class. Since it will remain the same at level 45 and beyond. So now you want players to redo the MAJORITY of the leveling process just because well...you want them to relearn their new AC, but they won't have any of the skills to actually see what the AC is like. Makes so much sense.

AC change 2 times per character
High CC/Credit cost
No other restrictions.

The more bad ideas you suggest, the better my options become. Once again, I provide choice, while you enforce your own rules on other players. So what happens when a player changes AC in front of your character? Do you get a higher repair cost? Does your character take a death? Do you lose credits? Oh wait....nothing happens...gee who would of thought.

TridusSWTOR's Avatar


TridusSWTOR
07.26.2013 , 07:55 PM | #2274
Quote: Originally Posted by Ratajack View Post
Of the two of us (you and I), which one is arguing for the currently existing rules set in place by BW to be changed? I'll give you a hint-it's not me.

Regarding class changing affecting others, it has already been explained multiple times how allowing class changes WILL affect others and not just the player changing class, but I'm guessing that you either missed them or ignored them because they do not mesh with your desires.
So you want sprint at level 1 removed. Gotcha.

You do know that MMO's are always adapting right? That's why they have these things called patches and updates. It's so they can change the gaming world to make it better. Yea I know it's mind-blowing but it does actually happen. It actually happens in multiple MMO's.

Once again, you are enforcing your personal beliefs on others out of greedy,selfishness, and arrogance. Do you pay my sub? No you do not.

Once again, it's already been explained and debunked several times by myself, how AC change doesn't affect anyone but the player doing it. It's out of your greed to control that player on how they play, that's the only one affecting another player. Stop trying to control other players on how they want to enjoy the game.

I provide choice, you do not. The end.

Spatology's Avatar


Spatology
07.26.2013 , 07:55 PM | #2275
Quote: Originally Posted by TridusSWTOR View Post
Actually you are, you made a broad accusation across every player. So when I bring up a level 11 scenario, all the sudden you backpedal because you decided to paint the brush of "lazy players" on everyone. Maybe now, you will finally learn not to blame everyone and label them. Another point in my favor, greed, arrogance and labeling from the Anti-AC change side. Pathetic.



Hate to break it to you, but AC change doesn't affect others. It actually gives them more options. You are bringing in the "well it affects me because now my healer went tank.". That's because you are trying to control other players and that's wrong. Do you pay their sub? No you do not. Therefore it does not affect you.



So when a player levels a AC up to level 44 and realizes this isn't the type of class he is interested in. Since you can only truly know your class starting at level 45. You want them to change and redo all that work? So you are now blaming game design on the player, wow, can we get any more shallow now? What's next, the player shouldn't log in to play because there are too many of his AC online? Where is the line drawn with you?

I love how you bring up "well then you shouldn't have to run ops because that's isn't fun.". This will be fun picking apart, here we go.

So how many people does it require for an AC change? If it were put in the game. How many people are required or will be affected if a person does an AC change? Please answer me.

Next question, how many people does it take to run an operation? Please tell me. Tell me the exact number of people and how many people are affected if one person can take loot from an op without doing the work.

I can't wait to hear this answer, you pretty much fell on your own sword.



Like I said before, but it seems you are having trouble with reading comphresion. At level 45 you get all the skills required to determine if you want to move forward with a class. Since it will remain the same at level 45 and beyond. So now you want players to redo the MAJORITY of the leveling process just because well...you want them to relearn their new AC, but they won't have any of the skills to actually see what the AC is like. Makes so much sense.

AC change 2 times per character
High CC/Credit cost
No other restrictions.

The more bad ideas you suggest, the better my options become. Once again, I provide choice, while you enforce your own rules on other players. So what happens when a player changes AC in front of your character? Do you get a higher repair cost? Does your character take a death? Do you lose credits? Oh wait....nothing happens...gee who would of thought.
What is the purpose of the penalties? They serve none really. At what point do we get to use the ingame function that requires no human oversite for free.....

Im tired of people legitimizing biowares nickel and diming.

There is really 0 legitimate reason to AC swap.

If you have acheived titles and things on a character, that character has obviously acheived some measure of sucess. Why fix something that isnt broken.

If you are level 11, you spent an hour on the character.

Bioware made leveling half as long as it was at release. Go enjoy the game they made for you.

TridusSWTOR's Avatar


TridusSWTOR
07.26.2013 , 07:56 PM | #2276
Quote: Originally Posted by ekwalizer View Post
This is ultimately where it leads.

At what point does "I'm a Merc but want to be a PT" become " I'm a Merc but want to be an Inquisitor"?
You guys sound like fox news.

"Gay marriage? What's next animals???????"

Seriously if this is all you got, you already admitted defeat.

TridusSWTOR's Avatar


TridusSWTOR
07.26.2013 , 07:58 PM | #2277
Quote: Originally Posted by Vhaegrant View Post
I've seen the old Daniel Erickson quote made not long after the launch where he says they have no plans for switching advanced class which are seen as fundamentally different classes. No mention of specific segregation of roles though, are you referring to a different source?
I've also seen the more recent comment by the current lead designer that says AC switch has been considered and may happen in the future. This points out that games change as they mature and no ruleset is out of reach for the discussion of change.
Underminging the intent? I still don't think it does. An AC change still maintains a seperation of abilities that prevents a character mixing tank/healing abilities.




Seriously I am still struggling to understand why anyone would place such an absolute against the arguement as 'If it changes I quit'. I'm sorry but this just reminds me of young kids on the football pitch who walk off with their ball just because they start to loose.

Allowing an AC change has zero effect on you within the game mechanics. It is no more invasive than the role changing already available within the skill trees. No one sees any real problems with that level of role swapping. No one is threatening to quit because a Mercenary can change from Healer role to DPS role or a Powertech changes from DPS role to Tank role. Why should they be so insulted that they feel the need to quit over allowing another player to chose between Healer OR Tank role?

Because it is a 'meaningful' choice? It's only meaningful as far as it pertains to you. If you wan't your AC choice to be meaningful and absolute then by all means feel free not to use an AC change feature should it ever be implemented.I just don't feel that should be enforced on other players.
Everything this poster said it right on the money. Nice job on spreading the good word.

Spatology's Avatar


Spatology
07.26.2013 , 07:58 PM | #2278
By suggesting a change to the "rules of the game" you remind me of the kid in kindergarden that sucked at redrover. you would try to teach everyone a new game with new rules....and make those rules up as you go along, constantly adding new rules so you get your way.

Bioware made it supremely clear this choice is a permanent one. and if it isnt, it should be a free for all toggle like field respec.

Spatology's Avatar


Spatology
07.26.2013 , 08:00 PM | #2279
Quote: Originally Posted by TridusSWTOR View Post
Everything this poster said it right on the money. Nice job on spreading the good word.
"allowing ac change has zero effect...."

scoundrels cant tank and knights cant heal.

Jetreaperz's Avatar


Jetreaperz
07.26.2013 , 08:01 PM | #2280
this entire "idea" is based of people being lazy,


its called an alt, you have 12 character slots. stop being lazy
Quote: Originally Posted by orryko View Post
don't know who reaperz is but i like his insults and ms paint skills
Quote: Originally Posted by EricMusco View Post

4. We all have our "beloved" trolls.