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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Pagy's Avatar


Pagy
07.26.2013 , 10:43 AM | #2191
Quote: Originally Posted by Vhaegrant View Post
While I don't have the on hand metrics BW has, and many of the gamers who the idea of an AC change would be appealing to have either unsubbed or don't frequent the forums, I know from friends (at least two, maybe more) they can't be bothered to play certain classes because they don't want to relevel.

Anecdotal evidence is always the poorest and they may be telling me this to spare my feelings rather than tell me the truth such is the case with any feedback.

But it suggests that there are players out there who started playing and stopped because the AC choice they made was the wrong one and the lack the time and or incentive to relevel the alternative AC in the hope that it offers what they wanted.

I'm not a programmer, although I have brushed shoulders with those who are and fumbled around under the bonnet of game editors such as the Aurora toolset. I would hope all the class abilities have unique identifiers. You need to recognise which AC is currently active, switch between two ability lists, and keep track of advancement of abilities. But it is very easy to be a backseat programmer

Valuable use of resources? The more attached a player feels to their character, the more potential use they feel they have with it, the more choices available, the more time they are likely to spend playing it and purchasing nice shiney items for it from the cartel market.
im wondering if these people have ever played an rpg before?

the same would be true for people and choosing classes, ergo we should have class changes as well?

how much effort do you want developers to put into changing the fundamentals of rpg games to satisfy people that have no wish to play one?

as opposed to "adding content" ?

Im sorry, this is a complete waste of time when they could be working on actual story content, or resolving the 1001 pvp bugs.

branmakmuffin's Avatar


branmakmuffin
07.26.2013 , 10:49 AM | #2192
Quote: Originally Posted by LordArtemis View Post
I can explain the meaningful part if anyone is interested.

I get into my characters role in the universe. His AC is his "specialization", his ability set that defines him in that world.
You don't mean role playing, do you? Character class and skills are OOC things, totally unrelated to RP other than the extent the player chooses. If you want to RP and melee Mandalorian, your characters OOC game class is some kind of Sith, but that doesn't require the player to use a light saber and play as a Sith.

IC, you can't look at a Powertech and a Mercenary and see any meaningful difference. You can reasonably say, IC, you have 1 pistol? You must be a Powertech."

IC, any character can be a "commando" or a "bounty hunter" or a "mercenary." Certainly if you want to RP as some kind of healer or medic, the character having healing abilities is going to make that easier.

LordArtemis's Avatar


LordArtemis
07.26.2013 , 10:56 AM | #2193
Quote: Originally Posted by branmakmuffin View Post
You don't mean role playing, do you? Character class and skills are OOC things, totally unrelated to RP other than the extent the player chooses. If you want to RP and melee Mandalorian, your characters OOC game class is some kind of Sith, but that doesn't require the player to use a light saber and play as a Sith.

IC, you can't look at a Powertech and a Mercenary and see any meaningful difference. You can reasonably say, IC, you have 1 pistol? You must be a Powertech."

IC, any character can be a "commando" or a "bounty hunter" or a "mercenary."
You have actually stated the core of the problem as I see it. The AC is supposed to have meaning IMO, and it has little to none at the moment. Allowing AC change would make it even more meaningless.

Note: I will not campaign to prevent AC change like some others have done, or argue with those that desire it. I will even support certain compromises, abet with a bit of disappointment. I will not try and dictate how others play.

At the same time I feel I should express my personal views on the matter as they relate to the thread. That is not an attempt to change anyone's mind...just adding my two cents.

branmakmuffin's Avatar


branmakmuffin
07.26.2013 , 11:02 AM | #2194
Quote: Originally Posted by LordArtemis View Post
You have actually stated the core of the problem as I see it. The AC is supposed to have meaning IMO, and it has little to none at the moment. Allowing AC change would make it even more meaningless.
AC does have meaning from a game mechanics perspective. A Sorc can't sneak and an Assassin can't heal, e.g. Class, AC or basic, has nothing to do with RP and it never has in any class-based game. Paying attention to class IC is meta-gaming, like old AD&D players saying "Leather armor? You must be a Thief."

FeelFlow's Avatar


FeelFlow
07.26.2013 , 11:05 AM | #2195
Being able to swap AC and spec changes is a very good idea and I'm sure the game will get it.

I'm sure it's taking a while to do as as well as a pure spec change/swap, you'll want:
- action bar and wardrobe configs that you can save
- then what happens if you're a SW Jugg with heavy armour and you swap to your SW mara spec?

Basically I'm sure that this is harder to implement than most of us think.

Finally - please, enough of the 'just reroll another character and level it to 55' crowd. Most people don't want to do that and remember a game is meant to be fun.

Maybe you want to DPS as you level, then quickly switch to taking or healing for groups. Maybe you've invested hours in a character but at 30, you're not enjoying your AC and want to try the other side,

The game will surely get some form of AC & spec switching. Lets hope it's soon.

LordArtemis's Avatar


LordArtemis
07.26.2013 , 11:07 AM | #2196
Quote: Originally Posted by branmakmuffin View Post
AC does have meaning from a game mechanics perspective. A Sorc can't sneak and an Assassin can't heal, e.g. Class, AC or basic, has nothing to do with RP and it never has in any class-based game. Paying attention to class IC is meta-gaming, like old AD&D players saying "Leather armor? You must be a Thief."
....fair enough, but I fail to see how that should define my personal experience. My experience is what it is. It is just as individual as yours and everyone elses.

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 11:09 AM | #2197
Quote: Originally Posted by Pagy View Post
im wondering if these people have ever played an rpg before?
Most of the gamers I know have, many online friends (well associates, well people I know ) have been accumulated from time spent on Guild Wars, SWG, WoW and LOTRO. The trouble here is that in nearly all those cases the class is chosen before you enter the game and the further subsequent specialisation is able to be changed. I think this is what they were expecting.

Quote: Originally Posted by Pagy View Post
the same would be true for people and choosing classes, ergo we should have class changes as well?
I wouldn't go that far for the same reason as above. You make your class change before you start. And you have to draw a line somewhere. My distinction has always been one based on the focus of story and while it is not totally inconceivable that a Bounty Hunter could be found to be force sensitive and lured to the Sith it doesn't quite mesh and to go through that development you'd need to go back to level 1 (so in other words make a character that looks the same but has had an unfortunate vocal incident so they sound different). An AC change ammounts to little more than using different equipment and employing a few different abilities aspects that are already there in the skill trees.

Quote: Originally Posted by Pagy View Post
how much effort do you want developers to put into changing the fundamentals of rpg games to satisfy people that have no wish to play one?
As much as they can afford. There should be effort placed on satisfying existing players as well as attracting back players that have left. In fact it stands to reason that existing players have been happy to play the game in its less than perfect state and are unlikely to leave if they are still playing more effort should be placed on attracting back those players that have left.

Quote: Originally Posted by Pagy View Post
as opposed to "adding content" ?
New content is always nice

Quote: Originally Posted by Pagy View Post
Im sorry, this is a complete waste of time when they could be working on actual story content, or resolving the 1001 pvp bugs.
I suspect if BW operates like any other development house they have several teams of programmers focused on different aspects of the game. Story content would be separate form the PvP team would be separate from the QoL team.

branmakmuffin's Avatar


branmakmuffin
07.26.2013 , 11:10 AM | #2198
Quote: Originally Posted by LordArtemis View Post
....fair enough, but I fail to see how that should define my personal experience. My experience is what it is. It is just as individual as yours and everyone elses.
If letting the game's choices re: class and its associated abilities lock you into a particular style is fun, fine. I can only assume you do not like to RP, which is also fine. I don't RP in TOR, although I do in LotRO.

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 11:12 AM | #2199
Quote: Originally Posted by ekwalizer View Post
Bounty Hunter, Trooper, Warrior, Knight, Consular, Inquisitor, Smuggler and Agent are STORIES. They are not classes.

The only change they ought to make is to have you select your AC from within your STORY at character creation.
This all hinges on your definition of class. In game Bounty Hunter, Trooper, Warrior, Knight, Consular, Inquisitor, Smuggler and Agent are all referred to as the characters class.

Out of game and referring to the way other games use their classes as mechanically distinct entities brings us to the second definition that an AC is a class.

And I've always preferred options that increase player choice and ability to determine their path, not be more restrictive.

Vhaegrant's Avatar


Vhaegrant
07.26.2013 , 11:15 AM | #2200
Quote: Originally Posted by branmakmuffin View Post
AC does have meaning from a game mechanics perspective. A Sorc can't sneak and an Assassin can't heal, e.g. Class, AC or basic, has nothing to do with RP and it never has in any class-based game. Paying attention to class IC is meta-gaming, like old AD&D players saying "Leather armor? You must be a Thief."
Or an Assassin or Druid
Dear me I feel so old knowing that off the top of my head, a sign of a childhood misspent