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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Jeweledleah's Avatar


Jeweledleah
06.23.2013 , 01:14 AM | #1771
Quote: Originally Posted by MajikMyst View Post
You see dude.. There is no logic to this part.. Bioware has stated that they consider the AC to be our class.. That is all you need to know and there is nothing to dispute.. You do not have the authority to challenge Bioware on what is or isn't a class.. If you look at the game mechanics, our AC is our class.. Our talent trees are determined by our AC or class.. So there is nothing to argue here..

Yet I am sure you will continue with your denial.. 'I know you are but what am I?' is a simple argument and you are sticking with it aren't you??

Consider the fact that there are no rules as to what is or isn't a class, there is no ruling body that defines a class for all games.. We have to live with what the game publisher says.. That is our ruling body for this game.. Your AC is your class.. Any argument to the contrary is baseless for the following reasons.. No sanctioned rules that would work across multiple games and no ruling body sanctioned to rule over multiple games.. Absent of a formal set of rules as to what defines a class.. We are left with the definition given to use by Bioware.. That is just the end of it.. Reguardless of what you may think..
that's the thing. they never did. they said they consider them to be fundamentally different in design and this IS true, they are, but they never came out and said - we have 16 classes in this game and each AC is individual class. YOU are the ones that keep claiming that, interpreting their statement to mean what you want it to mean.

instead.

we have this. explore the classes page

http://www.swtor.com/holonet/classes

even when you click through to each class there's a general description of base class. nowhere does it say that advanced class is an individual class. impression that you are given is that you get these 8 classes to chose from, 4 per side and then you can chose how to specialize them further. tier gear comes out? its presented as base class sets. you are told that your ac is final, but nowhere you are told that you just switched a class - its presented as choosing specialization.

which, lets face it - is not that much different from choosing different talent trees.

so the permanence of AC? is entirely arbitrary and allowing it to change will impact very little.

"but game mechanics!" you keep saying.

ever tried switching to healing after leveling dps? what about switching to tanking? what about the other way around? all these changes the game currently allows at will. unlimited amount of times. completely free as a subscriber. and with one time fee? you can even respec without going to the trainer.

healing is a fundamentally different role from dps. tanking is extremely different from dps with only common thread being - you hurt things until they die. so we merely, currently have an arbitrary limitation that tells us - you can switch between 2 roles, but not all 3. yes. arbitrary.

switching advanced class - still keeps you the class you chose at character creation. its a branch out.

as to your "no you" claim. well... pot meet kettle.

LordArtemis's Avatar


LordArtemis
06.23.2013 , 01:17 AM | #1772
One can certainly say AC change is a class change. That much is reasonable, at least based on everything that Bioware has indicated.

Bioware has had plenty of opportunities to say otherwise on many occasions but to my knowledge has not done so. Not to mention the fact that they have very clearly said on more than one occasion that they see your AC as a fundamental class design....It doesn't say verbatim it's a class, Ill concede that as I have in the past. But I think it pretty strongly suggests it.

Strong indication it is at least looked at like a class, at least in Bioware's eyes.

The idea that it is a class or not a class is not the core issue IMO. Yes, I loath the idea of giving the AC choice even less meaning, but that doesn't mean I'm going to shut the door on the idea.

If....IF there is going to be AC change in the future I would like to see it with what I consider common sense restrictions. I have much less problem with it if it is very early after you make the first choice, to allow folks that have a "whoops" or "didn't know this AC was this bad" moment to correct it quickly.

I just really can't get behind a late game change, even with restrictions....that doesn't mean I'm not willing to discuss it, I just haven't personally seen any compelling....note I say compelling, not valid....compelling reasons to change my mind yet.

The reasons I posted against the idea of AC change still pretty much apply IMO. Well, I'm not so worried about FOTM if it is early game, so that is one that pretty much go away with that choice.

It's just hard for me to get behind an idea that changing what was meant as a meaningful choice would be so beneficial as to stand above the negatives.

This is just my opinion on the matter. I'm still open to listen.

MajikMyst's Avatar


MajikMyst
06.23.2013 , 01:19 AM | #1773
Quote: Originally Posted by LordArtemis View Post
To bring it back to base, here are the current proposals discussed in this thread.


Option 1

Level 10 to 15 - Allow AC Change - max 2 changes allowed - reduction to level 10 with change - 24 hour cooldown - once you reach level 16 AC is permanent - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 2

Level 10 to 55 - Allow AC Change - max 1 change allowed - reduction to level 10 with change - no cooldown - no level gate for permanent AC choice - everything except XP and quests are unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 3

Level 10 to 55 - Allow AC Change - max 2 changes allowed - no reduction in level - one month cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 4

Level 10 to 30 - Allow AC Change - max 1 change allowed - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.

Option 5

Level 10 to 46 - Allow AC Change - no maximum changes, can change at will up to 46 - no reduction in level - no cooldown - once you reach level 47 AC is permanent - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 6

Level 10 to 55 - Allow AC Change - no maximum changes, can change at will - no reduction in level - no cooldown - no level gate for permanent AC choice - everything is unaffected - armor/earpieces/weapons for character and companions are removed and must be reequipped.


Option 7

No AC change allowed.



And this is the pro and con list as it stands right now. It is certainly open for more additions or corrections.


PROS

1. breathing life into characters that may have been abandoned and thus extending someone's stay in game, their enjoyment in game.
2. allowing people who only have fun playing through a story once - experiment with their character without having to suffer through the story they already know and aren't having fun replaying.
3. allowing people to keep using unique, no longer acquirable items, that include pets, speeders, crystals, armor shells, as well as legacy perk unlocks on a character they have grown attached to, while enjoying the game play style that works better for them, within the same archetype, rather than having to reroll from scratch and lose all the investment they made into a character.
4. making extra money for bioware by making ac switch purchasable with cartel coins.



CONS

1) I would expect that many folks are not going to react well to this change if implemented.
2) They flirted with the idea before launch, even talked about it publicly, but in the end decided not to allow it. At the time folks were pretty dead set against it. I don't think it's likely the current environment has changed much since then.
3) Some classes could end up underrepresented due to bad design. Right now some folks stick with an AC they choose because they would have to reroll and do not wish to do so I would guess.
4) If restrictions are not in place this could end up being abused or exploited.
5) This will likely further demean AC choice.
6) Could cause FOTM issues.
7) If late game AC change is allowed it could end up causing folks that have an AC but do not know how to properly play it running Raids and Operations, making an existing problem worse.



There may be more, if others want to add pros and cons I can compile lists for both and add it to the post block for the proposals. Only serious, logical, non-insulting pros and cons please.

If I have missed anyone else's proposal or wish please let me know so I can correct or add it.
It is obvious you spent a lot of time cutting and pasting the post above.. Are you ever going to include something that is actually important or just what you think the issue is??

This is why you are bias.. You keep posting this stuff as if there are a lot of people talking about it.. All the suggestions above are crap for a reason that is oddly not included on your cons list..

What about the integrity of a class?? Wouldn't swapping classes kind of defeat the point of having a class?? Nobody wants to talk about WOW and how they no longer have talent trees.. Or did anyone even notice that?? WOW has no talent trees.. They really have no spec, at least not in the sense of what we call a spec.. This is a product of dual spec'ing. It made the idea of having a spec pointless because we could change anytime we wanted.. Some classes could go from tanks to heals to deeps, right there in the middle of a raid..

The other issue you are ignoring is, if Bioware caves on a single swap or just two?? What makes you think these threads will end there?? They will continue until peeps can swap at will and before long, Bioware will have to do something drastic to rebuild and separate the classes.. Like Blizzard did with their specs.. Every 15 levels you get a single point.. You then can choose from 3 talents.. 15 levels later you get another point and have to choose.. That is the new talent tree..

So while you cut and paste like a broken record.. Why don't you do us all a favor and put some thought into your posts.. Do some research.. Ponder this issue.. Because it isn't as simple as people like to think it is.. Allowing Class Swapping can do some real harm to this game and anyone that plays it.. Blizzard is bleeding players and has been for a while now.. Nobody that I have talked to that plays WOW likes the new system.. But you know.. Blizzard had to do something.. They really had no specs anymore.. I would prefer to keep my classes here.. As should everyone else..

No offense dude, but you really need to look beyond this issue and look at the big picture.. You have seen me say there is no reason to allow AC swapping.. Well.. There isn't.. You should consider that.. There isn't a point to compromise about this either.. Why should something be allowed for no reason?? Do you really think Bioware is going to make a dramatic change to their game for no reason?? It is pointless to talk about compromise when nobody has come up with a viable reason.. It has been mentioned before.. Why would bioware make it so people didn't have to level up another character to play another class?? Wouldn't allowing AC swapping be a loss in content?? Bioware is already struggling with content as it is.. They don't need to do anything that takes more out of the game.. I never see you talk about any of these things.. Which again is why I say you are bias.. You don't want to look at the issue in a serious and intelligent way.. You don't want to look at it from Bioware's point of view.. You just want to paste your little post and watch everyone talk about that.. Well... Sorry.. You are missing the point.. Again, no offense..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Jeweledleah's Avatar


Jeweledleah
06.23.2013 , 01:19 AM | #1774
Quote: Originally Posted by MajikMyst View Post
See this is the problem.. You really don't seem to know what your are talking about.. You are talking about Accuracy on a Sorc.?? Really?? You want to be the laughing stock of everyone?? Put accuracy on a sorc.. Of any spec.. You are either a healer or a ranged DPS.. You have no need for accuracy..

So.. As for your example?? Well?? You need to learn your classes a little better..

The point you are attempting to make actually helps the no AC swapping crowed.. If you can't handle playing just under another spec.. Going from heals to ranged DPS.. How on earth are you going to know how to play a tank or mele dps as an Assassin?? You better just stick to a sorc and roll an assassin and learn it the right way.. Not to mention Assassins can stealth.. It is an entirely different play style than a sorc.. They have about as much in common as an apple and an orange.. But at least they are both still fruits..
oh. my god.

you are seriously behind.

sorcs started needing accuracy with 2.0. do look it up, dear.

all dps need accuracy now. its a running complaint among dps agents (in my guild they are mostly snipers), that most basic gear they can buy has alacrity, instead of accuracy that they actually need so its difficult to hit cap, unless you craft/buy crafted mods.

and honey? learning a new playstyle is learning a new playstyle. but at least many of the abilities are familiar, since you use them as both AC's.

edited to add

I went to the class forums just to get the information for you and oh look - they are again separated by basic class, with subsections for AC.

but still - by basic class. isn't that interesting http://www.swtor.com/community/forumdisplay.php?f=13

anyways, here's a theorycrafting thread for you, since I have a feeling you will continue insisting that I'm wrong, unless someone else tells you otherwise.

http://www.swtor.com/community/showthread.php?t=627473

LordArtemis's Avatar


LordArtemis
06.23.2013 , 01:26 AM | #1775
Quote: Originally Posted by MajikMyst View Post
Why don't you do us all a favor and put some thought into your posts..
Take your own advice. The post RIGHT ABOVE YOUR POST is an exact example of why you need to really take a step back and get a hold on this "ready, fire, aim" problem you have.

Not to mention the fact that you have been told more than once that you and I have nothing to discuss. I hope I don't have to tell you again.

I added your suggestions to the list. Next time just post them without the quote, the diatribe and the attempt to control the discussion.

LordArtemis's Avatar


LordArtemis
06.23.2013 , 01:28 AM | #1776
New pro and con list with suggested additions.

PROS

1. breathing life into characters that may have been abandoned and thus extending someone's stay in game, their enjoyment in game.
2. allowing people who only have fun playing through a story once - experiment with their character without having to suffer through the story they already know and aren't having fun replaying.
3. allowing people to keep using unique, no longer acquirable items, that include pets, speeders, crystals, armor shells, as well as legacy perk unlocks on a character they have grown attached to, while enjoying the game play style that works better for them, within the same archetype, rather than having to reroll from scratch and lose all the investment they made into a character.
4. making extra money for bioware by making ac switch purchasable with cartel coins.



CONS

1) I would expect that many folks are not going to react well to this change if implemented.
2) They flirted with the idea before launch, even talked about it publicly, but in the end decided not to allow it. At the time folks were pretty dead set against it. I don't think it's likely the current environment has changed much since then.
3) Some classes could end up underrepresented due to bad design. Right now some folks stick with an AC they choose because they would have to reroll and do not wish to do so I would guess.
4) If restrictions are not in place this could end up being abused or exploited.
5) This will likely further demean AC choice.
6) Could cause FOTM issues.
7) If late game AC change is allowed it could end up causing folks that have an AC but do not know how to properly play it running Raids and Operations, making an existing problem worse.
8) Allowing AC change would perhaps damage the integrity of the entire class system by making it meaningless.
9) If AC changes are allowed it could open the gates for more and more changes until it is a spec swap.

MajikMyst's Avatar


MajikMyst
06.23.2013 , 01:28 AM | #1777
Quote: Originally Posted by Jeweledleah View Post
sorcs started needing accuracy with 2.0. do look it up, dear.
So then why don't sages need accuracy?? For that matter, Shadows which are mele also don't need accuracy.. Shadows are Assassins.. Which also don't need accuracy..

Perhaps you should look up dear??

Just an FYI.. I have a dedicated level 55 Shadow tank.. One of the biggest complaints that tanks of our class have in the gear is that a lot of it has accuracy that we don't need, and a lot of it has def, which we don't need much of.. We need a lot of shield and absorb.. Which is sadly absent from our gear.. I have had to use augments to get those stats..

Quote:
Accuracy is improved by Accuracy Rating, and determines the chance for our melee and force abilities to hit the enemy - although no enemies have resistance to force/tech, so this only applies to our melee skills. Due to hits procing Energize/PA, as well as the number of melee attacks in our rotation, Accuracy is our most valuable threat stat, closely followed by Surge. The amount of Accuracy to always hit bosses is uncertain, although it is likely somewhere between 8-10%. Accuracy beyond this point is worthless.
http://mmo-mechanics.com/swtor/forum...d-950.html#IIa

Now.. Both Shadow and Assassins have some mele skills.. Some are pretty nice.. Having said that, I have only a little accuracy that has come on my gear.. Some of it I got rid of.. But I have never missed on a boss.. I have tanked SaV.. Again never missed.. I will agree that a little accuracy may not be a bad idea.. But I will gladly trade it for a tank stat.. I currently have about 2% or less on accuracy..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

MajikMyst's Avatar


MajikMyst
06.23.2013 , 01:34 AM | #1778
Quote: Originally Posted by LordArtemis View Post
Take your own advice. Not to mention the fact that you have been told more than once that you and I have nothing to discuss. I hope I don't have to tell you again.

I added your suggestions to the list. Next time just post them without the quote, the diatribe and the attempt to control the discussion.
You are right.. We have nothing to discuss... You don't want to discuss anything.. Don't want to respond to anything and don't want to read anyone else's posts.. Especially those that require you to defend your position.. As for controlling anything?? Looked in the mirror lately?? I don't recall anyone electing you to be the caretaker of the pros and cons.. Even though you are missing almost all the ones that actually matter..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Jeweledleah's Avatar


Jeweledleah
06.23.2013 , 01:34 AM | #1779
Quote: Originally Posted by MajikMyst View Post
So then why don't sages need accuracy?? For that matter, Shadows which are mele also don't need accuracy.. Shadows are Assassins.. Which also don't need accuracy..

Perhaps you should look up dear??
I knew it. you will continue insisting I'm wrong against all evidence.

sages need accuracy.

go to the thread i linked. if you'd like to see this information for more classes? you are free to look through class forums. I'm going to go back to playing now, because you are no longer worth my time. dear.

LordArtemis's Avatar


LordArtemis
06.23.2013 , 01:38 AM | #1780
Quote: Originally Posted by MajikMyst View Post
You are right.. We have nothing to discuss... You don't want to discuss anything.. Don't want to respond to anything and don't want to read anyone else's posts.. Especially those that require you to defend your position.. As for controlling anything?? Looked in the mirror lately?? I don't recall anyone electing you to be the caretaker of the pros and cons.. Even though you are missing almost all the ones that actually matter..
Shenanigans.