Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Hizoka's Avatar


Hizoka
06.21.2013 , 02:41 PM | #1651
Quote: Originally Posted by PeterTLJr View Post
And how is changing ACs any different then changing up your spec/soul in any other game?
Paladin = Paladin abilities + holy/ret/prot abilities + skill tree abilities
Trooper = Trooper abilities + commando/vanguard abilities + skill tree abilities

Now before you tell me that Holy Ret and Prot are the skill trees, think back to when you hit level 10, you HAD to pick one of them so you would gain certain abilities that the other 2 could not, but you still learned your paladin abilities.
Its the same thing.
dude it has been explained to you more then 25 times.

Changing from ret to prot for a paladin in wow like the same as changing a powertech from shield tech to advanced prototype.

Sorry but it seems you are just not smart enough to get that in your head. You want a class change... going from a vanguard to a commando is the same as going from a warrior to a hunter.

Sorry if you simply are incapable of grasping it but just because you lack the ability to understand it doesn't make it untrue.

If you go back before panadaland in wow they had the talent trees they were setup just like TOR has them. Again before you open your mouth and prove you have no idea what you are talking about. go learn how wow had done things for the better part of a decade instead of showing how little you know about it.

TridusSWTOR's Avatar


TridusSWTOR
06.21.2013 , 02:42 PM | #1652
Quote: Originally Posted by Tommot View Post
I absolutely hate this idea, especially if it only costs $20 after the first time (like the OP suggested). If they do it at all, make it $100+ each time someone wants to change AC.

This way, you'd have to really and truly want to change your AC to do it. Rerolling a different AC would still be a viable option because not everyone would be willing to spend $100 (including me).

But if they were to come around and say that you can change AC for cheap or even free, then I would quit this game and never look back. Would make 2 of my characters feel worthless, and completely kill my incentive to play anymore alts (my favorite part of this game).

Not only that, but there would be sooo many noobs running around who dont know how to play their AC. Most of the ACs are VERY different from each other. This part seems like common sense to anyone who's played the game for more than a few hours...
We were all noobs once and had to learn our class. All you have stated is that you want to control how others play the game even though you have the option to ignore it.

PeterTLJr's Avatar


PeterTLJr
06.21.2013 , 02:52 PM | #1653
Quote: Originally Posted by Hizoka View Post
dude it has been explained to you more then 25 times.

Changing from ret to prot for a paladin in wow like the same as changing a powertech from shield tech to advanced prototype.

Sorry but it seems you are just not smart enough to get that in your head. You want a class change... going from a vanguard to a commando is the same as going from a warrior to a hunter.

Sorry if you simply are incapable of grasping it but just because you lack the ability to understand it doesn't make it untrue.

If you go back before panadaland in wow they had the talent trees they were setup just like TOR has them. Again before you open your mouth and prove you have no idea what you are talking about. go learn how wow had done things for the better part of a decade instead of showing how little you know about it.
a class change is going from trooper to smuggler. an ac change is going from vanguard to commando. big difference. "sorry but it seems you are just not smart enough to get that in your head".
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

Hizoka's Avatar


Hizoka
06.21.2013 , 02:52 PM | #1654
IF EA was dumb enough ot just give out max level classes, why would they go though the effort of double XP??

THey want people leveling so they are not gonna just give out max level character. No matter what you say your AC is your class that is how the game is set up and anyone with half a brain knows it.

Ratajack's Avatar


Ratajack
06.21.2013 , 03:53 PM | #1655
Quote: Originally Posted by Vhaegrant View Post
A counter argument that points out a feature that is being asked for doesn't already exist is kind of pointless

Besides the fact that both Powertechs and Mercenaries do share so many aspects as I mentioned in my original post.
A shared story.
A shared core ability set.
A shared class buff.
One of three skill trees shared.
The first 10 levels shared.

This closeness and amount of sharing is going to place it in peoples minds that AC swapping should be no more difficult than changing a Skill tree.
Then why do so many people understand that AC's are different classes, even without the dev statement that they are fundamentally different class designs? Why do so many people see AC changes as what they are, a CLASS CHANGE.

Could it be because the powertech is a melee damage/ tanking character and the mercenary is a ranged DPS/heals, or that the assassin is a melee DPS/tank class with stealth capabilities and the sorcerer is a ranged DPS/heals class? The fact is that no two AC's play anything alike, even if they share the same story line.

In this game you choose your story at character creation and you can choose your class at level 10.

Grayseven's Avatar


Grayseven
06.21.2013 , 04:04 PM | #1656
Quote: Originally Posted by Hizoka View Post
What you do not comprehend is that a powertech is not the same class as a mercenary. So getting a mercenary at anything but level 1 is a new class you have NEVER PLAYED. You want a new class for no reason other then childish want. Sorry if you simply lack the intelligence needed to understand it but that is the fact of this game. There are 8 classes on each side 2 classes each share the same story. You need different weapons and a different skill set to play each class.

A guardian is not a sentinel any more then an assassin is a mercenary. You are just not capable of grasping that fact because you want something you did not earn due to being lazy and childish.
It is painfully obvious that you have no ability with reading comprehension, and still you throw insults around simply because you have no argument other than "I don't like it".

You think that AC's are classes. I think they aren't. I have said why I think they aren't. You've said nothing but "BW said so".

While you need different weapons and skill sets to play each class, you do NOT need different weapons and skill sets to play the other AC within a class.

And since your reading comprehension is so flawed, I'll reiterate the fact that I HAVE played each AC. I have (now) 14 characters on two servers. I have repeatedly stated that I think AC change should be allowed with an unlock similar to the race unlocks. In your childish and unintelligent attempts at insult, you failed to comprehend that I do NOT want AC change willy-nilly, but set up in such a way as to prevent constant hopping back and forth similar to what we can do now with spec changes.

Since it is painfully obvious that you are nothing more than a vitriolic little troll who can't come up with any response except insults and are incapable of debate, you are no longer worth my time. When you grow up and learn to debate instead of throw temper tantrums...maybe. I have doubts that can ever happen.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Ratajack's Avatar


Ratajack
06.21.2013 , 04:08 PM | #1657
Quote: Originally Posted by TridusSWTOR View Post
This is a good point. So what if there was a set limit to how many times you could change AC's? or are you one of those extremist that won't accept anything other than no AC change at all? I'm curious.
There is already a set limit on the number of times you can change your class. That number is ZERO. I see no reason to raise or remove that restriction and I am in favor of leaving that restriction exactly as it is. Given the numbers of people who want to change their class and are on these forums clamoring for the current restrictions to be lifted, I have no doubt that even if class changes were allowed and restricted in number, these forums would be full of people clamoring for "just one more change" and then "one more" after that, and so on.

That being said, there have been some suggestions made that I think would be reasonable compromises. The only two I would consider to be reasonable restrictions which would address most of the concerns of those against allowing class changes would revert the character to level 10 (allowing the character to keep all items they have acquired, including those that may no longer be obtainable in game and all companions, crew skills, etc. ) and be limited to one time max, possibly 2 changes.

Savej's Avatar


Savej
06.21.2013 , 04:09 PM | #1658
Quote: Originally Posted by Hizoka View Post
dude it has been explained to you more then 25 times.

Changing from ret to prot for a paladin in wow like the same as changing a powertech from shield tech to advanced prototype.

Sorry but it seems you are just not smart enough to get that in your head. You want a class change... going from a vanguard to a commando is the same as going from a warrior to a hunter.

Sorry if you simply are incapable of grasping it but just because you lack the ability to understand it doesn't make it untrue.

If you go back before panadaland in wow they had the talent trees they were setup just like TOR has them. Again before you open your mouth and prove you have no idea what you are talking about. go learn how wow had done things for the better part of a decade instead of showing how little you know about it.
What about tree druid to bear druid to cat druid to owl druid?

Hunter vs Warrior? LOL. They use completely different stats, different energy, different (not vaguely similar) weapons and, of course, tactics. Commando vs Vanguard is -not- a huge leap at all, just swap out a cosmetically different weapon and you're g2g. Wow also has a class called "druid" - bear druid, cat druid , owl druid, tree druid - all played completely differently from one another, players could flip their spec around (and spec changes were available on day 1 or near day 1 even if dual spec wasn't) and be a tank, ranged dps, melee/stealth dps or healer. If you want to talk about Wow I don't think you have an argument against AC changes.

Ratajack's Avatar


Ratajack
06.21.2013 , 04:16 PM | #1659
Quote: Originally Posted by Ajaxduo View Post
No harm done in allowing those who don't have the time to reroll to switch AC, people will just argue against anything. Stick it on a 30 day cooldown, slap a hefty CC tag on it. Profit/QQ solved.
There is NOBODY who doesn't "have the time to reroll". If they have the time to play, they have the time to reroll. There is no requirement for a character to reach max level in a day, or even a week or a month. It might take a while to reach max level, but everybody has the time to reroll.

Ratajack's Avatar


Ratajack
06.21.2013 , 04:27 PM | #1660
Quote: Originally Posted by PeterTLJr View Post
Why do you keep resorting back to this? You have stated this so many times now, and here is whats wrong with it.
1. Not many people knew they picked the wrong AC at level 10-15, you dont even gain any major abilities until the later levels.
2. Not many people are going to pay to have their character pushed down to level 10. So BW/EA wont make much money off it.
3. It require a whole lot of work on BWs part to put in something that actually resets your levels.

Edit: Also they would have said by now that ACs were there own class. At one point they were, until the cartel market hit. If they can make AC changes happen and make money off it, I bet they will. Removing your base class will most likely not happen, as your base class is your ENTIRE story, your ACs do not have a story of there own.
You agree that AC are different classes. The fact that the devs have not come out and contradicted their statement regarding AC being fundamentally different class designs means that they do NOT HAVE to come out and re-confirm that statement, as it were. It would be nice if they did, but they do NOT HAVE to as their last statement made it clear that they see AC's as fundamentally different class designs.

The introduction of the cartel market in way in negates this statement either. The fact that a cartel market exists in no way makes AC's any less "their own class". BW may decide to make a quick buck, at the cost of all the subs they will lose if they allow class changes, or they may decide to maintain the status quo, which is arguably better for their bottom line. As I said before, they have those that want to change their class still playing and paying thinking that class changes are going to be added, and they have those against class changes still playing and paying because they have not implemented class changes.

Which is better for BW, keep everyone playing and paying by maintaining the status quo--no class changes, or allowing class changes to make a quick buck and losing subs?