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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Knockerz's Avatar


Knockerz
06.21.2013 , 03:25 AM | #1581
Quote: Originally Posted by LordArtemis View Post
Hizoka, I'm anti AC change. You really need to pay attention.



Just in case you can't be bothered to scroll up A FEW POSTS UP IN THE MIDDLE OF THIS PAGE.

Also, didn't I tell you that you and I have nothing to talk about? You are EXACTLY the type of community member that represents everything that is toxic with a gaming community. Your post history stands in evidence. It seems most of your posts are comprised of the words "lazy", "entitled" or "soccer mom". That got old the first couple dozen times you said it.

You and I will NEVER have ANYTHING to discuss.

It's like trying to explain something to my cat.
Wow, you and Hizoka I take it don't get along.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

LordArtemis's Avatar


LordArtemis
06.21.2013 , 03:28 AM | #1582
Quote: Originally Posted by Knockerz View Post
Wow, you and Hizoka I take it don't get along.
Lol

I can't speak for Hizoka, but I assure you there's no love in this corner. I rate my affection for that community member somewhere between a tax audit and eating broken glass.

Vhaegrant's Avatar


Vhaegrant
06.21.2013 , 03:52 AM | #1583
I'm not sure I understand the hostility towards folk asking if there is any possibility of an Advanced Class change in the near future.

Yes, I get it if you are an end game raider you feel your position on a raid team may be threatened by some guy that chooses to change their AC to yours, or for the PVP players that were lucky enough to choose (research) the right AC to go for that gives them an in-game edge. And that's about the only two reasons I can think of.

In my experience of MMOs a significant number of gamers (type A) seem to attach an incredible amount of their real life validation to their in game achievements, this sense of achievement is threatened any time a different gamer (type B) asks for that accomplishment for a lesser investment of time/ money/ skill.

And lets be honest the hostility originates from this idea that any change from the chosen AC is a threat to your role or perceived advantage. It has to be, because other than that what I choose to do on my character has absolutely no impact on anyone else.

Opening up for an AC change would make very little, if any difference to the game.

If you are a hardcore raider doing the NiM modes the chances are you would be positioned in a raid group and unlikely to be displaced by any Johnny-come-lately that has chosen to change their AC.

If you are a hardcore PvPer I would hope you have done the research on your class and have the muscle memory to react swiftly (or at least the macros) to any players that's done an AC so they can access the 'superior' AC and PvP spec.

For many casual gamers there is a point, many hours, if not days, into the game where you realise that the AC you chose months ago is no longer the way you want to play the game and you'd like to experience the other AC with out having to sink yet more months into the same story.

This issue is largely raised by Bioware's decision to have the Advanced Classes share so much, they share the same story, the same single class for levels 1-10, the same class buff, a shared set of abilities and also share one of the three talent trees.

I would never advocate the ability to change between classes (that is go from Bounty Hunter to Sith Warrior) but having levelled to 55 on one Bounty Hunter Powertech I can't see the issue allowing a player to change to Bounty Hunter Mercenary.

Any issue with no longer having decent gear or the wrong gear type is no greater than that already experienced by those ACs that have a choice between tanking and DPS specialisations. Or if you choose to PvP and PvE. Multiple sets of gear are required already.

You may also alleviate some of the strain off the class availability when it comes to group finder.

But perhaps the biggest reason I'd be for the AC change is that asking a player to make a permanent choice on AC type early on in a game when there has been no chance to see how either type plays is a bit short sighted.

LordArtemis's Avatar


LordArtemis
06.21.2013 , 04:06 AM | #1584
I hear the story repeat as being a major reason why people do not want to reroll to simply try another AC. I don't see that as an unreasonable contention. Especially if you just did the same story content 10 levels ago.

That can be a quick way to lose interest in a game.

I do think that the double XP weekends help with this problem, since you blaze through the content essentially.

Truga's Avatar


Truga
06.21.2013 , 04:07 AM | #1585
Quote: Originally Posted by TridusSWTOR View Post
What a player does with the character they PAY for can't be dictated by you
You paid for your character? I'm pretty sure buying accounts/characters is against the eula. Reported.
boot.ini

Ratajack's Avatar


Ratajack
06.21.2013 , 04:16 AM | #1586
Quote: Originally Posted by Grayseven View Post
Players would still be limited to the roles that they could perform at any one time, as long as changing AC has a restriction that prevents changing it as much as we can currently change spec as subscribers.

Resetting the level completely negates the reasoning some have behind allowing AC change. After 13 characters, I'm tired of leveling. I flat out hate it so much that once I've capped my current characters I will not do it again. After so many times, it becomes boring. And yes, I've done everything from using Group Finder to just grinding out mobs instead of doing the same quests over and over and the replay ability of the leveling in this game wears thin after the first few times.

Changing AC's should only be restricted by how often they can be done as well as either restricting it with a high credit cost or (and I hate saying this) through a CM cost equivalent of 15 to 20 bucks. I'm also good with an unlock requirement. Changing AC should NOT be easy, but neither should it be excessively restrictive to the point no one would use it. It should be nothing more than a change of pace option for those who have grown tired of the current AC and want to try the specs on the "other side" while keeping their "main" in action.
The devs did not design it so that no single character could perform all three roles at a single time, but so that no single character COULD preform all three roles. Allowing class changes WOULD negate that design intent, no matter what restrictions they put on it. II personally hope that they never allow class changes.

Ratajack's Avatar


Ratajack
06.21.2013 , 04:31 AM | #1587
Quote: Originally Posted by Vhaegrant View Post
I'm not sure I understand the hostility towards folk asking if there is any possibility of an Advanced Class change in the near future.

Yes, I get it if you are an end game raider you feel your position on a raid team may be threatened by some guy that chooses to change their AC to yours, or for the PVP players that were lucky enough to choose (research) the right AC to go for that gives them an in-game edge. And that's about the only two reasons I can think of.

In my experience of MMOs a significant number of gamers (type A) seem to attach an incredible amount of their real life validation to their in game achievements, this sense of achievement is threatened any time a different gamer (type B) asks for that accomplishment for a lesser investment of time/ money/ skill.

And lets be honest the hostility originates from this idea that any change from the chosen AC is a threat to your role or perceived advantage. It has to be, because other than that what I choose to do on my character has absolutely no impact on anyone else.

Opening up for an AC change would make very little, if any difference to the game.

If you are a hardcore raider doing the NiM modes the chances are you would be positioned in a raid group and unlikely to be displaced by any Johnny-come-lately that has chosen to change their AC.

If you are a hardcore PvPer I would hope you have done the research on your class and have the muscle memory to react swiftly (or at least the macros) to any players that's done an AC so they can access the 'superior' AC and PvP spec.

For many casual gamers there is a point, many hours, if not days, into the game where you realise that the AC you chose months ago is no longer the way you want to play the game and you'd like to experience the other AC with out having to sink yet more months into the same story.

This issue is largely raised by Bioware's decision to have the Advanced Classes share so much, they share the same story, the same single class for levels 1-10, the same class buff, a shared set of abilities and also share one of the three talent trees.

I would never advocate the ability to change between classes (that is go from Bounty Hunter to Sith Warrior) but having levelled to 55 on one Bounty Hunter Powertech I can't see the issue allowing a player to change to Bounty Hunter Mercenary.

Any issue with no longer having decent gear or the wrong gear type is no greater than that already experienced by those ACs that have a choice between tanking and DPS specialisations. Or if you choose to PvP and PvE. Multiple sets of gear are required already.

You may also alleviate some of the strain off the class availability when it comes to group finder.

But perhaps the biggest reason I'd be for the AC change is that asking a player to make a permanent choice on AC type early on in a game when there has been no chance to see how either type plays is a bit short sighted.
There is NO class of bounty-hunter powertech or bounty hunter-mercenary. There are powertechs and mercenaries, though. Doubt me? Check your guild roster, or do a /who, mouse over a player and tell me what you see listed as class(es).

Is it shortsighted to have a player make their PERMANENT class choice at creation, as they do in wow, rather than making that choice at level 10 as they do in this game?

tanktest's Avatar


tanktest
06.21.2013 , 05:02 AM | #1588
18. Will be there any faction or Advanced Class change option available for purchase in the future?

We have had serious talks recently about offering an Advanced Class change option – I think that one will likely happen eventually. Species is likely as well. Doing a faction switch is considerably more difficult for us, though, due to the various quest flags set throughout the level up process, so this isn’t on the horizon anytime soon.


HM , really I missed this . all I ever remember was them saying never , , cool this will be awesome if it happens. .

Vhaegrant's Avatar


Vhaegrant
06.21.2013 , 05:49 AM | #1589
Quote: Originally Posted by Ratajack View Post
There is NO class of bounty-hunter powertech or bounty hunter-mercenary. There are powertechs and mercenaries, though. Doubt me? Check your guild roster, or do a /who, mouse over a player and tell me what you see listed as class(es).

Is it shortsighted to have a player make their PERMANENT class choice at creation, as they do in wow, rather than making that choice at level 10 as they do in this game?
A counter argument that points out a feature that is being asked for doesn't already exist is kind of pointless

Besides the fact that both Powertechs and Mercenaries do share so many aspects as I mentioned in my original post.
A shared story.
A shared core ability set.
A shared class buff.
One of three skill trees shared.
The first 10 levels shared.

This closeness and amount of sharing is going to place it in peoples minds that AC swapping should be no more difficult than changing a Skill tree.

TridusSWTOR's Avatar


TridusSWTOR
06.21.2013 , 05:58 AM | #1590
Quote: Originally Posted by MajikMyst View Post
Read the EULA and get back to me when you are familiar with reality..

Nobody pays for a character.. Nobody owns a character and nobody gets to do what they want.. Bioware owns your character and gets to make all the rules.. Such is the reality of every MMO on the market today.. See what happens when you don't read that page of words you agree to when you install the game??

The game says your choice is permanent.. Live with it and deal with it.. Let me know if you need me to look up the word permanent??

There is no need for an AC change.. They can roll a new character and accomplish the same things.. The only reason is simply, people are to lazy to roll another character..

As for you knowing fact.. Not hardly.. You are just plain wrong on everything..

As for daring someone?? Well.. Since you haven't read the EULA and you don't know anything about what it says.. How about I just leave it as you made a fool of yourself and stuck your foot in your keyboard.. Because your post is wrong on all accounts..
Go ahead, quote the part of the EULA that supports your claim. I'll wait.

It seems you have major problems with basic forms of reading comphrehension. Since I never mentioned Bioware, I mentioned other players. Oh you must of missed that part in the middle of the childish tantrum you were throwing. Take deep breaths and count to 10, maybe you'll post something constructive next time...doubt it.

So since you didn't even bother answering my question, you failed on all accounts. Therefore proving me right, thank you. Don't worry though, I'll give you a second chance. My biggest advice, is actually reading, since you are having a hard time with that.

I love how you are in a simple mindset that once something is in the game, nothing can be changed. So how are legacy perks working out for ya?