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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

PeterTLJr's Avatar


PeterTLJr
06.15.2013 , 05:39 PM | #1161
Quote: Originally Posted by Ratajack View Post
So, in a nutshell, whatever argument works for you in your own little deluded world. Gotcha.
No, I have admitted where there could be flaws to AC switching, I have even lost some points, and when that happens I admit it. When you are wrong, you dont admit to anything, you are always right in your own head, this isnt even a discussion to you, this is "your wrong, im right".
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

Ratajack's Avatar


Ratajack
06.15.2013 , 05:47 PM | #1162
Quote: Originally Posted by PeterTLJr View Post
No, I have admitted where there could be flaws to AC switching, I have even lost some points, and when that happens I admit it. When you are wrong, you dont admit to anything, you are always right in your own head, this isnt even a discussion to you, this is "your wrong, im right".
You have stated that because vanguard and commando classes share a few skills that you should be able to change your CLASS from vanguard to commando. When someone else points out that EVERY class shares a few abilities, then the sharing of abilities does not matter, there is some other reason why you cannot change from an assassin to a juggernaut.

You have stated that spec trees are what determines a class, but when someone points out that the vanguard and commando have different spec trees, you claim that specs only decide different classes in other games, not this one. In this game the specs only decide the AC(which by the way is your CLASS).

Do I need to go on? You have a different sidestep for every single valid point people have brought forth that changing AC's would be changing CLASS, because you want to change your CLASS.

PeterTLJr's Avatar


PeterTLJr
06.15.2013 , 06:36 PM | #1163
Quote: Originally Posted by Ratajack View Post
You have stated that because vanguard and commando classes share a few skills that you should be able to change your CLASS from vanguard to commando. When someone else points out that EVERY class shares a few abilities, then the sharing of abilities does not matter, there is some other reason why you cannot change from an assassin to a juggernaut.

You have stated that spec trees are what determines a class, but when someone points out that the vanguard and commando have different spec trees, you claim that specs only decide different classes in other games, not this one. In this game the specs only decide the AC(which by the way is your CLASS).

Do I need to go on? You have a different sidestep for every single valid point people have brought forth that changing AC's would be changing CLASS, because you want to change your CLASS.
No classes share the same abilities, only ACs within the base class share abilities. Now dont get me wrong, the mirrors to each ACs have the same exact abilities, but they are portrayed different and have their own unique animations that separates them.

I dont sidestep anything, you simply take one of my examples, put it in a bigger picture to make it seem like that is the only reason why it should be allowed to AC switch. I show many examples as to why the 2 ACs within the base class arent so different that they should be declared there own class. There is also reasons why they are different, but the only reasons I see are strictly from a gameplay perspective which I have already said that the gameplay/playstyle is different between the 2 ACs, but you need to look at this from other perspectives too.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

Ratajack's Avatar


Ratajack
06.15.2013 , 07:01 PM | #1164
Quote: Originally Posted by PeterTLJr View Post
No classes share the same abilities, only ACs within the base class share abilities. Now dont get me wrong, the mirrors to each ACs have the same exact abilities, but they are portrayed different and have their own unique animations that separates them.

I dont sidestep anything, you simply take one of my examples, put it in a bigger picture to make it seem like that is the only reason why it should be allowed to AC switch. I show many examples as to why the 2 ACs within the base class arent so different that they should be declared there own class. There is also reasons why they are different, but the only reasons I see are strictly from a gameplay perspective which I have already said that the gameplay/playstyle is different between the 2 ACs, but you need to look at this from other perspectives too.
Does EVERY class have the same "get out of stun" ability, even if it goes by a different name? Does EVERY class share the exact same revive and revive companion skills? Does EVERY class have an out of combat self heal, even if the names and animations are different? Every class shares abilities, but because that does not support what you want, you say that makes no difference, yet you want to use the few abilities that vanguards and troopers share to justify changing your CLASS from vanguard to commando.

You have claimed that because troopers share a few of the same abilities, and both use guns, you should be able to change your class from vanguard to commando, yet when confronted with the logical argument that assassins and juggernauts both use light sabers and it makes as much sense for an assassin to change his armor and weapon(just as a vanguard needs to change his weapon if he changed class to a commando), you claim that does not matter. Because it does not support your desire for a CLASS CHANGE, you find a reason to deny the logic.

It makes no difference to you that commando and vanguard are completely different play styles as one is ranged and one is melee. We have told you time and time again that there are classes that stem from different base classes that are FAR more similar than vanguard and commando, or assassin and sorcerer will EVER be, but again, since that does not support what you want, it makes no difference. You find some reason to ignore that logic.

Every time you have been presented with valid, reasonable, well thought out, logical, and rationally presented arguments as to why allowing class changes should not happen and as to why allowing AC changes IS allowing CLASS CHANGES as AC's are DIFFERENT CLASSES according to the devs, who know more about this game than you or I will ever know, you find some way to ignore and dismiss anything that does not mesh with your desire for a CLASS CHANGE.

But you will be back here claiming that people are twisting your words, although all we are doing is using your own arguments against you. Nobody is twisting anything. We do not have to twist anything.

You remind me of the little kid playing "war" constantly yelling "you missed me" no matter how close his "attacker" is.

Ratajack's Avatar


Ratajack
06.15.2013 , 07:03 PM | #1165
Quote: Originally Posted by PeterTLJr View Post
No classes share the same abilities, only ACs within the base class share abilities. Now dont get me wrong, the mirrors to each ACs have the same exact abilities, but they are portrayed different and have their own unique animations that separates them.

I dont sidestep anything, you simply take one of my examples, put it in a bigger picture to make it seem like that is the only reason why it should be allowed to AC switch. I show many examples as to why the 2 ACs within the base class arent so different that they should be declared there own class. There is also reasons why they are different, but the only reasons I see are strictly from a gameplay perspective which I have already said that the gameplay/playstyle is different between the 2 ACs, but you need to look at this from other perspectives too.

The only perspective you are using to look at this is "I want to CHANGE MY CLASS. I need to defend that any way I can."

LordArtemis's Avatar


LordArtemis
06.15.2013 , 07:19 PM | #1166
Quote: Originally Posted by Mazikeen View Post
Scrapper is great at PvP ganking and Sawbones is phenomenal at healing (especially if you have mouseover healing). If you think otherwise you're seriously playing them wrong.
Yes, Scrapper is great at PVP. I don't PVP that often. At least not in this game.

Also IMO Sawbones is close to the worst healer in the game, certainly the most difficult to manage. They probably have the most utility, IE instant heals, big nukes, and HoT spells, but overall it's not a very enjoyable class to play in PVE situations. Maybe better as a PVP healer. Again, I don't PVP that often.

So I don't think it's that I'm playing them wrong...I don't think so doesn't mean that's definite....I just think they are exactly what I said they are to me.

LordArtemis's Avatar


LordArtemis
06.15.2013 , 07:24 PM | #1167
Quote: Originally Posted by Ratajack View Post
What that says to ORIGINAL design should be obvious as by your own admission, their first stance was that AC changes would not happen. I would posit the their first stance is original design.

They have held to their stance that AC 's are DIFFERENT classes since they made that statement before launch. They went to great lengths to add multiple confirmations that your choice of CLASS was PERMANENT and that once you start down a path, forever will it dominate you.

They have since made a single statement about AC changes "likely happening". That statement was made a long time ago, in a galaxy far away. We have heard NOTHING further from the devs, despite numerous lengthy threads, including this 115+ page thread and one on the suggestion forum. I do not know about you, but that absolute silence from the devs regarding what is so obviously a sensitive subject speaks worlds to me.

I do not expect to see class changes until this game is well and truly on the serious downfall, and they have no choice but to try to make it P2W in a last ditch effort to save it.
I'd just like to make one correction to your otherwise solid post IMO....

Nov of 2012 is relatively recent IMO. To my knowledge all of the comments made with relation to the nature of the AC system predate that remark...so as far as I know it was the most recent.

PeterTLJr's Avatar


PeterTLJr
06.15.2013 , 07:32 PM | #1168
Quote: Originally Posted by Ratajack View Post
Does EVERY class have the same "get out of stun" ability, even if it goes by a different name? Does EVERY class share the exact same revive and revive companion skills? Does EVERY class have an out of combat self heal, even if the names and animations are different? Every class shares abilities, but because that does not support what you want, you say that makes no difference, yet you want to use the few abilities that vanguards and troopers share to justify changing your CLASS from vanguard to commando.

You have claimed that because troopers share a few of the same abilities, and both use guns, you should be able to change your class from vanguard to commando, yet when confronted with the logical argument that assassins and juggernauts both use light sabers and it makes as much sense for an assassin to change his armor and weapon(just as a vanguard needs to change his weapon if he changed class to a commando), you claim that does not matter. Because it does not support your desire for a CLASS CHANGE, you find a reason to deny the logic.

It makes no difference to you that commando and vanguard are completely different play styles as one is ranged and one is melee. We have told you time and time again that there are classes that stem from different base classes that are FAR more similar than vanguard and commando, or assassin and sorcerer will EVER be, but again, since that does not support what you want, it makes no difference. You find some reason to ignore that logic.

Every time you have been presented with valid, reasonable, well thought out, logical, and rationally presented arguments as to why allowing class changes should not happen and as to why allowing AC changes IS allowing CLASS CHANGES as AC's are DIFFERENT CLASSES according to the devs, who know more about this game than you or I will ever know, you find some way to ignore and dismiss anything that does not mesh with your desire for a CLASS CHANGE.

But you will be back here claiming that people are twisting your words, although all we are doing is using your own arguments against you. Nobody is twisting anything. We do not have to twist anything.

You remind me of the little kid playing "war" constantly yelling "you missed me" no matter how close his "attacker" is.
Lmao, companion revive, stun breaker? these are abilities your using against me?
Show me another class that has the ability Stockstrike that all troopers have.
Show me another class that gets the companion Aric Jorgan.
Show me another class that uses Aim as their stat.
Show me another class that goes through the trooper story line along with Commando and Vanguard.
Show me another class that goes to the same vendor as the troopers do in the supplies and combat training quater on the fleet.

You cant because the classes are different, however vanguard and commando are the SAME TROOPER.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

Jeweledleah's Avatar


Jeweledleah
06.15.2013 , 07:33 PM | #1169
Quote: Originally Posted by LordArtemis View Post
Yes, Scrapper is great at PVP. I don't PVP that often. At least not in this game.

Also IMO Sawbones is close to the worst healer in the game, certainly the most difficult to manage. They probably have the most utility, IE instant heals, big nukes, and HoT spells, but overall it's not a very enjoyable class to play in PVE situations. Maybe better as a PVP healer. Again, I don't PVP that often.

So I don't think it's that I'm playing them wrong...I don't think so doesn't mean that's definite....I just think they are exactly what I said they are to me.
I personally disagree, vehemently. I adore my operative. I adore her enough to roll a second smuggler specifically to play as cathar sawbones.

you did preface it with it being your opinion, so i can't really hold it against, you, however... sawbones/healy operatives are extremely fun and very VERY effective when played well and by people with suitabled preferences. (I do ops/flashpoints on sorc and operative most regularly - merc is still leveling, 40,, but I'm having fun on him so far, so I'm speaking from personal experience. I also prefer to pvp on my operative to most other classes )

Ratajack's Avatar


Ratajack
06.15.2013 , 07:36 PM | #1170
Quote: Originally Posted by LordArtemis View Post
I'd just like to make one correction to your otherwise solid post IMO....

Nov of 2012 is relatively recent IMO. To my knowledge all of the comments made with relation to the nature of the AC system predate that remark...so as far as I know it was the most recent.
That is the most recent statement of which I am aware, true. That statement does not in any way contradict the earlier statement that the devs see the different AC's as fundamentally different classes. That statement also does not in any way say that class changes WILL happen. That statement was also made over 6 months ago, a fairly lengthy time to go without making any further statements or even hinting at anything further regarding class changing, especially given the number of lengthy threads and the fact that is such a highly debated subject.