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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

LordArtemis's Avatar


LordArtemis
06.14.2013 , 05:53 PM | #1051
Quote: Originally Posted by PeterTLJr View Post
Those who look at it as class changing SEEM to have a very narrow vision of this, they are so bounded by the ways of other MMOs thinking that if one game doesnt allow it, no other game should. I have used other games as examples, yes ill admit it, but it doesnt change the fact that whatever base class you pick, then whichever AC you pick after level 10, you will ALWAYS be that base class, there is no possible way that can change, however AC changing can be possible without breaking that invisible rule of no class changing that most mmos follow.
One could argue that...but would you concede that, even if an AC is not an individual class, even if it was not originally designed to be an original class, even if Bioware simply insinuated it was as an excuse to remove the AC change ability could it not be said, or perhaps argued, that the ACs are different enough to be considered "like or similar to" classes?

Understand, I am not posing that that means if that is the case AC change is off the table...after all, at one time Bioware allowed it. I am only saying that, for the sake of this discussion, could one say they are at least "similar" to classes.

PeterTLJr's Avatar


PeterTLJr
06.14.2013 , 05:54 PM | #1052
Quote: Originally Posted by Hizoka View Post
so the devs have a "narrow" view? you still cannot dispute the devs classify them as different classes.
Obviously since the devs have said this feature will most likely happen, that they dont see it as a whole class change anymore.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

PeterTLJr's Avatar


PeterTLJr
06.14.2013 , 05:56 PM | #1053
Quote: Originally Posted by LordArtemis View Post
One could argue that...but would you concede that, even if an AC is not an individual class, even if it was not originally designed to be an original class, even if Bioware simply insinuated it was as an excuse to remove the AC change ability could it not be said, or perhaps argued, that the ACs are different enough to be considered "like or similar to" classes?

Understand, I am not posing that that means if that is the case AC change is off the table...after all, at one time Bioware allowed it. I am only saying that, for the sake of this discussion, could one say they are at least "similar" to classes.
In my opinion? No, I dont see AC's being a whole class on its own. There is absolutely nothing unique about it aside from how you will be utilized end game and of course play style is little different, skill trees are different, but those arent enough to declare it its own class, now had they come from a different background, have different story plots (not different stories) I could agree that it would be more like its own.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

spectreclees's Avatar


spectreclees
06.14.2013 , 05:57 PM | #1054
I'd also like to argue the point of the fact that if I played DPS guardian. What is the purpose of me playing it? A sentinel does more dps and has better utilities. They should just remove dps guardians and make it all 3 tank trees. :/
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PeterTLJr's Avatar


PeterTLJr
06.14.2013 , 06:00 PM | #1055
Quote: Originally Posted by spectreclees View Post
I'd also like to argue the point of the fact that if I played DPS guardian. What is the purpose of me playing it? A sentinel does more dps and has better utilities. They should just remove dps guardians and make it all 3 tank trees. :/
Good point, but as stated before, that is why they need restrictions on it so if they buff guardian dps, not every sentinel would disappear and vise versa.

As far as more dps and better utilities, thats opinion based. I have seen guardians out dps sentinels.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

LordArtemis's Avatar


LordArtemis
06.14.2013 , 06:01 PM | #1056
Quote: Originally Posted by PeterTLJr View Post
Obviously since the devs have said this feature will most likely happen, that they dont see it as a whole class change anymore.
Well, to be fair they have insinuated (perhaps not directly stated) that the ACs are classes or at least are "like" classes on many occasions to my knowledge. I suppose it could be argued that they may not see them as classes any longer, but remember that they did, at one time, allow AC change.

I also have to mention in fairness that originally, based on their own comments prior to launch (those comments posted and linked in this very thread) the ACs were originally designed as "role" choices, not individual classes.

So it is in fact a pretty confusing contention. It seems there is no way to know with any finality how they view the ACs, but one could infer at present, if you look at comments only, that they at least view current ACs as "similar" to classes enough that they were against AC change, at least until the latest comments concerning change.

spectreclees's Avatar


spectreclees
06.14.2013 , 06:02 PM | #1057
Quote: Originally Posted by PeterTLJr View Post
Good point, but as stated before, that is why they need restrictions on it so if they buff guardian dps, not every sentinel would disappear and vise versa.
That's a very hard thing to do and what of the utilities? If a sentinel can bring better buffs to a group, where as the guardian doesn't bring anything except Armor reduction. Why bring one? This is a very hard thing a lot of games struggle with between classes.

Giving each class the same buffs is not the solution, homogenization ruins a lot of mmos. Diversity makes them interesting.
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LordArtemis's Avatar


LordArtemis
06.14.2013 , 06:02 PM | #1058
Quote: Originally Posted by PeterTLJr View Post
In my opinion? No, I dont see AC's being a whole class on its own. There is absolutely nothing unique about it aside from how you will be utilized end game and of course play style is little different, skill trees are different, but those arent enough to declare it its own class, now had they come from a different background, have different story plots (not different stories) I could agree that it would be more like its own.
Fair enough. But do you see how others may see it that way?

Hizoka's Avatar


Hizoka
06.14.2013 , 06:04 PM | #1059
Quote: Originally Posted by PeterTLJr View Post
In my opinion? No, I dont see AC's being a whole class on its own. There is absolutely nothing unique about it aside from how you will be utilized end game and of course play style is little different, skill trees are different, but those arent enough to declare it its own class, now had they come from a different background, have different story plots (not different stories) I could agree that it would be more like its own.
so requiring different skills, gear and play style is not enough to be a different class???

What is required for a different class then??? Because you know regardless of how you answer you will be proven wring.

BTW the Devs say they are fundamentally different

Fundamental - serving as a basis supporting existence or determining essential structure or function : basic

they are different down to their basic functions. They are different classes. They are not spec. Advanced Prototype is a spec of a powertech. Powertech is not a spec of a bounty hunter its one of the 2 bounty hunter CLASSES>

PeterTLJr's Avatar


PeterTLJr
06.14.2013 , 06:04 PM | #1060
Quote: Originally Posted by LordArtemis View Post
Well, to be fair they have insinuated (perhaps not directly stated) that the ACs are classes or at least are "like" classes on many occasions to my knowledge. I suppose it could be argued that they may not see them as classes any longer, but remember that they did, at one time, allow AC change.

I also have to mention in fairness that originally, based on their own comments prior to launch (those comments posted and linked in this very thread) the ACs were originally designed as "role" choices, not individual classes.

So it is in fact a pretty confusing contention. It seems there is no way to know with any finality how they view the ACs, but one could infer at present, if you look at comments only, that they at least view current ACs as "similar" to classes enough that they were against AC change, at least until the latest comments concerning change.
Well thats just exactly it, the devs have changed their views on ACs before, so theres no reason why they cant change it again. Yellow posts arent forever permanent, its permanent for the time being until a new yellow post saying otherwise.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.