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Armor value and rating on orange gear?

STAR WARS: The Old Republic > English > New Player Help
Armor value and rating on orange gear?
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Craigozo's Avatar


Craigozo
12.31.2011 , 06:59 AM | #31
Quote: Originally Posted by ShinjiruTenshi View Post
Well I tried to explain it's the same for all orange items of the same type (Light, medium or heavy). So for example you could buy/find a low lvl orange item, take all the mods out (wont cost more than a couple thousand credits, can get that in like 5 minutes). Then you see the base armor and then u can compare it with the non modable item?
I think what he means is -

He has orange robe X with no mods in it, so can see the very basic armour value for this piece (say 25)
Armouring mod Y is for sale, detailing an armour rank (e.g. rank 30)
Non-modifiable robe Z is for sale, displaying its proper armour value (say 210)

How can he calculate the value of X + Y in order to compare it to Z?

E.g. Say the rank 30 piece above provides 300 armour value

25 + 300 = 325, so he would be better buying the mod than the new robe.


(Disclaimer - These numbers are completely made up just for example purposes)

Isxossk's Avatar


Isxossk
12.31.2011 , 09:47 AM | #32
Quote: Originally Posted by Craigozo View Post
I think what he means is -

He has orange robe X with no mods in it, so can see the very basic armour value for this piece (say 25)
Armouring mod Y is for sale, detailing an armour rank (e.g. rank 30)
Non-modifiable robe Z is for sale, displaying its proper armour value (say 210)

How can he calculate the value of X + Y in order to compare it to Z?

E.g. Say the rank 30 piece above provides 300 armour value

25 + 300 = 325, so he would be better buying the mod than the new robe.


(Disclaimer - These numbers are completely made up just for example purposes)
Exactly! My question as well.
Isxossk - Fugative Spy from SWG (Ahazi)
Former Member of Veterans of Ahazi (VOA)

Mookoo's Avatar


Mookoo
12.31.2011 , 10:12 AM | #33
Quote: Originally Posted by merkk View Post
Thanks for the reply. But either you misunderstood what i was asking, or i am misunderstanding what you are saying.

Lets say i see armor mod X available to buy for my robe. Lets say i also see a non-modable robe for sale. How can i tell which will have the higher armor? My orange robe with mod X in it, or the non-modable robe?
don't think there is a way to compare a mod for armour value against another item without actually buying it and putting it into the orange item you've got. you could work out whatever multipliers are being used to calc the armour value that way/

guess whoever makes a smartphone app will make a quick buck.

jtzako's Avatar


jtzako
12.31.2011 , 10:57 AM | #34
I really think a lot of the info floating around is wrong. I have about 10 different 'heavy armor' chest items in my cargo hold, and no matter which one of them I put a armor mod in, the armor value comes out the same. So if I use a 70 rating mod and it has 395 armor, it has that same 395 no matter what I put it in. (70/395 just an example not necessarily the actual number for a 70 mod)

OmegaRevan's Avatar


OmegaRevan
12.31.2011 , 11:27 AM | #35
Quote: Originally Posted by Mookoo View Post
don't think there is a way to compare a mod for armour value against another item without actually buying it and putting it into the orange item you've got. you could work out whatever multipliers are being used to calc the armour value that way/

guess whoever makes a smartphone app will make a quick buck.
All gear show both rating AND armor/damage. Any piece of armor will tell you the armor value as well as the armor rating for that piece. At this point the only way to tell the exact amount of armor you will get from a mod is to look at unmodded armor, of the same type you use, with the same rating as the mod you're thinking of using. Also, if the mod is going to go into a chest piece, make sure you are looking at unmodded chest pieces.

It really shouldn't be as complicated as the min/maxers out there are making it seem to be.

merkk's Avatar


merkk
12.31.2011 , 01:27 PM | #36
Quote: Originally Posted by Craigozo View Post
I think what he means is -

He has orange robe X with no mods in it, so can see the very basic armour value for this piece (say 25)
Armouring mod Y is for sale, detailing an armour rank (e.g. rank 30)
Non-modifiable robe Z is for sale, displaying its proper armour value (say 210)

How can he calculate the value of X + Y in order to compare it to Z?

E.g. Say the rank 30 piece above provides 300 armour value

25 + 300 = 325, so he would be better buying the mod than the new robe.
Yes, that's exactly what I meant. Thanks!

Foenixz's Avatar


Foenixz
12.31.2011 , 01:43 PM | #37
Quote: Originally Posted by nezroy View Post
Can anyone confirm how orange gear gets its armor value?

From what I can tell it appears to be derived not just from the armor rating but also from the intrinsic armor "class" of the gear. For instance, since the Elegant Dress is a "light" armor class (requires light armor proficiency to use), it seems that for any given armor rating you mod it to, the armor value is the same as what you would see on a light armor chest piece of equal rating. This is substantially less than the armor you see at the same rating on a medium or heavy piece.

I just want to make sure this is accurate, since it seems to unfortunately limit the custom armor options for a heavy armor using class -- no tanking in an Elegant Dress for me I guess
Nope social stuff does not get an armor rating ... I think I remember the devs saying this was intentional
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Buckmoth's Avatar


Buckmoth
12.31.2011 , 01:57 PM | #38
Quote: Originally Posted by Craigozo View Post
I think what he means is -

He has orange robe X with no mods in it, so can see the very basic armour value for this piece (say 25)
Armouring mod Y is for sale, detailing an armour rank (e.g. rank 30)
Non-modifiable robe Z is for sale, displaying its proper armour value (say 210)

How can he calculate the value of X + Y in order to compare it to Z?

E.g. Say the rank 30 piece above provides 300 armour value

25 + 300 = 325, so he would be better buying the mod than the new robe.


(Disclaimer - These numbers are completely made up just for example purposes)
In this scenario, value X (the armor on an unmodified piece of orange gear) is meaningless. You can entirely ignore any number you see on an unmodified piece of orange gear. The armor value of an orange will always be whatever the armoring mod gives it.

Also, Z (the non-modifiable robe) will list an armor rating, not just an armor value, making it easy to compare to Y (the armoring mod)

It really isn't as complicated as people seem to be trying to make it. Just look at the armor rating. Higher? Higher armor. Lower? Lower armor. (And just to be clear: this only applies when comparing gear of the same type.)

Niagara's Avatar


Niagara
12.31.2011 , 05:12 PM | #39
My question appears slightly different than those previously asked. I'm wondering if orange armor is to be considered "special" in that it doesn't matter at what level you acquire it, you can use it forever, as long as you upgrade the mods?

Example:

I get a orange chest piece at level 1, another at level 30 and one more at level 50.

Does this mean I can use that level 1 orange chest piece at level 50, as long as I put level 50 mods in it??

In other words, the orange armor basically becomes a decision of appearance and nothing else. That is really the only difference as you level?

I've been selling my oranges as I "outgrow" them. If I came a long a blue or green that had significantly higher stats, I'd go with it. I had no issues doing this because I haven't found one orange I like the appearance of yet, on my level 29 Imperial Agent(sniper).

Now I'm wondering, if I should have paid more attention to the appearance. Maybe I should have kept an older orange in the bank. Appearance matters to me. If I can look good AND have decent stats, I'M HAPPY!

I hate wearing ugly armor with better stats.

Dehrro's Avatar


Dehrro
12.31.2011 , 09:48 PM | #40
Quote: Originally Posted by GeorgZoeller View Post
Orange Armor gets it's armor value from the 'armoring' mod you slot in. If you exchange it for something better, the armor value increases along with the stats.

It's always the first mod in the list that determines the intrinsic properties of the orange items (e.g. armoring on armor, barrel on guns, etc.)

Hope that helps.
To bad that the orange SocialTrader-Armors like the CE Sith-Trooper Armor dont work this way ... they're only 'suitable' for Sith-Inquisitors or Jedi-Consular. There's no Heavy Armor version or between Light and Heavy.

Will you change this one day by putting the other Armor Types of the same items inGame .. or am I supposed to lose combat as an Imperial-Agent by wearing a Sith-Trooper Armor?

Look at this comparison:
1. Xonolith-Gloves
http://imageshack.us/f/39/screenshot2011123002525.jpg/ Middle-Type Armor - 10 (Value 6)

1a. Sith-Trooper Armor Gloves:
http://imageshack.us/f/692/screenshot2011123002530.jpg/ Light-Type Armor - 4 (Value 6)

2. Xonolith-Gloves with Armoring-Mod:
http://imageshack.us/f/42/screenshot2011123002541.jpg/ Middle-Type Armor - 229 (Value 80)

2a. Sith-Trooper Armor Gloves with Armoring-Mod:
(no screenshot, sorry im in a hurry) Middle-Type Armor - 161 (Value 80)


This is really disappointing ......... please put other armor-type versions to the social-trader armors! You actually wanted these armors to be usable by all classes but unlike the Sith-Inqui or Jedi-Consular, other classes suffer from this 'handicap' by wearing an armor-type they usually dont use.