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Makeb shows why continuing class stories are necessary

STAR WARS: The Old Republic > English > General Discussion
Makeb shows why continuing class stories are necessary

errant_knight's Avatar


errant_knight
05.19.2013 , 12:52 PM | #1
For the first time since beta, I'm finding myself not wanting to play. It's all started fo feel fairly pointless. From the beginning, I made characters of each class--more than one if there were different choices I wanted for which I hoped there'd be repercussions in later chapters. I have 4 50s and another 4 close to it. I kept all geared in the best possible gear, ready to continue, ready for all those who threatened to remember them for the quests they refused to do and the choices they made.

Don't get me wrong, Makeb was fun. It was a good story on both the imperial and republic sides. I really enjoyed it with both my knight and my juggernaut. Yes, the interactions were fairly shallow compared to the initial chapters and the lack of any interaction or character development with the companions was a disappointment, but it was fun. It was pretty much a great big DLC that would have been awesome as such had it been an extra to give us some fun while waiting for the next chapter, but was less so as a replacement. It points out just what we're losing.

Trying to do it with my 3rd and 4th 50s is a whole lot less fun. There's nothing new to discover, no insights into the characters or their companions. There's no consequences from anything we've done in the past. Yes, Different choices could be made, but why will that matter when it appears that nothing we do will significantly impact any future story given that they're shared? Why do it when the end result is the same, not only in terms of light and dark, but for all classes? There's really no reason to do it again at all except that it's the only way to get to 55. But why bother to get to 55 on more than 2 characters if there aren't class stories on the horizon?

And that's not even touching on the fact that if my trooper, smuggler, bounty hunter, and even agent can do the task, why the heck is my knight, juggernaut, consular or inquisitor wasting his/her time?

I'm just not as interested as I once was. Combat is less challenging (and for me, less fun) and increasingly plagued by effects guaranteed to make sure a gerbil could figure it out, the game is less immersive as a whole (I'm looking at you, fade to black travel on Makeb), crafting has been virtually replaced by the cartel market and it seems we're never going to see the kind of storytelling we saw in the first 3 chapters again.

This isn't a flounce or a ragequit. Nothing has happened here that isn't fixable and I still like the game, but the change in how I feel about it and how much I want to play is so significant and such a dramatic shift, I though it bore mentioning. This just isn't the game I fell in love with anymore and I don't know how long the game that it's become will hold my interest. I really don't know. Yesterday I did yardwork instead of playing and that kind of says somthing.

SW_display_name's Avatar


SW_display_name
05.19.2013 , 02:38 PM | #2
The storytelling nosedive with Makeb has definitely brick-walled the enthusiasm I had when I first found this game back in January. I was really excited with 1-50 content; I'm not sure I'll be motivated to linger past 55 if they continue this storytelling approach, because leveling feels a lot more like a generic MMO now.

For the most part, the game is still fun, but without having that exciting promise of seeing things from 8 different (well-crafted) perspectives, it's just... not the same. Now it feels like every other generic MMO with 1 repetitive leveling plot. Part of what made SWTOR so cool was that leveling itself felt rewarding and motivated; the "leveling game" feels important and cared for 1-50, rather than disposed of and tread-milled in games like WoW.

So, rather than leveling being fun and rewarding because you get a new story each time tailored to your class' personality, it's starting to just turn into the standard MMO chore you just want over with because you've seen this mission 62 times already and you know what happens and you know that nothing you do will have any point whatsoever.

At least with class stories, you know you're going to reach the same general point, but there's a bit of an unpredictability about whether small details or events will change based on what you do. That dies in generic planetary missions, where you pretty much know from the start that all the "choices" are just there so you have something to click.

I wish they would reconsider this new storytelling policy.

t_euclidus's Avatar


t_euclidus
05.19.2013 , 02:44 PM | #3
/signed in blood
<Lucky Tauntaun>
Founder | Jedi Covenant | The Quickfingers Legacy
defending nodes, bubbling the healer & taunting the 1337 DPS

FabulousDoctor's Avatar


FabulousDoctor
05.19.2013 , 03:03 PM | #4
Yeah, I enjoyed Makeb on my first Rep toon, and my first Imp toon, but trying to go through it on my second Imp toon is just... boring. It's all the same, nothing really changes besides some stuff IE: "The Emperor's Wrath is here!" -> "Oh, you're that intelligence agent. With you around there's no way we can lose!"

aeterno's Avatar


aeterno
05.19.2013 , 03:14 PM | #5
Gonna be a tightrope for the devs for sure.

As they move away from class stories the re-playability of the game will plummet to the ground.

Endgame, both pve and pvp, will require substantial beefing up to compensate. New ways to play and beefier/more regular updates. Ops need to come in tiers wow style and be tuned so they take even the best guild a decent amount of time to down them. PvP needs to stop being the one trick(wz) pony it is now. Etc. etc.

Nagadeath's Avatar


Nagadeath
05.19.2013 , 03:18 PM | #6
/signed. need more class stories.

annabethchase's Avatar


annabethchase
05.19.2013 , 03:28 PM | #7
Yes, class stories will be necessary to continue this game for years to come. This expansion took most people less than a week to do the main storyline. That will not suffice for keeping people engaged for years like an MMO is supposed to.
"Rossum Eponine" & assorted other characters

WildbloodX's Avatar


WildbloodX
05.19.2013 , 03:35 PM | #8
Quote: Originally Posted by aeterno View Post
Gonna be a tightrope for the devs for sure.

As they move away from class stories the re-playability of the game will plummet to the ground.

Endgame, both pve and pvp, will require substantial beefing up to compensate. New ways to play and beefier/more regular updates. Ops need to come in tiers wow style and be tuned so they take even the best guild a decent amount of time to down them. PvP needs to stop being the one trick(wz) pony it is now. Etc. etc.
Indeed, I could not agree more. EAware needs to listen to this one and start moving back to the story aspectů I know it cost more money, but if you want this title to live PLEASE LISTEN>. Makeb was great but I feel the same, went through with my Jugg and Sage, but then was dreading running it with my Agent. Lawls

Eillack's Avatar


Eillack
05.19.2013 , 03:41 PM | #9
/signed for more class stories
With unity, comes strength...with strength, comes power...with power...comes obedience.....
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Quote: Originally Posted by BruceMaclean View Post
..I think it's ultimately our fault for not communicating enough.

Amaranth's Avatar


Amaranth
05.19.2013 , 03:43 PM | #10
/signed

Honestly for me the class stories are one of the biggest differentiators that SWTOR has. I really hope they go back to them in a future expansion.