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Gomerik's 2.0 Sharpshooter Guide [PvE]

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
Gomerik's 2.0 Sharpshooter Guide [PvE]

Panzerfire's Avatar


Panzerfire
05.21.2013 , 07:25 PM | #11
For using Freightter Flyby you use this:

SS -> TS -> BV -> XS -> SS -> TS.

Wouldnt this:

SS -> TS -> BV -> SS -> BV -> any instant cast or nothing -> XS -> CB -> CB -> TS

Give you more dps since you get in more SS?

SamuelAU's Avatar


SamuelAU
05.22.2013 , 01:50 AM | #12
Quote: Originally Posted by Panzerfire View Post
For using Freightter Flyby you use this:

SS -> TS -> BV -> XS -> SS -> TS.

Wouldnt this:

SS -> TS -> BV -> SS -> BV -> any instant cast or nothing -> XS -> CB -> CB -> TS

Give you more dps since you get in more SS?
I'm going to assume your second BV is meant to be a TS, else your post doesn't make sense.

It doesn't actually matter whether you do XS or SS first, but if you want to make the most of the energy regen it's probably better to throw out XS before SS. I get what you're implying, if you do SS before XS you're going to have SS come off cooldown earlier. This is true but, even though AS -> TS is less DPS than SS -> TS you don't want to skip using AS with the reduced cast time, otherwise the CB -> CB -> TS has been a complete waste (CB < AS < SS).
Gomerik // Lumbridge
<The Ex-Dalborran Elitists>

Panzerfire's Avatar


Panzerfire
05.22.2013 , 02:09 AM | #13
Quote: Originally Posted by SamuelAU View Post
I'm going to assume your second BV is meant to be a TS, else your post doesn't make sense.

It doesn't actually matter whether you do XS or SS first, but if you want to make the most of the energy regen it's probably better to throw out XS before SS. I get what you're implying, if you do SS before XS you're going to have SS come off cooldown earlier. This is true but, even though AS -> TS is less DPS than SS -> TS you don't want to skip using AS with the reduced cast time, otherwise the CB -> CB -> TS has been a complete waste (CB < AS < SS).
Fair enough, thanks

Jurugu's Avatar


Jurugu
05.22.2013 , 03:12 AM | #14
1) A game mechanics question that immediately occurred to me when you mentioned to use Illegal Mods/Adrenall/Click Relic right AFTER XS.

Is it confirmed that the damage of DoT ticks changes to accomodate power changes that occur AFTER the initial cast is complete? I remember that in WoW DoT tick damage was locked in the moment the DoT was applied. Which was why on occasion it was a good idea to prematurely refresh a DoT in the last second of a power boost trinket's duration. Of course SWTOR can be different here, hence the question.

2) In your post on several occasions you use an 'Instant CB'. I am assuming this is a CB made instant by leaving and re-entering cover, using the Snap Shot talent.

I am wondering, though, whether this is really worth it. After all CB only has a 1.5 second cast time, so there should be no gain by going from a 1.5s cast to an instant cast followed by waiting 1.5 seconds for the GCD to finish. Unless the target will be dead by the end of those 1.5 seconds.

3) Are there situations where it would be worth it to use Aimed Shot with less than two Charged Aim charges? Say in an encounter you had to move, interrupting your rotation. When you are finally back in cover you have one charge of Charged Aim up, Aimed Shot is off CD and Speed Shot has about 3-4 seconds left before it is available again. I am wondering if in this situation using Aimed shot with a slightly loger cast time would be the better choice rather then first using CB.

4) Is it worth it to go the Independent Anarchy route and/or use the 2 piece PvP set bonus (extra tick on XS) if I have no access to the old PvP armorings? If yes, which points should be dropped for Independent Anarchy?

5) Has anyone tested to go for Alacrity instead of Surge? SS seems like a spec that could benefit from this move.

Con: No matter how much Alacrity you stack you won't get more than one Speed Shot and one Aimed Shot every 12 seconds, and with less surge those you get will not hit as hard, so maybe it is not such a good idea.

Pro: Surge does have diminishing returns, so maybe it is beneficial to stack just enough Alacrity to be able to pull off the following::

SS -> TS -> CB -> CB -> TS -> AS -> TS -> CB -> CB -> TS ->Repeat

with SS coming off CD right as that last TS fires, instead of the 0 Alacrity rotation of

SS -> TS -> CB -> CB -> TS -> AS -> TS -> <1 gcd worth of filler> -> Repeat

Squeezing in that extra TS might tip the scales.

Ikemori's Avatar


Ikemori
05.23.2013 , 12:29 AM | #15
Never use vital shot. Opener should be smuggler's luck, XS Aimed at same time tank is pulling, illegal mod speedshot burst volley trick shot speed shot trick shot instant cast charged burst, charged burst trick shot. Anything less on an opener, and I will leave your dps in the dust. you will be perfect on energy.

SamuelAU's Avatar


SamuelAU
05.23.2013 , 08:19 AM | #16
Quote: Originally Posted by Ikemori View Post
Never use vital shot. Opener should be smuggler's luck, XS Aimed at same time tank is pulling, illegal mod speedshot burst volley trick shot speed shot trick shot instant cast charged burst, charged burst trick shot. Anything less on an opener, and I will leave your dps in the dust. you will be perfect on energy.
Until you can justify using that butchered series of abilities which is supposed to resemble a rotation I'm going to ignore your post and assume you didn't read into the reasoning behind my rotation.
Quote: Originally Posted by Jurugu View Post
1) A game mechanics question that immediately occurred to me when you mentioned to use Illegal Mods/Adrenall/Click Relic right AFTER XS.

Is it confirmed that the damage of DoT ticks changes to accomodate power changes that occur AFTER the initial cast is complete? I remember that in WoW DoT tick damage was locked in the moment the DoT was applied. Which was why on occasion it was a good idea to prematurely refresh a DoT in the last second of a power boost trinket's duration. Of course SWTOR can be different here, hence the question.

2) In your post on several occasions you use an 'Instant CB'. I am assuming this is a CB made instant by leaving and re-entering cover, using the Snap Shot talent.

I am wondering, though, whether this is really worth it. After all CB only has a 1.5 second cast time, so there should be no gain by going from a 1.5s cast to an instant cast followed by waiting 1.5 seconds for the GCD to finish. Unless the target will be dead by the end of those 1.5 seconds.

3) Are there situations where it would be worth it to use Aimed Shot with less than two Charged Aim charges? Say in an encounter you had to move, interrupting your rotation. When you are finally back in cover you have one charge of Charged Aim up, Aimed Shot is off CD and Speed Shot has about 3-4 seconds left before it is available again. I am wondering if in this situation using Aimed shot with a slightly loger cast time would be the better choice rather then first using CB.

4) Is it worth it to go the Independent Anarchy route and/or use the 2 piece PvP set bonus (extra tick on XS) if I have no access to the old PvP armorings? If yes, which points should be dropped for Independent Anarchy?

5) Has anyone tested to go for Alacrity instead of Surge? SS seems like a spec that could benefit from this move.

Con: No matter how much Alacrity you stack you won't get more than one Speed Shot and one Aimed Shot every 12 seconds, and with less surge those you get will not hit as hard, so maybe it is not such a good idea.

Pro: Surge does have diminishing returns, so maybe it is beneficial to stack just enough Alacrity to be able to pull off the following::

SS -> TS -> CB -> CB -> TS -> AS -> TS -> CB -> CB -> TS ->Repeat

with SS coming off CD right as that last TS fires, instead of the 0 Alacrity rotation of

SS -> TS -> CB -> CB -> TS -> AS -> TS -> <1 gcd worth of filler> -> Repeat

Squeezing in that extra TS might tip the scales.
1) As far as I know abilities like XS Freighter Flyby and DoTs will be influenced by power boosts and party buffs and don't need to be reapplied, at least I haven't seen or read anything to indicate otherwise.

2) I've had this question over on the Sniper sub-forum and it's something I'm investigating, will keep you posted.

3) I'd say no. If you find yourself in a situation like you described then you would have only needed to move briefly, 1 or 2 seconds at the most. It's better to continue with your normal rotation, picking up with CB -> TS -> AS etc as opposed to casting AS straight away. Mainly due to the damage from TS, also because it's inefficient DPS and if you weren't going to use the TS from double CB then you should have just skipped the first CB and gone straight onto AS, if that makes sense.

4) I've also had this question asked. If you can get the 2-piece PvP set bonus it will be better to take independent anarchy for the extra XS Freighter Flyby damage. This will yield an increase of ~100 DPS as opposed to the ~50 DPS increase you get from having the PvE set bonus and the extra DoT tick.

If you were going to take Independent Anarchy, I think http://www.torhead.com/skill-calc#70...kRMfkdzZbIZb.3 would be a good skill tree to go by.

If you have the old PvP armorings and can double stack the 2-piece PvP set bonus then your DPS will benefit even more. This unintended bug will probably be changed soon, and it's possible that the next tier of gear will see the main stat lost from going down to PvP armorings from BiS PvE armorings will not make up for the extra damage on XS Freighter Flyby.

5) I wouldn't recommend stacking alacrity, and there are a few reasons for this.

Firstly, surge isn't hit too hard for DR, and you can still get almost 20% making 71% crit multiplier with 72 enhancements, so you're experiencing a big loss on any crits. Surge is also of extra importance because SS, TS and QD gain +30% crit multiplier from the skill tree, and given SS also gains crit buffs you want to have SS hitting hard when it crits.

Secondly, alacrity gets hit hard by DR. You probably won't be able to get above ~7-8% activation speed if you replace all surge for alacrity (don't quote me on that estimate). The extra energy regeneration will be almost negligible (+0.1 per 2%) which won't offset how quickly your energy will plummet down when you're going through your rotation.

I'd confirm this but don't have the resources at the moment to swap out all of my surge enhancements for alacrity.

Thanks for the questions, hope I helped.
Gomerik // Lumbridge
<The Ex-Dalborran Elitists>

Eidylon's Avatar


Eidylon
05.23.2013 , 10:09 AM | #17
Quote: Originally Posted by Jurugu View Post
1) A game mechanics question that immediately occurred to me when you mentioned to use Illegal Mods/Adrenall/Click Relic right AFTER XS.

Is it confirmed that the damage of DoT ticks changes to accomodate power changes that occur AFTER the initial cast is complete? I remember that in WoW DoT tick damage was locked in the moment the DoT was applied. Which was why on occasion it was a good idea to prematurely refresh a DoT in the last second of a power boost trinket's duration. Of course SWTOR can be different here, hence the...
This is confirmed. Each tick is calculated separately.

From what I recall you would need something like 700 alacrity to squeeze another ability into your rotation and would be giving up a lot of your stat budget to accomplish it. Most seem to be favoring power over all else with a return of .23 to bonus damage before any adjustments. There's a good discussion over at mmo-mechanics.com.

KYZRSSS's Avatar


KYZRSSS
05.23.2013 , 03:56 PM | #18
Thank you very much for this guide. It's packed with lots of good suggestions that I am very excited to try out.
Only thing though, is your "Skill Tree and Gearing" section seems to be lacking in the whole "gearing" portion. Was there supposed to be more to that that got left out, or if not, do you possibly have any insights into stat allocations for the PVE-centric Sharpshooters out there?

SamuelAU's Avatar


SamuelAU
05.23.2013 , 10:10 PM | #19
Quote: Originally Posted by KYZRSSS View Post
Thank you very much for this guide. It's packed with lots of good suggestions that I am very excited to try out.
Only thing though, is your "Skill Tree and Gearing" section seems to be lacking in the whole "gearing" portion. Was there supposed to be more to that that got left out, or if not, do you possibly have any insights into stat allocations for the PVE-centric Sharpshooters out there?
Not sure how I missed that out, thanks for picking that up. I'm editing it in now.

It's basically the same with all classes, just stack power, accuracy to as close to 100% ranged as possible and then start adding surge. Augmenting main stat is ideal with +9% cunning.
Quote: Originally Posted by Eidylon View Post
This is confirmed. Each tick is calculated separately.

From what I recall you would need something like 700 alacrity to squeeze another ability into your rotation and would be giving up a lot of your stat budget to accomplish it. Most seem to be favoring power over all else with a return of .23 to bonus damage before any adjustments. There's a good discussion over at mmo-mechanics.com.
Thanks for confirming that with numbers, really appreciate it.
Gomerik // Lumbridge
<The Ex-Dalborran Elitists>

KYZRSSS's Avatar


KYZRSSS
05.24.2013 , 07:26 AM | #20
Quote: Originally Posted by SamuelAU View Post
Not sure how I missed that out, thanks for picking that up. I'm editing it in now.
Thanks for the follow up