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Keyboardninja PvP Tanks need your consultation

STAR WARS: The Old Republic > English > Classes
Keyboardninja PvP Tanks need your consultation

DimeStax's Avatar


DimeStax
05.16.2013 , 02:45 PM | #1
KBN,

I appreciate the time and work you put into crunching the stat numbers for us fellow tanks. However, I noticed that your comments on the ideal tanking stats for PvP are a little outdated and we could use your help. In one post you assumed the distrubution of PvP attacks favored F/T & I/E to M/R around 40/60, but then you later adjusted it to say that an increase in Sniper and Marauder population had shifted that ratio to 60/40 in favor of M/R.

From personal experience it seems to me that PvP attacks favor F/T & I/E more than M/R, but I have no data to support this. Currently the main DPSers in Rated Warzones are usually Focus/Combat Sentinels, Lethiality Snipers, Commandos, or Sages, which are all at the very least 50/50 M/R to F/T & I/E, if not significantly more in favor of F/T I/E (Sages have no M/R). So, my question to you is: At what point does Absorb become more of a primary stat over Defense? Also, please consider that through min/maxing in PvP that we can essentially completely get rid of Absorb altogether in favor of Defense on mods and enhancements. Is it wise to do this considering how many F/T & I/E attacks we seem to be getting hit with as PvP tanks? Thank you for your expert advice in advance.
Sakz <Good Talk> 55 Guardian - The Bastion
Dimes <Good Talk> 55 Gunslinger - The Bastion
Six-t'nine<Synergy> 55 Commando - The Bastion
Nickels <Synergy> 36 Scoundrel - The Bastion

dipstik's Avatar


dipstik
05.16.2013 , 03:47 PM | #2
he did something like this in the past where he changed the assumptions of % force/tech... should be in these forums

KeyboardNinja's Avatar


KeyboardNinja
05.16.2013 , 03:52 PM | #3
:-) I'll plug in the numbers and make a proper post with ideal distributions. What I need though is an idea of what percentage of each advanced class you see in PvP. This doesn't have to be the actual distribution, just the distribution for which you want to optimize your tank. Once I have that, I'll weight it against the damage ratios for each AC (which I have) and spit out the results. It may take a few days though, since I'm abroad at present and don't have access to the most reliable Internet.
Computer Programmer. Theory Crafter. Streaming Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

dijskykiller's Avatar


dijskykiller
05.16.2013 , 08:40 PM | #4
I am also interested in this. KBN, can you also post an equally balanced distribution of defensive stats for pvp putting all damage types at 50/50. I just don't want to base my min/maxing on prevalent ACs in warzones because they are always changing.

In addition, I would like to inject which BIS pvp relics are for the 3 ACs and comparison of using def/sh/abs vs end augments for each tanking class.

I did test the augments myself post-2.0 and I am leaning towards the defensive augs for my PT over endurance. I just want to know the opinion of other experienced pvp tanks.
Hankk Dubs
Scrapper Scoundrel
Backrocket Bastards
RP swag, PvP flagged.

DimeStax's Avatar


DimeStax
05.16.2013 , 10:18 PM | #5
Quote: Originally Posted by dijskykiller View Post
I am also interested in this. KBN, can you also post an equally balanced distribution of defensive stats for pvp putting all damage types at 50/50. I just don't want to base my min/maxing on prevalent ACs in warzones because they are always changing.

In addition, I would like to inject which BIS pvp relics are for the 3 ACs and comparison of using def/sh/abs vs end augments for each tanking class.

I did test the augments myself post-2.0 and I am leaning towards the defensive augs for my PT over endurance. I just want to know the opinion of other experienced pvp tanks.
Dijskykiller is right, compositions are always changing. Right now the most popular DPS classes are TK Sage, Gunnery Commandos, Combat or Focus Sentinels, Focus Guardians, and Dirty Fighting Gunslingers. Hybrid Sages, Scrapper Scoundrels, Infiltration Shadows, Sharpshooter Gunslingers, and Assault Vanguards are less popular now, but I don't want to be changing out my gear every time a new composition is used. I would feel comfortable gearing for a 60/40 ratio favoring F/T & I/E. Is Absorb better than Defense at that point or should we try and balance between the two since Absorb competes with Defense?
Sakz <Good Talk> 55 Guardian - The Bastion
Dimes <Good Talk> 55 Gunslinger - The Bastion
Six-t'nine<Synergy> 55 Commando - The Bastion
Nickels <Synergy> 36 Scoundrel - The Bastion

Mordarion's Avatar


Mordarion
05.17.2013 , 01:42 AM | #6
Quote: Originally Posted by dijskykiller View Post
I am also interested in this. KBN, can you also post an equally balanced distribution of defensive stats for pvp putting all damage types at 50/50. I just don't want to base my min/maxing on prevalent ACs in warzones because they are always changing.

In addition, I would like to inject which BIS pvp relics are for the 3 ACs and comparison of using def/sh/abs vs end augments for each tanking class.

I did test the augments myself post-2.0 and I am leaning towards the defensive augs for my PT over endurance. I just want to know the opinion of other experienced pvp tanks.
My shadow tank alt just hit 55... and this stuff is killing me as my mild OCD refuses to make purchases with wz/rwz comms unless I *KNOW*!!

So please help with the relics and to a lesser extent the augments, although everwhere I have been for PvP tanks has always said fortitude.

Thnak you in advanace .
THE RELENTLESS
- JEDI GUARDIAN | JEDI SHADOW -

- Guild Website -

DimeStax's Avatar


DimeStax
05.17.2013 , 07:23 AM | #7
Quote: Originally Posted by Mordarion View Post
My shadow tank alt just hit 55... and this stuff is killing me as my mild OCD refuses to make purchases with wz/rwz comms unless I *KNOW*!!

So please help with the relics and to a lesser extent the augments, although everwhere I have been for PvP tanks has always said fortitude.

Thnak you in advanace .
Yeah I agree. I stopped min/maxing and just focused on finishing my set pieces until I have more info. Dropping all absorb for defense just doesn't feel right given how much non-m/r damage we take in PvP, but then again I'm also not comfortable having such low defense that results from stacking Absorb (but I think defense cooldowns will make up for this?)... so I'm at a loss.
Sakz <Good Talk> 55 Guardian - The Bastion
Dimes <Good Talk> 55 Gunslinger - The Bastion
Six-t'nine<Synergy> 55 Commando - The Bastion
Nickels <Synergy> 36 Scoundrel - The Bastion

alkhattabi's Avatar


alkhattabi
05.17.2013 , 11:07 AM | #8
Quote: Originally Posted by dijskykiller View Post
I am also interested in this. KBN, can you also post an equally balanced distribution of defensive stats for pvp putting all damage types at 50/50. I just don't want to base my min/maxing on prevalent ACs in warzones because they are always changing.

In addition, I would like to inject which BIS pvp relics are for the 3 ACs and comparison of using def/sh/abs vs end augments for each tanking class.

I did test the augments myself post-2.0 and I am leaning towards the defensive augs for my PT over endurance. I just want to know the opinion of other experienced pvp tanks.
^ this

dipstik's Avatar


dipstik
05.17.2013 , 11:40 AM | #9
if you can provide some info, like what would be the typical stat budget, how much shield are you able to get. etc that would provide reasonable numbers.

a 60% f/t assumption gives shield/absorb heavy solutions for optimal weights. i am not seeing any defense being used for shadows or vangaurds. at 2500 i get around 250 defense fro juggs, and 500 or so at 3000. this is assuming all attacks are named (non auto attacks)

DimeStax's Avatar


DimeStax
05.17.2013 , 02:09 PM | #10
Quote: Originally Posted by dipstik View Post
if you can provide some info, like what would be the typical stat budget, how much shield are you able to get. etc that would provide reasonable numbers.

a 60% f/t assumption gives shield/absorb heavy solutions for optimal weights. i am not seeing any defense being used for shadows or vangaurds. at 2500 i get around 250 defense fro juggs, and 500 or so at 3000. this is assuming all attacks are named (non auto attacks)
So if I understand you correctly we should be stacking Shield and Absorb if we were gearing for a 40/60 ratio F/T & I/E to M/R ratio?

Here's the breakdown of stats:

Conqueror Earring, Implants, & Relics total: 177 Shield and 173 Defense (This will be constant no matter what)

Mods (9): 36 absorb or 36 defense per mod = total of 324 absorb or defense (depending on what you're stacking)

Enhancements (7):

Defense -
Immunity: 36 Endurance, 64 Shield, 41 Defense = (x7) = 262 Endurance, 448 Shield, 287 Defense
Bastion: 51 Endurance, 64 Shield, 25 Defense = (x7) = 357 Endurance, 448 Shield, 175 Defense
Steadfast: 64 Endurance, 59 Shield, 14 Defense = (x7) = 448 Endurance, 413 Shield, 98 Defense

Absorb -
Sturdiness: 36 Endurance, 64 Shield, 41 Absorb = (x7) = 262 Endurance, 448 Sheild, 287 Absorb
Bulwark: 51 Endurance, 64 Shield, 25 Absorb = (x7) = 357 Endurance, 448 Shield, 175 Absorb
Vigilant: 64 Endurance, 59 Shield, 14 Absorb = (x7) = 448 Endurance, 413 Shield, 98 Absorb

Now, as a PvP tank, I don't think I'll be taking any 36 Endurance Enhancements because Endurance is too important, however I am curious if I should go for the 51 Endurance Enhancements or the 64 Endurance ones, and the ratio of Defense to Absorb I should pick for Mods and Enhancements for a 60/40 ratio of F/T & I/E to M/R. As far as Augments go I wouldn't stack anything except for Shield or Endurance and currently I am taking Endurance.
Sakz <Good Talk> 55 Guardian - The Bastion
Dimes <Good Talk> 55 Gunslinger - The Bastion
Six-t'nine<Synergy> 55 Commando - The Bastion
Nickels <Synergy> 36 Scoundrel - The Bastion