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I fear for the future of this game.

STAR WARS: The Old Republic > English > General Discussion
I fear for the future of this game.

Vis-Tecum's Avatar


Vis-Tecum
05.12.2013 , 05:18 PM | #51
Quote: Originally Posted by Grimmjon View Post
It scares the crap out of me. Time to get superliminal with it.

HEY YOU! SUB TO SWTOR!


great use of a simpsons refrence
Just go riding right by me on the crest of the new wave

Uldihaa's Avatar


Uldihaa
05.12.2013 , 05:31 PM | #52
Quote: Originally Posted by ZahirS View Post
There is a reason for this:

People didn't stick too much with F2P there was retetion of players but not as much as they expected Im sure of it.
If you're "sure", please present the numbers to support this assertion. Not speculation, no "Well my years as a player suggests". Numbers. Facts. Not anecdotes. A link to a article where EA and/or Bioware says, "We didn't keep as many F2P players as we wanted," would also be fine.

Seriously, present the numbers. Anything less is just Chicken Littles running around and around crying about the sky falling.

CosmicKat's Avatar


CosmicKat
05.12.2013 , 05:54 PM | #53
Quote: Originally Posted by Uldihaa View Post
No, they sold 2 million units, period. And only ever had a maximum of 1.7 million players, pre-F2P.

No one knows the exact number of subscribers lost between this point of over 500,000 but under a million and the two million new players since the introduction of F2P. Thus there never could have been a "[loss of] 1.5-2 million subscribers". They never had 2 million in the first place before they went F2P. If they lost 1.5 million, that would have placed them at 200,000, which is less than 500,000. That would be a direct contradiction of their own statements.

Those are the sources for my numbers, please state yours CosmicKat. I saw articles stating that SWTOR was in trouble, but ALL of them were almost a year old. The "newest" being August 2012.

Personally, I'm really sick and tired of the Chicken Little-like behavior going around.
So in essence what you are saying is that TOR started worse than they claimed and dropped to worse than they claimed?

And I'm a chicken little?

Somehow, miraculously though, in direct contradiction to all previous evidence in all F2P games of all time, 2 million new accounts is equal to 2 million customers?

annabethchase's Avatar


annabethchase
05.12.2013 , 06:04 PM | #54
Quote: Originally Posted by CosmicKat View Post
So in essence what you are saying is that TOR started worse than they claimed and dropped to worse than they claimed?

And I'm a chicken little?

Somehow, miraculously though, in direct contradiction to all previous evidence in all F2P games of all time, 2 million new accounts is equal to 2 million customers?
No, they've esentially said that 2 million f2p trials has led to the equivalent of about 1 million subs. Plus, they've achieved this with staffing drastically below their initial plans. They have actually been profitable every single month they've operated this game and have become drastically more profitable in the past 6 months. That's an incredible turnaround for a game that had already been out a year.

Not going to go through all the numbers for a 700th time, but the game has been a financial success for EA, although not to their hopes and dreams. But it has made money and is now making enough per month that we're likely to see many years of continued development of the game.
Thinking about subbing? Use this link to help us both out http://www.swtor.com/r/3txb7F

CosmicKat's Avatar


CosmicKat
05.12.2013 , 06:19 PM | #55
Quote: Originally Posted by annabethchase View Post
No, they've esentially said that 2 million f2p trials has led to the equivalent of about 1 million subs. Plus, they've achieved this with staffing drastically below their initial plans. They have actually been profitable every single month they've operated this game and have become drastically more profitable in the past 6 months. That's an incredible turnaround for a game that had already been out a year.

Not going to go through all the numbers for a 700th time, but the game has been a financial success for EA, although not to their hopes and dreams. But it has made money and is now making enough per month that we're likely to see many years of continued development of the game.
Which is what I've said since the start of this discussion... they have the equivalent of 1 million subs in revenue.

I find it genuinely hilarious how Team Spin used to post endlessly about how things weren't as bad as people were claiming pre-F2P, and now that it suits them that starting from a lower rock bottom means a greater turnaround, they are starting to spin that things were worse than the "haters" said because it makes the F2P/CM switch that much more of a miracle.

Comedy, pure comedy.

branmakmuffin's Avatar


branmakmuffin
05.12.2013 , 06:25 PM | #56
Quote: Originally Posted by Killance View Post
Having over 6 million copies sold when this game came out and only having around 500k subs scares me. F2P doesn't bring in as much money compared to subs, even with the Cartel market. Anyone else fear for the future of the game?
If you feel fear over the fate of a computer game, you must lead an incredibly care-free and sheltered life.

So no.

Darth_Moonshadow's Avatar


Darth_Moonshadow
05.12.2013 , 06:44 PM | #57
I fear for the future of humanity.

Because it's saturated by idiocy and laziness and undeserving entitlement and moronic views on activism and achievement.

The only thing that keeps me from leaping off a tall building is knowing that one day we'll all die in a doomsday or an apocalypse or something and a new species will hyper evolve into the dominant life form and learn from our evolutionary faux pas.

I'm hoping it will be the Canines, as they are the happiest life form in the system.
Quote: Originally Posted by BruceMaclean View Post

And I love Darth Moonshadow's responses.
B

annabethchase's Avatar


annabethchase
05.12.2013 , 06:46 PM | #58
Quote: Originally Posted by CosmicKat View Post
Which is what I've said since the start of this discussion... they have the equivalent of 1 million subs in revenue.

I find it genuinely hilarious how Team Spin used to post endlessly about how things weren't as bad as people were claiming pre-F2P, and now that it suits them that starting from a lower rock bottom means a greater turnaround, they are starting to spin that things were worse than the "haters" said because it makes the F2P/CM switch that much more of a miracle.

Comedy, pure comedy.
But, they never dropped below a profitable point. That was the argument in 90% of the threads. We now have enough data points to say that they never were below profitable as by the time they were under 500k subs we had lower fixed costs through staffing reductions and soon after higher f2p revenues. So that endless argument is over, it's been profitable the whole time.
Thinking about subbing? Use this link to help us both out http://www.swtor.com/r/3txb7F

Zergnaut's Avatar


Zergnaut
05.12.2013 , 06:47 PM | #59
Trying to judge the success of a f2p based game which TOR now is based off the number of subs. Is like trying to judge the power of the Tesla Roadster off the sound of the car. It just can not be done. It also is not very bright IMO. IF you do not know what that is its one of the fastest cars on the road. It is also 100% electric. So yes there will be no muscle car sound here but it burns 95% of the cars on the road lol.

I mean if you owned a business and you only had 20 customers but you still made 100mil/yr would you give a dang? I think not. Its all about the money the game makes that says weather it will fail or not. NOT the # of subs. Atm SWTOR is making good money obviously. And patch 2.1 will only help that fact.
The Sith Always Return. Darkness is necessary for there to be light.

Alternatively you can not defeat the Darkside without using it.

CosmicKat's Avatar


CosmicKat
05.12.2013 , 07:03 PM | #60
Quote: Originally Posted by annabethchase View Post
But, they never dropped below a profitable point. That was the argument in 90% of the threads. We now have enough data points to say that they never were below profitable as by the time they were under 500k subs we had lower fixed costs through staffing reductions and soon after higher f2p revenues. So that endless argument is over, it's been profitable the whole time.
Well sure, it was making more than it cost to upkeep, but there's no way they had made back the development costs. I doubt even WoW had in a similar time.