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no new flashpoints in expansion


Kitru's Avatar


Kitru
05.11.2013 , 11:22 PM | #11
Quote: Originally Posted by Battyone View Post
The others are significantly tighter and you have to do the mechanics right, something that makes the fights totally different from the story mode tank and spanks.
It's important to note the distinction between "a mechanic that used to simply be ignored" and "a mechanic that is actually new". Except for the mechanics I listed before, everything else is exactly the same: Mavrix provides a buff to the turrets when he platform leaps, but the turrets deal so little damage on SM and the buff is comparatively smaller (iirc, it's just a 100% increase rather than 500%) that no one pays attention to it. The same thing applies to the Mining Droid: the mechanic is *present*, but it's simply ignored because it's not a threat.

The number of explicitly *new* mechanics rather than mechanics that were simply buffed such that, rather than being ignored, they have to actually be actively planned around and paid attention to, is incredibly small. If you went into the 55 HM FPs with just the knowledge you could get from running the leveling FPs, you'd have to learn almost nothing, assuming you were running the leveling FPs as *intended* (re: dealing with the mechanics directly) rather than steamrolling over them.

Quote:
And then theres the trash revamps, trash is no joke until your in 69's...and even then if you're careless some of the pulls will decimate you, it's a lot less forgiving than it is on story mode. There are also more packs added into the FPs, go into Mando Raiders right now and look at the entry hall.
I don't really cite the trash as major differences because, aside from the additional trash packs, the only major differences are increases in comparative damage/hp. Yes, you have to actually pay attention to trash rather than zoning out for everything except for boss fights (for *some* FPs; there's only 1 trash pull in Athiss that is actually dangerous and that's the 5 droids right before the first boss: they're dangerous not because they're especially nasty, like the dogs, but because they're spread out ranged attackers so it's *really* hard to get and maintain aggro on all of them), but the same was true when comparing the old end game FPs with their HM versions: trash in SM FE was a joke, but it actually became something you used CC and CDs on when you started doing it on HM (at release, mind you, before everyone and their cousins were dressed to the 9s in BH gear and DPS could laugh their way through aggroing entire trash packs), just like the trash in HM FPs now. It's less about the mechanics being changed rather than the expectation of trash difficulty in HM FPs being different than trash in SM FPs, largely by outright increasing the damage/hp numbers instead of adding new mechanics to the trash (which is what we're talking about: the differences are less about new mechanics than dealing with new numbers on the *existing* mechanics so that you can't simply ignore them; trash follows the same design: the trash isn't appreciably different but their damage is now high enough that you have to actually pay attention to them).
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Ansalem's Avatar


Ansalem
05.12.2013 , 09:15 AM | #12
Quote: Originally Posted by Battyone View Post
Not to pick an insanely stupid thing out of your rant, but you do realize nightmare EV and KP were released with EV and KP right?
considered separate content and something different when they werent...also KP originally was only bonethrasher we had to wait for the rest.

Anysao's Avatar


Anysao
05.12.2013 , 09:30 AM | #13
There are two coming up.
Titans of industry- where you work to take down the most evil faction in the galaxy: Czerka.
The imperial warlord- where Grand Moff Regus, the conservative, alien-hating Grand Moff of the Empire, leaves the empire, taking his fleet with him. So naturally, both sides want to take him down, as he is more of a threat to the republic when he's not part of the Empire, and the Empire needs their fleet back!
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Battyone's Avatar


Battyone
05.12.2013 , 10:02 AM | #14
Quote: Originally Posted by Ansalem View Post
considered separate content and something different when they werent...also KP originally was only bonethrasher we had to wait for the rest.
I'm aware and downed it pre full HH (and afterr obviously). Do you complain about other games having different raid difficulty levels with the same/simillar fights? It was BW's first raid and it was a hell of a lot nicer than some other T1 raids I've done in the past. Soa bugs excluded of course. (And the weird gharj lava touch of death, which was more funny than annoying at the time.)
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