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Weak dmg

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BobaFurz's Avatar


BobaFurz
12.28.2011 , 01:10 PM | #81
Yeah you guys leveled quests, I did do pvp for almost 10 lvls....
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Sabbathius's Avatar


Sabbathius
12.28.2011 , 02:00 PM | #82
Quote: Originally Posted by dirtylilsmuggler View Post
Sab I read your other thread complaining about the same thing and if I didn't know any better, you pretty much just copy and pasted that post out of your other thread.
Never copy-paste. Don't have to. Type too fast.

Quote:
1. Just stop playing Op and play another class that is "superior" to the Op in terms of damage. We would be better off without people complaining about non-existent issues with the class without giving it time to blossom.
I am playing other classes. Leveling 3 at a time right now, started with 5 but they fell a little behind. Gives me a perfect opportunity to compare and contrast.

I don't mind giving the class time to blossom, but if that happens around level 40 (out of 50), that by itself calls for a class overhaul. I don't mind that some classes bloom well early (like Sorcerer or Merc), but blooming by 36-40 is far, far, FAR too late.

And remember that while Operative gets stronger at higher level, so do all other classes. By the time I get Jarring Strike on the Operative, my Merc will be doing 33% higher damage with Unload, Tracer Missile will have 30% chance to reset Unload cooldown AND further increase its damage 25%, and Rail Shot will do 30% more damage as well after three tracers.

I haven't crunched the numbers, but my gut feeling is, Merc will still stay ahead in the DPS race. Possibly even higher burst, just not as an opener but as a finisher - 3x Tracer, Rail, Unload.

And I'm not sure what I would have to do to convince you these issues are not "nonexistent". At my current level Operative is pretty pathetic damage-wise, compared to the other classes I've played.

Though I was mistaken about Sleep Dart. For some reason I thought it was humanoid-only, whereas it is non-droid only. Technically I suppose this means we have the best CC, as we can dart a non-droid and then slice the droid, taking out two targets. Then again, talented Whirlwind will pick up 2 standard and lower enemies nearby in addition to the one you targeted. Although if you go Medicine, sleep dart cuts damage of the target by 50% for 8 seconds which is beastly against hard mobs/players.

Guess I'll keep leveling and see how it goes. I'm just saying, at my current level, Operative is fairly lackluster. Even Medicine doesn't really come into its own until 30 (Surgical Probe TA dump), which is quite late in the game.

Ultratron's Avatar


Ultratron
12.28.2011 , 02:32 PM | #83
That's a pretty asinine statement. Balancing an MMO around anything but the max levels, especially in a game where max level is not hard to obtain is a pretty massive waste of resources in the grand scheme of things. I've had NO issues solo leveling or PvPing as I leveled up, you guys are really blowing this out of proportion because you've been butt-hurt by another class (another class that was probably 20 levels higher than you).

You guys also need to remember that if you want to be a robot and pad the DPS meters in WZ's then you've chosen the wrong class. Operatives do damage when it counts and when it's important and contribute a lot to to actually WINNING the WZ's, we don't just hit 3 buttons from on top of a ledge so we can stroke our epeen and try to soak up ill-deserved MVP votes. If that's what you're looking for then I suggest rerolling.
"Ladies, chivalry isn't dead. It's just taking a vacation until you figure out that being equal blows."

Sabbathius's Avatar


Sabbathius
12.28.2011 , 07:12 PM | #84
Quote: Originally Posted by Ultratron View Post
That's a pretty asinine statement. Balancing an MMO around anything but the max levels, especially in a game where max level is not hard to obtain is a pretty massive waste of resources in the grand scheme of things.
Really? I always thought it was pretty asinine NOT to balance the game from step one.

Consider companions, for instance. Do you ever wonder why so many warrior types complain about leveling? Because they get Vette, a ranged DPS class. Meanwhile a BH gets a healer/DPS pet, and it is easy and pleasant to level.

Now, would it have been gamebreaking or hard or horrible to give Sith Warriors a HEALING companion in the beginning? Seeing as they can be tanks or DPS, and could use a HEALING pet? I hardly think so. But for the sake of variety they messed up the beginner experience for a bunch of people. It's just not fair that one archetype gets a healing pet early, while others have to wait 30+ levels for a decent one.

I really don't see how it would have been any harder or a waste to balance these things.

Similarly, look at abilities. Consider Sorcerer's Whirlwind and Merc's Concussive Missile. For all intents and purposes, these are identical. And yet, Sorcerer gets it at level 8 (I think?) and Merc at level 22. WHY?! What possible reason is there for such a discrepancy? Would it have been a lot of work to...I don't know...give the same skill to BH at 8? Or Whirlwind to Sorc at 22?

Quote:
I've had NO issues solo leveling or PvPing as I leveled up, you guys are really blowing this out of proportion because you've been butt-hurt by another class (another class that was probably 20 levels higher than you).
Define "difficulties"? I leveled an Operative by 1 level tonight. I didn't die once. I had no difficulties per se. I also leveled a Merc by 1 level. Merc did it approximately 30% faster.

Now, in my crooked crazy little brain, that doesn't seem well balanced. Hey, call me crazy.

Quote:
You guys also need to remember that if you want to be a robot and pad the DPS meters in WZ's then you've chosen the wrong class. Operatives do damage when it counts and when it's important and contribute a lot to to actually WINNING the WZ's, we don't just hit 3 buttons from on top of a ledge so we can stroke our epeen and try to soak up ill-deserved MVP votes. If that's what you're looking for then I suggest rerolling.
Ironically the way medals are awarded, designed by the devs, actually encourages the playstyle you dislike so much. When my Operative was damage spec, I would get 5-8 medals a game on average. I contributed, but I didn't feel like I was actually "winning games". I then tried healing spec briefly. And guess what? I WAS doing things that were winning games. I made caps possible that would have failed with 100% certainty, no matter what. And what do I get for it? On average 3-4 medals, tops. Which means less commendations than just running around killfarming like a moron while we lose. The current system is DESIGNED for it. Sad but true.

CorruptedFlesh's Avatar


CorruptedFlesh
12.29.2011 , 02:45 AM | #85
Quote: Originally Posted by Sabbathius View Post
Ironically the way medals are awarded, designed by the devs, actually encourages the playstyle you dislike so much. When my Operative was damage spec, I would get 5-8 medals a game on average. I contributed, but I didn't feel like I was actually "winning games". I then tried healing spec briefly. And guess what? I WAS doing things that were winning games. I made caps possible that would have failed with 100% certainty, no matter what. And what do I get for it? On average 3-4 medals, tops. Which means less commendations than just running around killfarming like a moron while we lose. The current system is DESIGNED for it. Sad but true.
Oh come on, yesterday I've "won" Alderaan Civil War. Damage was medium, kills too, but I've solo defended one of the turrets like hell. Stealth, falshbangs, cloaking screen, grenades - that was some freaking guerrilla warfare. Well, yes, I know Lethality specced ops are better suited for this, but I was able not only disrupt captures but kill someone quickly and disappear to disrupt next capture attempt later.

PS: In every warzone match I have a few crits over 3k on someone near my level, I can't imagine what damage output will be with acid blade and meticulously kept blades. So this thread is pointless we have incredible damage output.
Humans are extremely dangerous and their filthy, stinking bodies make me sick just being nearby... Ironically, however, nothing tastes better than their meat.

Smokt's Avatar


Smokt
12.29.2011 , 12:37 PM | #86
I've leveled a BH and an Op pretty far. Its true the BH levels faster. I dont mind. I still like the way OP plays. I guess you could pretty easily increase the damage on lower rank frag grenades to make it level a little quicker.

BUT, as an OP I can sneak past a lot of mobs to get objectives done quick which I really like since its my second playthrough.

So yeah its slower, still fun as heck.

BobaFurz's Avatar


BobaFurz
12.29.2011 , 03:38 PM | #87
Quote: Originally Posted by Smokt View Post

BUT, as an OP I can sneak past a lot of mobs to get objectives done quick which I really like since its my second playthrough.
THIS


I skipped so many mobs since the quests were utterly boring....for the missing mob xp I did do pvp.
STAR WARS
RETURN OF TEH HUTTBALL

BobaFurz's Avatar


BobaFurz
02.14.2012 , 10:33 AM | #88
Seems like such threads are newsworth again.

I didnt play my op for around a month, stopped before 1.1 because I saw that this class was weak before lvl 36 but after that my dmg went through the roof and it was too easy. So I changed to a powertech and lately Iam playing a marauder.

I did start playing a bit my op, which is in his lvl 40ish since I didnt level him up anymore and it was quiete an expirience to play with the lower dmg ouput. Heavy armored targets are much harder now, some targets are still easy if undergeared but overall this class took quiete a hit.

I can imagine that lvl 50ies with good gear got a bigger hit with todays patch aswell. Iam thinking about to play a bit lethality for the dots fun
STAR WARS
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Thankyjack's Avatar


Thankyjack
02.14.2012 , 11:50 AM | #89
Quote: Originally Posted by BobaFurz View Post
I get almost 3000 burst dmg just from a low lvl BH range attack after I pop up from stealth, looking at my tiny 1200 in close combat....common . Going rifle in close combat vs melee characters after the stealth attack...

Numbers not high, I thought this is the class with the highest direct dmg in the game ? Some kind of glass cannon....

Is bioware kidding us.....my lvl 16 sorcerer does 900dmg channeling per tick with slow effect !

Hope some higher lvl players can write something about their pvp expiriences "as the class with the highest direct dmg ouput"...
You are talking casted versus instant. You might get bigger single attack numbers from the BH, but you won't get better overall numbers, especially in PVP.

OP attacks cannot be interrupted; BH/Sorc attacks can be interrupted and do quite regularly. No one just sits back and lets a BH or Sorc free cast.

As for assassins, come on, OP numbers are much higher than assassin numbers, once they each have their stealth opener. OPs just don't get their stealth opener until very late.

Thankyjack's Avatar


Thankyjack
02.14.2012 , 11:53 AM | #90
Quote: Originally Posted by Smokt View Post
I've leveled a BH and an Op pretty far. Its true the BH levels faster. I dont mind. I still like the way OP plays. I guess you could pretty easily increase the damage on lower rank frag grenades to make it level a little quicker.

BUT, as an OP I can sneak past a lot of mobs to get objectives done quick which I really like since its my second playthrough.

So yeah its slower, still fun as heck.
BH only levels faster until late 20s early 30s, then not so much.

Operatives and Sorcerers are the fastest leveling ACs in the game.