Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Weak dmg

First BioWare Post First BioWare Post

astrolite's Avatar


astrolite
02.14.2012 , 06:13 PM | #101
Quote: Originally Posted by GeorgZoeller View Post
Please understand that comparing damage between classes at an arbitrary level (16) is not going to yield any useful insight into power differences between classes.
Georg,

Can you please share with us the DPS % gap between the classes (say champion geared), based on the same metrics you all use for balancing purposes? We'll eventually get this with the combat log, but I suspect we'll see sweeping DPS changes before it is released to avoid the inevitable and unavoidable truth that would otherwise come to the surface if it were implemented next patch.

Not being snide here, but you could have made your RARE post in this forum more useful to us than stating the obvious.

Sprigum's Avatar


Sprigum
02.14.2012 , 07:43 PM | #102
Quote: Originally Posted by astrolite View Post
Georg,

Can you please share with us the DPS % gap between the classes (say champion geared), based on the same metrics you all use for balancing purposes? We'll eventually get this with the combat log, but I suspect we'll see sweeping DPS changes before it is released to avoid the inevitable and unavoidable truth that would otherwise come to the surface if it were implemented next patch.

Not being snide here, but you could have made your RARE post in this forum more useful to us than stating the obvious.
I think the post was made as more of a "signal" that they do read even the most mundane posts in the sub forum, for better or worse.

zaknaphein's Avatar


zaknaphein
02.14.2012 , 09:04 PM | #103
Quote: Originally Posted by Sprigum View Post
I think the post was made as more of a "signal" that they do read even the most mundane posts in the sub forum, for better or worse.
A clever move indeed to show that "hey you're not overlooked and we 're investigating the whole matter". Especially right now that we 're getting close to the subscription ending period. But that doesn't fix reactions taken thoughtlessly without taking into consideration metrics over a long period of time. And we already know that, if we just head back a few weeks ago be4 the first monthly subscription ends...
http://www.swtor.com/r/sd8PHh <--- Click the refer a friend link. You earn 7 days of subscription, I get some cookies. Both happy

sMooMs's Avatar


sMooMs
02.14.2012 , 09:42 PM | #104
Quote: Originally Posted by Sprigum View Post
I think the post was made as more of a "signal" that they do read even the most mundane posts in the sub forum, for better or worse.
i think they just want us to think exactly what u r thinking, what i think is that while he was vigoriously reading the sorc forums he had a monkey reply to that post :>

think about it, its a visual thing ^^

Luno's Avatar


Luno
02.15.2012 , 01:00 PM | #105
Quote: Originally Posted by GeorgZoeller View Post
Please understand that comparing damage between classes at an arbitrary level (16) is not going to yield any useful insight into power differences between classes.
I have to disagree. Level 16 isn't really arbitrary. It would be a very good level for a balance pass since most base classes have their bread and butter skills at that point. If the classes aren't balanced at level 16 when balance should be at its easiest, then what hope is there for the rest of the game?

A large part of SWTOR's selling point is the level 1-49 game. Class balance during that period is very important to me, and, I suspect, to a great number of your customers.

Grapenut's Avatar


Grapenut
02.15.2012 , 01:28 PM | #106
All classes should feel fun as they level up between each other to 50. There are always trade-offs here and there. But nothing so boldly askew-ed as the classes presented in swtor.

Ops/smugs do not feel balanced at all.

At lvl 16 my sage had a better kit of skills than my op for both PVE and PVP.

At lvl 16 my merc was wasting 4 pack mobs with 2 skills. Rolling pve content easily.

At Lvl 16 my op is way behind the curve of fun/playability.

I really do not subscribe to the idea of a class having to suck until level X. That is bad game design. I'm lvl 32. And this class still feels bad.

It's not just the skills, it also the bloated no direction talent tree choices. 3% poison with culling at the top of the concealment tree? For what 1 skill corrosive dart? While in the lethality tree shiv has 5% boost per point at the bottom of the tree?

This game is an excellent single player experience. It shows very well that the developers have limited experience in any sort of class balances. Something single player games do not have to worry much.

NO CLASS SHOULD FEEL USELESS UNTIL LEVEL X. That is bad design period.

orangefishboy's Avatar


orangefishboy
02.15.2012 , 01:40 PM | #107
Quote: Originally Posted by Grapenut View Post
All classes should feel fun as they level up between each other to 50. There are always trade-offs here and there. But nothing so boldly askew-ed as the classes presented in swtor.

Ops/smugs do not feel balanced at all.

At lvl 16 my sage had a better kit of skills than my op for both PVE and PVP.

At lvl 16 my merc was wasting 4 pack mobs with 2 skills. Rolling pve content easily.

At Lvl 16 my op is way behind the curve of fun/playability.

I really do not subscribe to the idea of a class having to suck until level X. That is bad game design. I'm lvl 32. And this class still feels bad.

It's not just the skills, it also the bloated no direction talent tree choices. 3% poison with culling at the top of the concealment tree? For what 1 skill corrosive dart? While in the lethality tree shiv has 5% boost per point at the bottom of the tree?

This game is an excellent single player experience. It shows very well that the developers have limited experience in any sort of class balances. Something single player games do not have to worry much.

NO CLASS SHOULD FEEL USELESS UNTIL LEVEL X. That is bad design period.
As a Marauder, I started to feel useless at level 30, and at 50 with full champ gear, I still do.

Delphis's Avatar


Delphis
02.15.2012 , 03:39 PM | #108
Quote: Originally Posted by GeorgZoeller View Post
Please understand that comparing damage between classes at an arbitrary level (16) is not going to yield any useful insight into power differences between classes.
Hi Georg,

With all due respect, what you are saying and what you are confirming is that the game doesn't begin to be balanced until all players are max level and max gear.

Thank you for the grind.

sfryman's Avatar


sfryman
02.15.2012 , 06:19 PM | #109
Quote: Originally Posted by GeorgZoeller View Post
Please understand that comparing damage between classes at an arbitrary level (16) is not going to yield any useful insight into power differences between classes.
True

But of all the posts in this forum with legit concerns, THIS is the one you chose to respond to?

*sigh*

Doki's Avatar


Doki
02.15.2012 , 07:00 PM | #110
Quote: Originally Posted by sfryman View Post
True

But of all the posts in this forum with legit concerns, THIS is the one you chose to respond to?

*sigh*
Speaks volumes, doesn't it?

At least Medical Therapy is getting fixed in 1.1.4. Its a start, right?
Quote:
As for Scoundrels having no tools for short burst healing, we donít agree with that assessment. A scoundrel, for example, is capable of producing rather significant burst healing output by using Upper Hand gained from Underworld Medicine or Kolto Injection to trigger an instant Emergency Medpack or Surgical probe when needed.