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Universal Crafting Trainer Holostatue

STAR WARS: The Old Republic > English > General Discussion
Universal Crafting Trainer Holostatue
First BioWare Post First BioWare Post

Kellorion's Avatar


Kellorion
05.10.2013 , 10:58 AM | #101
Bao-dur with remote flying around him.

As for something permanent for the ship, how about a interactive T3M4 holo, that acts as a mod station. Since in KoTORII he was a mobile version of just that. We Bao-Dur and T3 each with a reason to be there.


And add a Bao Dur glove type, one regular one energy based.
Lashon Orion'Nuruodo Tiran-Ori Ken
Eagerly waiting for Cathar, Cereans, Natoluans, Nikto, Togruta's, Voss & Weequay.
I got a bad feeling about this.....post.

Midgen's Avatar


Midgen
05.10.2013 , 11:17 AM | #102
This is indeed a GREAT idea.

It should however include the ability to act as a Modification Station, so we can use it to add/upgrade Augment slots.

It's a pain to have to go back to fleet for this.

DarthVengeant's Avatar


DarthVengeant
05.10.2013 , 11:46 AM | #103
Quote: Originally Posted by JimG View Post

Uh oh, looks like someone needs a nap....and maybe a cookie, lol. Are you not able to access a crew skills trainer on the fleet? You can't use the ones on the planets? Are you somehow being denied access to the crew skill trainers? The Cartel Market is for cosmetic and convenience stuff....you don't need a portable crew skills trainer and we've all survived for a year and a half without one. You'll survive without the fluff.
I guess the idea of giving subscribers something is foreign to you? Or you'd rather just be rude.

You don't NEED the game either do you? You'll survive without it.

Luckily's Avatar


Luckily
05.10.2013 , 12:37 PM | #104
The reason this is a great idea is because it gives crafters something for them specifically. I realize this is a very difficult concept to believe but there are some people that mostly craft with their playing time.. and yet we get no legacy points for that playing choice (the ONLY style of play that isn't rewarded with legacy points mind you).
IGN: Luck
Server: Prophecy of the Five, formerly The Chubbyman
Specialties: Making implants, hanging out barefoot on the fleet

Belora's Avatar


Belora
05.10.2013 , 12:54 PM | #105
Quote: Originally Posted by AmberGreen View Post
This is a great idea, and it's been passed along to the gurus of the Cartel Market. I know I'd personally love to see this!

Here's my question for you guys: What character would you want to see as the Universal Crew Skill Trainer?
Personally, Nico Okarr - if only for the fact that he needs more love
"Pazaak, anyone?"
A cannon uses explosive-based propellents to launch a projectile. Canon is creative work that's official to a universe.

Lyynk's Avatar


Lyynk
05.10.2013 , 01:20 PM | #106
Quote: Originally Posted by Damask_Rose View Post
I'd rather see it as an item for my ship! We need more stuff for our ships anyway, and this wouldn't be an item you'd need out in the field very often...
Really cool idea, and I agree that I'd prefer to see something on the ship.

LostRedden's Avatar


LostRedden
05.10.2013 , 04:04 PM | #107
Canderous

Jadrian's Avatar


Jadrian
05.10.2013 , 04:17 PM | #108
Definitely either Bao-Dur or T3-M4 but Bao-Dur makes the most sense...there is even a Galactic Craftsman award named after him in the game already!

Korbanth's Avatar


Korbanth
05.11.2013 , 11:18 PM | #109
T3-M4!!!!!!!!!!!!!!! In KOTOR he was a universal spike generator, so it would be awesome to see him return to the universe as a trainer! Though i would be much happier if he were in the CM and not in the Contraband Packs.
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Magnusheart's Avatar


Magnusheart
05.11.2013 , 11:23 PM | #110
Quote: Originally Posted by Korbanth View Post
T3-M4!!!!!!!!!!!!!!! In KOTOR he was a universal spike generator, so it would be awesome to see him return to the universe as a trainer! Though i would be much happier if he were in the CM and not in the Contraband Packs.
It couldn't be T3-M4 in person, a Hologram maybe. because

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