Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Venom Tank Spec


underpantsgnomes's Avatar


underpantsgnomes
05.02.2013 , 01:15 AM | #1
Like many of you I've been toying with specs since 2.0. I used to run the standard hybrid tank spec pre 2.0 and loved it. been smarting over the loss of insta-WW and out of stealth spike being placed deep in darkness ever since. Played with all sorts of hybrids and ultimately settled on a pure tank spec for PvP.

Today I tried some minmaxing in Excel and came up with an odd and to my knowledge not as yet advertised spec I'm naming Venom Tank. Here is the link: http://www.torhead.com/skill-calc#20...dczMZsZcMfor.3

It's 27/4/15 running dark charge and shield. You can trade off some damage for survivability, but its pretty slight either way. I went full damage.

There is a bit of a change for playstyle from other specs. You have shock, force lightning, death field, assassinate, thrash, crushing darkness as key skills using harness darkness to max force lightning via shock. You have a lot more healing potential with force lightning, crushing darkness and death field. Idea is to hit shock w/e it's up and then thrash/assassinate/lacerate to get insta-shock to proc and hit shock again. Get 3 stacks of harness darkness and you hit force lightning. Of course get DF down w/e it's up. If you need more healing hit a few people with crushing darkness or for a minor pain suppression hit discharge.

For itemization it's expertise > crit > power = force power > willpower > surge. Alacrity isn't good enough to matter. Ignoring accuracy as it does not affect enough skills in this lineup but didn't go into it in detail and could be proven wrong.

Thoughts?
Truth lies within.

Berronaxftw's Avatar


Berronaxftw
05.02.2013 , 06:56 AM | #2
It may look good on paper, but it doesn't work well at all.

I used a spec like this once, you have quite a lot of aggro problems and your survival decreases as well.

underpantsgnomes's Avatar


underpantsgnomes
05.02.2013 , 08:05 AM | #3
^ Using it in PvP so I don't care about aggro. You're still running dark charge with a shield so survivability is a lot higher than running deception or madness.
Truth lies within.

Omophorus's Avatar


Omophorus
05.02.2013 , 08:11 AM | #4
Quote: Originally Posted by Berronaxftw View Post
It may look good on paper, but it doesn't work well at all.

I used a spec like this once, you have quite a lot of aggro problems and your survival decreases as well.
This is PVP-only, obviously, so aggro problems aren't on the table.

That said, it's a pretty lame spec, especially for anything other than PUG play with a bunch of headless chickens.

Electric Execution is pretty awful for Dark Charge, because it just doesn't hit that hard. That's 3 points essentially wasted.

Hard-casting Crushing Darkness costs GCDs that could be spent gaining HD stacks, plus it's interrupt bait, plus the damage is mediocre. Not worth it for a little extra healing. For a tank spec, too, it is silly to give up flat DR (via Sith Defiance) to pick up some meager DOT healing.

Darkness already has potent Force recovery, so the 1 point in Dark Embrace is essentially wasted.

Taking Dark Ward but not Dark Bulwark is kinda ***'y as well. If you're going to bother with a pure tank skill but not take the add-on talent that makes it significantly better, I really don't know what to tell you.

Frankly, I don't see anything whatsoever in that spec that is an upgrade over a normal hybrid tank build, and the only thing I'd even run a hybrid tank build for, honestly, is node guarding (to get the 30m reach of Death Field). Wither is a pretty awesome skill, and if you're going to be gearing up tank-style and actually playing like a tank, it's pretty much on-par with Death Field. DF is a better utility skill, but there's a big difference between a pure tank and a utility spec, and they are not interchangeable.
Srs'bsns, GM of <Proper Villains> of The Ebon Hawk
5/5 Nightmare Power DF & DP
"This is why we don't bring Assassin tanks"

underpantsgnomes's Avatar


underpantsgnomes
05.02.2013 , 08:22 AM | #5
^ This is why I'm posting the spec for comment. Here are some minor adjustments to address your points. It essentially trades off the slight damage bump for more survivability. As you point out it might be worth while.

http://www.torhead.com/skill-calc#20...cdMZczZfMcor.3

Been playing in this spec and thusfar I'm hitting similar numbers to full tank, with the exception of having total damage about 50% higher. It is a bit squishier (maybe 5-10% and guessing from the lack of wither's pain suppression) so the added survivability may be advised anyway.
Truth lies within.

Omophorus's Avatar


Omophorus
05.02.2013 , 08:45 AM | #6
Just to point out, you're basically slowly converging towards the standard Darkness/Madness hybrid build.
Srs'bsns, GM of <Proper Villains> of The Ebon Hawk
5/5 Nightmare Power DF & DP
"This is why we don't bring Assassin tanks"

underpantsgnomes's Avatar


underpantsgnomes
05.02.2013 , 09:14 AM | #7
Quote: Originally Posted by Omophorus View Post
standard Darkness/Madness hybrid build.
Link? For some reason I've never heard of a standard darkness/madness hybrid build in 2.0.
Truth lies within.

Omophorus's Avatar


Omophorus
05.02.2013 , 12:36 PM | #8
Quote: Originally Posted by underpantsgnomes View Post
Link? For some reason I've never heard of a standard darkness/madness hybrid build in 2.0.
This more or less. There is room to shuffle some points around to suit your tastes. Main thing is to get reduced-cost Death Field and Harnessed Darkness. Lots of Thrash filler to proc Energize.

Frankly though, it's not as useful as full tank except as a node guard, and you're just as well off with Waka in that scenario, because it's not as sturdy but it's much deadlier.
Srs'bsns, GM of <Proper Villains> of The Ebon Hawk
5/5 Nightmare Power DF & DP
"This is why we don't bring Assassin tanks"

MasterFeign's Avatar


MasterFeign
05.02.2013 , 12:41 PM | #9
I did a build similar when 2.0 came out. I loose quite a bit of force, and since I could no longer use the pve bonus (with pvp mods) from the force mystic gear, only have 100 force really hurt. Especially not having duplicity too.

While the darkness/madness spec does have some burst, I find that going full darkness gives more dps over time. With the hybrid spec, if you're guarding a node by yourself, it'll be quite difficult to kill more than 1 player, because of the force management.

Omophorus's Avatar


Omophorus
05.02.2013 , 01:04 PM | #10
Quote: Originally Posted by MasterFeign View Post
I did a build similar when 2.0 came out. I loose quite a bit of force, and since I could no longer use the pve bonus (with pvp mods) from the force mystic gear, only have 100 force really hurt. Especially not having duplicity too.

While the darkness/madness spec does have some burst, I find that going full darkness gives more dps over time. With the hybrid spec, if you're guarding a node by yourself, it'll be quite difficult to kill more than 1 player, because of the force management.
You don't solo node-guard as tank hybrid to *kill* anyone. You make yourself so obnoxiously slow to kill that your team can reinforce no questions asked. Full-tree is even better than hybrid at the not-dying part (faster HD stacks), but it doesn't have Death Field, which is just a filthy utility skill.
Srs'bsns, GM of <Proper Villains> of The Ebon Hawk
5/5 Nightmare Power DF & DP
"This is why we don't bring Assassin tanks"