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Give medics a HoT...would it be OP?

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Give medics a HoT...would it be OP?

Jumpchan's Avatar


Jumpchan
05.01.2013 , 05:06 AM | #21
com had big fast heals > now the lowest single target heals

has truma probe for preventitive damage, can only be cast on one person - useless in pvp because they die in 4 seconds > sages have bubble, scound have unlimited hots since the cost is now cheaper then the gcd regen

best single target burst healing > what every 18 seconds? and burst healing is 100% reliant on crits, which even with 700 rating these days is below 35% on tech > sages have more auto crits then a nuke, scoundrals can litterally heal everyone forever and if they ever **** up, instantly back to a regenable energy with there free heal which does double the healing of hammer shot

heals on the run game changing? how will healing yourself for 1k while hitting htl matter with a double smash?

kolto bomb great aoe heals? woo cept it takes 18 seconds and 3 gcds to do the same as 1 sage aoe

adv probe woo armor buff and all .. wait everyone gets that, prventive medicine? totals 10k in a 6 minute fight? mostly over heals? sage's basically the same cept its a instant crit if used with the weak heal, scoundrals just plain better.

med probe? 1.8 second cast IF you have a decent amount of alacrity, been getting 8-9k crits wooo
word is sages can crit for up to 15k

we litterally have only one thing up on the other clasees, we have 15 seconds of tank every 2 minutes but uninteruptable also means nothing if you get stunned and this is swtor isnt it?

off dps WEAKEST of the 3

why play com heals in anything when scound and sage are better, its for the nestalgic and for those that dont have the better option avialible,

only things that can save it are make t probe on more then 1 person, give it a 10k critting self heal like sages and kolto bomb has a 100% chance to make the next kolto bomb off the gcd
Jump
/avoid

SamuelAU's Avatar


SamuelAU
05.01.2013 , 06:39 AM | #22
Quote: Originally Posted by Jumpchan View Post
com had big fast heals > now the lowest single target heals

has truma probe for preventitive damage, can only be cast on one person - useless in pvp because they die in 4 seconds > sages have bubble, scound have unlimited hots since the cost is now cheaper then the gcd regen

best single target burst healing > what every 18 seconds? and burst healing is 100% reliant on crits, which even with 700 rating these days is below 35% on tech > sages have more auto crits then a nuke, scoundrals can litterally heal everyone forever and if they ever **** up, instantly back to a regenable energy with there free heal which does double the healing of hammer shot

heals on the run game changing? how will healing yourself for 1k while hitting htl matter with a double smash?

kolto bomb great aoe heals? woo cept it takes 18 seconds and 3 gcds to do the same as 1 sage aoe

adv probe woo armor buff and all .. wait everyone gets that, prventive medicine? totals 10k in a 6 minute fight? mostly over heals? sage's basically the same cept its a instant crit if used with the weak heal, scoundrals just plain better.

med probe? 1.8 second cast IF you have a decent amount of alacrity, been getting 8-9k crits wooo
word is sages can crit for up to 15k

we litterally have only one thing up on the other clasees, we have 15 seconds of tank every 2 minutes but uninteruptable also means nothing if you get stunned and this is swtor isnt it?

off dps WEAKEST of the 3

why play com heals in anything when scound and sage are better, its for the nestalgic and for those that dont have the better option avialible,

only things that can save it are make t probe on more then 1 person, give it a 10k critting self heal like sages and kolto bomb has a 100% chance to make the next kolto bomb off the gcd
https://www.youtube.com/watch?v=0MRmxfLuNto

My response.
Gomerik // Lumbridge
<The Ex-Dalborran Elitists>

oaceen's Avatar


oaceen
05.02.2013 , 11:19 AM | #23
as an actual response to the topic, i don't think the OP is 'wrong' but rather hasn't made any compelling case (or any semblance of a case really) as to why we need a HoT

it's like asking for stances for smugglers or sages on the basis that they don't have them like other classes.
adding something for sake of adding it i don't really agree with, but if it can fit into the class, provide something meaningful that is otherwise missing or necessary, then yes, i'm all for it.

bigheadbrandon's Avatar


bigheadbrandon
05.02.2013 , 02:35 PM | #24
Quote: Originally Posted by Afieri View Post
In that case it must just be my team's choice of healing strategies. Because in the Kephess fight of EC NiM (4/4 8-man 3/4 16-man) we had one tank take all the trenchcutters, while the other tank took care of the warriors, and I can tell you right now, that if I were to be using kolto bomb and rotating it through as you suggested, the tank handling the trenchcutters would die. I'm not sure what strategy you use in EC NiM, but my job was to look after the two tanks while the sage looked after everyone else. Then after Keph hops down and starts his slashing spree, if I were to be helping out the sage by throwing kolto bomb on everyone that I could on CD, then the tank would die. But again, that is my team's healing strategy of having a single target healer on single targets and a group healer, healing the group of dps and healers, I know that some teams assign one healer 3 other people (1 tank and 2 dps) which would justify using kolto bomb on CD, but in fights that don't require a strict split of 2 groups I think that strategy is inefficient imo.
Clearly I'm talking about post 2.0. Things were a little different before 2.0 as a whole and even more different for certain fights, I was speaking generally.

Skylarc's Avatar


Skylarc
05.02.2013 , 06:59 PM | #25
Simply put I would love to see a HoT, but it isn't in the classes design and desired play style to have one. Paladins never had a HoT as long as I played WoW and they were still excellent. Spam KG like its going out of style.

As far as PvP goes I think the easiest way to increase our classes raid utility and actually give us a serious look on good Rated teams would have been a 4-piece set bonus for reduced BI and KG cool down. That, along with increasing KG's +healing for all within its radius(more than its current amount) would make us great compliments to sage/op healers. It keeps the class true to its desired play style while making us viable in top level games.
Akil'zon: 55 Combat Medic: <The Elite>
Skylarc: 55 Defense Guardian: <The Elite>
Akil'zen: Marksmanship Sniper: <We got death star>

SWEtree's Avatar


SWEtree
05.12.2013 , 03:04 AM | #26
The main problem in pvp imo is that a healer must be able to move around while healing himself. A few interupts and i could just aswell go afk and bring some coffee. Today i had a wz and i counted the interupts and i stoped after 25. Im totally locked down and a hot could kept me alive easier. Standing still as healer when under attack is not just suicidal its almost stupid. Heavy armor doesnt give us the ability to stand still as a rock and healing while taking damage. Heavy armor aint fancy in this game.
Yes my main is a commando. Stop Laughing

Lalainnia's Avatar


Lalainnia
05.13.2013 , 12:48 AM | #27
Imo I feel like supercharged gas should be our top tier ability and have many additional benefits then the current version(should also unerf it). Give us a talent for our hammershot crits to regain ammo similar to scoundrels Diagnostic scan. Change the Frontline medic talent so that it applies when we hammerheal an ally and also make it lower the cooldown on adrenaline rush by 1 sec anytime we take damage can only happen every 6 secs. Bump potent medicine up to 20%. Bring back advanced tech which used to give a total of 2% healing done and received and combine it with heavy trooper. Let Armor screen be applied via Kolto Wave(without preventative meds buff)would still last 9 seconds. Tweak Bacta Infusion so that it grants 10 stacks of supercharged cells.

These are some of the things I would like to see done for combat medics instead of just added a hot and calling it a day. Atm Scoundrel healing and Sage healing is over the top so I wouldn't be shocked to see another across the board healing nerf.

All this stuff for me is mostly pvp related. Were still dragging behind Pve wise but its not as bad for Pvp.
Donna-Commando-Combat Medic
When we care for others our own strength to live increases. When we help people expand their state of life, our lives also expand. Actions to benefit others are not separate from actions to benefit oneself.

wainot-keel's Avatar


wainot-keel
05.13.2013 , 12:31 PM | #28
I'd like better ways of self-healing, like sages/sorc for example. Now their barriers self-heals them, they already had that free uber medpack on 30 seconds cooldown. That thing crits for like 10k on my sorc and I'm far from being in full 69s
I don't think that'd make medics OP, at least from a PvE perspective.

SaltyAuntJemima's Avatar


SaltyAuntJemima
05.14.2013 , 12:31 PM | #29
In my opinion commando heals are in a good place, but could use just a few extra tweaks to help keep us closer to par with the other two healing classes. The only things I'd just suggest we get are 1) be able to hammer shot heal ourselves and 2) be able to put trauma prob on multiple targets at once (like sage bubble for example.)

Trauma prob costs ammo so if we spam it we'd be out of our resources, but I think it'd be a good and unique ability that may create more of a want for commandos in a rated environment. Also the green beam animation of the hammer shot heal really isn't needed, but that is secondary to me compared to the suggestions above.

Just my two cents.
Bud
Budwieser - Commando - Jedi Covenant
Budluck - Sorceror - POT5

SWEtree's Avatar


SWEtree
05.24.2013 , 11:38 PM | #30
Quote: Originally Posted by Jumpchan View Post
com had big fast heals > now the lowest single target heals

has truma probe for preventitive damage, can only be cast on one person - useless in pvp because they die in 4 seconds > sages have bubble, scound have unlimited hots since the cost is now cheaper then the gcd regen

best single target burst healing > what every 18 seconds? and burst healing is 100% reliant on crits, which even with 700 rating these days is below 35% on tech > sages have more auto crits then a nuke, scoundrals can litterally heal everyone forever and if they ever **** up, instantly back to a regenable energy with there free heal which does double the healing of hammer shot

heals on the run game changing? how will healing yourself for 1k while hitting htl matter with a double smash?

kolto bomb great aoe heals? woo cept it takes 18 seconds and 3 gcds to do the same as 1 sage aoe

adv probe woo armor buff and all .. wait everyone gets that, prventive medicine? totals 10k in a 6 minute fight? mostly over heals? sage's basically the same cept its a instant crit if used with the weak heal, scoundrals just plain better.

med probe? 1.8 second cast IF you have a decent amount of alacrity, been getting 8-9k crits wooo
word is sages can crit for up to 15k

we litterally have only one thing up on the other clasees, we have 15 seconds of tank every 2 minutes but uninteruptable also means nothing if you get stunned and this is swtor isnt it?

off dps WEAKEST of the 3

why play com heals in anything when scound and sage are better, its for the nestalgic and for those that dont have the better option avialible,

only things that can save it are make t probe on more then 1 person, give it a 10k critting self heal like sages and kolto bomb has a 100% chance to make the next kolto bomb off the gcd
this.
Yes my main is a commando. Stop Laughing