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Situational Awareness: improve your Unranked WZ experience

STAR WARS: The Old Republic > English > PvP
Situational Awareness: improve your Unranked WZ experience

daveyggg's Avatar


daveyggg
04.27.2013 , 12:20 AM | #11
Quote: Originally Posted by Yeochins View Post
You have obviously not fought good assassins if you think a Sorcerer is a good choice.

Force barrier is easily countered by doing whatever you wanted to do in the first place (like cap). As for the sap cap, any class can counter the sap-cap by standing 20 meters away from the door. Once they blow through the initial CC foreplay a sorcerer has nothing on an assassin who knows how to use force shroud.

Unlike the sniper who has complete immunity with entrench up, a Sorcerer can be interrupted by using CC/pulls even with polarity shift up.

You also seem to loose sight of what is important. With a sorcerer defending the off-node there is a greater chance you may have to rotate more people than you would like to. The assassin doesn't have to cap to do damage, they just have to force 2 people from your team to help said sorcerer because sending 1 may leave you in the unfortunate situation where an Assassin can win both 1 versus 1 encounters back to back.


TL;DR; Assassins with all their CD's available are a hard counter to a sorcerer, forcing an uneven trade when you need to rotate people to the off-node.
You should always rotate one to the off node to assist. Risking a 1v1 for the game is not worth it. You also don't know if another stealth class is there. The point of popping force barrier is you use it to break the first sap when they start capping and then if they vanish and re-cc you you still have your cc break available, by this time you have full resolve and you LoS and delay all you want for help to come.

The primary goal of an off node guard is to delay until help comes and not get sap capped. Sorcerer is the third best at that. Sniper 4th.
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cashogy_reborn's Avatar


cashogy_reborn
04.27.2013 , 12:46 AM | #12
how dare you suggest players take personal responsibility for how well they play in a warzone
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KillaDeuce's Avatar


KillaDeuce
04.27.2013 , 01:33 AM | #13
updated
Situational Awareness: improve your Unranked WZ experience
Charric - sniper - POT5 / Bastion
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Astarica's Avatar


Astarica
04.27.2013 , 02:09 AM | #14
On the issue of sap cap, just start off >30m away from your node (be extra careful on Alderaan due to LoS of the control themselves). There is no way anybody can sap cap you when you're that far away unless they have two people (one sap you while the other cap), and since that implies 2 on 1 you already have bigger problems than just sap cap and need help immediately. There's no point to risk the game on fighting an experienced sap capper even if you know how it works exactly. Simply force him to fight you at a range of 30m and he has no way of pulling that off until you're dead.

daveyggg's Avatar


daveyggg
04.27.2013 , 02:17 AM | #15
Quote: Originally Posted by Astarica View Post
On the issue of sap cap, just start off >30m away from your node (be extra careful on Alderaan due to LoS of the control themselves). There is no way anybody can sap cap you when you're that far away unless they have two people (one sap you while the other cap), and since that implies 2 on 1 you already have bigger problems than just sap cap and need help immediately. There's no point to risk the game on fighting an experienced sap capper even if you know how it works exactly. Simply force him to fight you at a range of 30m and he has no way of pulling that off until you're dead.
With phase walk in the game now standing 30m away does not necessarily help. Leave phase walk on opposite side of turret, sap, phase walk and start capping. You force the defender to use cc break. Again why sorc is next best to stealth as they have 2 cc breaks. One of which makes them immune to damage, so gives more than enough time to reinforce.
Theeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee Nekron

Astarica's Avatar


Astarica
04.27.2013 , 02:22 AM | #16
Quote: Originally Posted by daveyggg View Post
With phase walk in the game now standing 30m away does not necessarily help. Leave phase walk on opposite side of turret, sap, phase walk and start capping. You force the defender to use cc break. Again why sorc is next best to stealth as they have 2 cc breaks. One of which makes them immune to damage, so gives more than enough time to reinforce.
You can see enemy Phase Walk beacons. It's pretty small but you'll usually be able to see it and that'd give away the stealther's presence, and if you can see an enemy beacon planted directly on your node, you better have 2 people there ASAP because nothing good can happen from that.

Kubernetic's Avatar


Kubernetic
04.27.2013 , 07:36 AM | #17
Great thoughts here, Killa. Thanks so much for putting these together.

Maybe the concise and quick nature will help more people get this, but unfortunately, there are far too many PVPers who don't know much of any of this stuff.

I'd request you add another layer about 3-node warzones.

When your team captures 2 of the 3 nodes, all players (perhaps except ONE stealther or hassler) should immediately proceed to both capped nodes in order to defend them.

Remaining and attacking the third enemy node while you allow one (or both) of your already-capped nodes to fall is a complete failure in almost every instance.
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jibboo's Avatar


jibboo
04.27.2013 , 07:41 AM | #18
Sadly the target audience for these tips probably don't frequent the PVP forums.
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KillaDeuce's Avatar


KillaDeuce
04.27.2013 , 08:43 AM | #19
Quote: Originally Posted by jibboo View Post
Sadly the target audience for these tips probably don't frequent the PVP forums.
This is very true. But I was hoping that if someone does actually come here looking for help that there would be something other then QQ nerf threads and such. LOL

Some of these have been beyond annoying to me as late. I feel if I change help just one player I may keep my sanity.
Situational Awareness: improve your Unranked WZ experience
Charric - sniper - POT5 / Bastion
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KillaDeuce's Avatar


KillaDeuce
04.27.2013 , 08:46 AM | #20
Quote: Originally Posted by Kubernetic View Post
Great thoughts here, Killa. Thanks so much for putting these together.

Maybe the concise and quick nature will help more people get this, but unfortunately, there are far too many PVPers who don't know much of any of this stuff.

I'd request you add another layer about 3-node warzones.

When your team captures 2 of the 3 nodes, all players (perhaps except ONE stealther or hassler) should immediately proceed to both capped nodes in order to defend them.

Remaining and attacking the third enemy node while you allow one (or both) of your already-capped nodes to fall is a complete failure in almost every instance.
The first 4-5 are but was not sure how to label them as such. It would make the subject lines long. I was trying to make everything as short and simple as possible so that people would actually read it.

Will go over everything again tonight and make some changes again.
Situational Awareness: improve your Unranked WZ experience
Charric - sniper - POT5 / Bastion
Verbäl - PT - POT5 / Bastion