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Hammer Station Challenge Boss


Soxbadger's Avatar


Soxbadger
04.25.2013 , 10:42 AM | #11
So Ill tell you guys how I (we) do it. Ive successfully healed it with a juggernaut, assassin and pyrotech so it really had nothing to do with the tank type, it had more to do with the dps.

The strategy we use is for everyone to have their backs against the wall that is directly facing the boss. Everyone clusters in range of my aoe heal. At that point it just basically comes down to me healing everyone. Its not the most glamorous strategy, but the boss doesnt have any sort of cleave or aoe, so getting everyone in the healing pool makes life so much easier. It was (I tried it one time) significantly more difficult to heal when everyone was spread out. I have also not found a range where I could not be stunned, I just make sure that I use my CC breaks. I generally do it on the 3 and 4 stomp, because the 1st and 2nd my force and everything is still usually fine.

The only thing is that the dps must beat enrage timer. The enraged smashes are likely to wipe the party, so dps must beat that. Its actually the same for all bonus bosses. Your healer should be able to heal through until enrage, so its actually more of a dps check.

Thundergulch's Avatar


Thundergulch
04.25.2013 , 01:52 PM | #12
Quote: Originally Posted by Kenj View Post
So does this boss need a re-balance?
No, it's fine.
It's a challenge, but it's totally doable.
The boss hits hard, but as long as you have a capable healer, and everyone uses CD's wisely it's a pretty smooth fight.

Asavrede's Avatar


Asavrede
04.25.2013 , 02:10 PM | #13
The couple of times I've done this, our problem has been hitting the enrage timer. Mind you, that's with tank/healer/DPS from a PvE progression guild and one slot filled using group finder. I think you can guess the problem, but that essentially means this is not content for the casual player - methinks the enrage timer is too tight for puggable.

Corpsemagi's Avatar


Corpsemagi
04.25.2013 , 02:42 PM | #14
Quote: Originally Posted by Soxbadger View Post
So Ill tell you guys how I (we) do it. Ive successfully healed it with a juggernaut, assassin and pyrotech so it really had nothing to do with the tank type, it had more to do with the dps.

The strategy we use is for everyone to have their backs against the wall that is directly facing the boss. Everyone clusters in range of my aoe heal. At that point it just basically comes down to me healing everyone. Its not the most glamorous strategy, but the boss doesnt have any sort of cleave or aoe, so getting everyone in the healing pool makes life so much easier. It was (I tried it one time) significantly more difficult to heal when everyone was spread out. I have also not found a range where I could not be stunned, I just make sure that I use my CC breaks. I generally do it on the 3 and 4 stomp, because the 1st and 2nd my force and everything is still usually fine.

The only thing is that the dps must beat enrage timer. The enraged smashes are likely to wipe the party, so dps must beat that. Its actually the same for all bonus bosses. Your healer should be able to heal through until enrage, so its actually more of a dps check.
^
I agree with his strat. I am an operative healer, and it was a REAL pain with people spread out. Once we noticed stacking like he said with our backs to the wall. The boss was just a cake walk and we down him now with ease everytime. Just a touch more work for me, but its pretty simple to heal with everyone stacked on one another. Give that a try and I bet you beat him with ease if your dps is there and the healer can heal.

Astarica's Avatar


Astarica
04.25.2013 , 03:02 PM | #15
You can Force Shroud every other rampage which greatly reduces his spike damage, and presumably your healer better be able to keep up when he's not rampaging.

I find that his damage is just there to distract you from the enrage timer. It's rare to actually lose because you can't outheal his damage until enrage.

grallmate's Avatar


grallmate
04.25.2013 , 03:23 PM | #16
TBH I found this boss to just be boring when I tanked it on my Guardian. I'm honestly kinda surprised people are having trouble with it, as a matter of fact all the Bonus bosses are painfully boring aside from Cade.
Hammer - Stand against a wall and whittle him down.
Athiss - Stand against a wall and whittle him down.
Cade - Stand in the open and run out of the AoE.
Mando Raiders - Stand against the wall and taunt him when he leaps away.

If DPS or Healers stand (or stay) in the stupid they can get pretty hectic but they aren't hard if you avoid that. I'd like to see more mechanics added to the bonus bosses other than knockbacks (which isn't a mechanic... seriously..) or threat drops.
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Gralleh's Guide to Guardian Tanking [UPDATED for 2.0]

Astarica's Avatar


Astarica
04.25.2013 , 03:26 PM | #17
Quote: Originally Posted by grallmate View Post

If DPS or Healers stand (or stay) in the stupid they can get pretty hectic but they aren't hard if you avoid that. I'd like to see more mechanics added to the bonus bosses other than knockbacks (which isn't a mechanic... seriously..) or threat drops.
I remember doing end of Torvix and fight 4 elites mobs with knockback and two of them have grapple and can't imagine why anyone thought it's a good idea to get forcefully moved up to 6 times in a span of about 10 seconds. I mean it's not like it even does anything threatening, just annoying that you spend the whole time bouncing around.

XuShaBi's Avatar


XuShaBi
04.25.2013 , 04:43 PM | #18
Quote: Originally Posted by Asavrede View Post
The couple of times I've done this, our problem has been hitting the enrage timer. Mind you, that's with tank/healer/DPS from a PvE progression guild and one slot filled using group finder. I think you can guess the problem, but that essentially means this is not content for the casual player - methinks the enrage timer is too tight for puggable.
Don't think the issue is about pug but more about under-geared and low skilled players joining the pugs to do the lvl 55 HM. Once everyone is geared enough, the gear should even carry the less skilled players to do the boss.

By skill, I simply mean player's ability to execut decent dps rotation well enough.

GeckoOBac's Avatar


GeckoOBac
04.25.2013 , 05:10 PM | #19
Just wanted to clear one misconception: the distance of the aoe is NOT, I repeat, is NOT measured from the boss but from the TANK. You can stay as close as you want to the boss (I managed to get to around 16m) as long as you are 25, perhaps 30 m away from the tank.
Light Knights: Gecko - Syed - Vor'sann - Joya
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Kenj's Avatar


Kenj
04.26.2013 , 09:21 AM | #20
Interesting if true, I've had multiple people claim they were at max range from me, but slightly within the 27m of the boss and still getting stunned. I'll try to get a clearer check on that next time I can get a guild healer involved.